static int SwitchEnemies(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         Logic.Character.EnemyEntity arg1 = (Logic.Character.EnemyEntity)ToLua.CheckUnityObject(L, 3, typeof(Logic.Character.EnemyEntity));
         obj.SwitchEnemies(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }