static int CreateEnemyPlayer(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 3);
            Logic.Character.Controller.EnemyController obj  = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
            Logic.Fight.Model.FightPlayerInfo          arg0 = (Logic.Fight.Model.FightPlayerInfo)ToLua.CheckObject(L, 2, typeof(Logic.Fight.Model.FightPlayerInfo));
            System.Action <bool> arg1      = null;
            LuaTypes             funcType3 = LuaDLL.lua_type(L, 3);

            if (funcType3 != LuaTypes.LUA_TFUNCTION)
            {
                arg1 = (System.Action <bool>)ToLua.CheckObject(L, 3, typeof(System.Action <bool>));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 3);
                arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <bool>), func) as System.Action <bool>;
            }

            obj.CreateEnemyPlayer(arg0, arg1);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Example #2
0
 public override void OnInspectorGUI()
 {
     base.OnInspectorGUI();
     Logic.Character.Controller.EnemyController enemyController = target as Logic.Character.Controller.EnemyController;
     EditorGUILayout.LabelField("敌方单位列表:");
     foreach (var kvp in enemyController.enemyDic)
     {
         EditorGUILayout.BeginHorizontal();
         EditorGUILayout.LabelField("EnemyId:", kvp.Key.ToString());
         EditorGUILayout.LabelField("EnemyName:", kvp.Value.characterName);
         EditorGUILayout.EndHorizontal();
     }
     EditorGUILayout.LabelField("连击敌人列表:");
     foreach (var kvp in enemyController.comboEnemyDic)
     {
         EditorGUILayout.BeginHorizontal();
         EditorGUILayout.LabelField("heroId:", kvp.Key.ToString());
         EditorGUILayout.LabelField("heroName:", kvp.Value.characterName);
         EditorGUILayout.EndHorizontal();
     }
     EditorGUILayout.LabelField("死亡敌方单位列表:");
     foreach (var kvp in enemyController.deadEnemyDic)
     {
         EditorGUILayout.BeginHorizontal();
         EditorGUILayout.LabelField("heroId:", kvp.Key.ToString());
         EditorGUILayout.LabelField("heroName:", kvp.Value.characterName);
         EditorGUILayout.EndHorizontal();
     }
 }
 static int PlayBossEffect(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         obj.PlayBossEffect();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetEnemyPlayerInfo(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         Logic.Player.Model.PlayerInfo o = obj.GetEnemyPlayerInfo();
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int CloneEnemy(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2);
         obj.CloneEnemy(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int ClearComboEnemies(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
         obj.ClearComboEnemies(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int HasCanOrderTumbleEnemies(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         bool o = obj.HasCanOrderTumbleEnemies();
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int RemoveAttackSkill(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         Logic.Skill.Model.SkillInfo arg0 = (Logic.Skill.Model.SkillInfo)ToLua.CheckObject(L, 2, typeof(Logic.Skill.Model.SkillInfo));
         obj.RemoveAttackSkill(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int RemovePlayerHaloBuff(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         Logic.Character.HeroEntity arg0 = (Logic.Character.HeroEntity)ToLua.CheckUnityObject(L, 2, typeof(Logic.Character.HeroEntity));
         obj.RemovePlayerHaloBuff(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetEnemyHeroInfo(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2);
         Logic.Hero.Model.HeroInfo o = obj.GetEnemyHeroInfo(arg0);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int CanOrderSkill2Tumble(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         Logic.Character.EnemyEntity arg0 = (Logic.Character.EnemyEntity)ToLua.CheckUnityObject(L, 2, typeof(Logic.Character.EnemyEntity));
         bool o = obj.CanOrderSkill2Tumble(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int _get_this(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2);
         Logic.Character.EnemyEntity o = obj[arg0];
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int SwitchEnemies(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         Logic.Character.EnemyEntity arg1 = (Logic.Character.EnemyEntity)ToLua.CheckUnityObject(L, 3, typeof(Logic.Character.EnemyEntity));
         obj.SwitchEnemies(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int ShowHPBar(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         Logic.Character.EnemyEntity arg0 = (Logic.Character.EnemyEntity)ToLua.CheckUnityObject(L, 2, typeof(Logic.Character.EnemyEntity));
         bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
         obj.ShowHPBar(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int isBoss(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2);
         bool o    = obj.isBoss(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int get_deadEnemyDic(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)o;
            System.Collections.Generic.Dictionary <uint, Logic.Character.EnemyEntity> ret = obj.deadEnemyDic;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index deadEnemyDic on a nil value" : e.Message));
        }
    }
    static int set_enemyFloatable(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.enemyFloatable = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enemyFloatable on a nil value" : e.Message));
        }
    }
    static int set_lastTickTime(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)o;
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.lastTickTime = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lastTickTime on a nil value" : e.Message));
        }
    }
    static int get_lastTickTime(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)o;
            float ret = obj.lastTickTime;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lastTickTime on a nil value" : e.Message));
        }
    }
 static int Reborn(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         Logic.Character.Controller.EnemyController obj  = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         Logic.Character.CharacterEntity            arg0 = (Logic.Character.CharacterEntity)ToLua.CheckUnityObject(L, 2, typeof(Logic.Character.CharacterEntity));
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         obj.Reborn(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int get_skillInfos(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)o;
            System.Collections.Generic.List <Logic.Skill.Model.SkillInfo> ret = obj.skillInfos;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index skillInfos on a nil value" : e.Message));
        }
    }
    static int get_tickCD(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)o;
            bool ret = obj.tickCD;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tickCD on a nil value" : e.Message));
        }
    }
    static int CreateEnemy(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, typeof(Logic.Character.Controller.EnemyController), typeof(System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo>), typeof(System.Action <Logic.Character.EnemyEntity>)))
            {
                Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.ToObject(L, 1);
                System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo> arg0 = (System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo>)ToLua.ToObject(L, 2);
                System.Action <Logic.Character.EnemyEntity> arg1 = null;
                LuaTypes funcType3 = LuaDLL.lua_type(L, 3);

                if (funcType3 != LuaTypes.LUA_TFUNCTION)
                {
                    arg1 = (System.Action <Logic.Character.EnemyEntity>)ToLua.ToObject(L, 3);
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 3);
                    arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <Logic.Character.EnemyEntity>), func) as System.Action <Logic.Character.EnemyEntity>;
                }

                obj.CreateEnemy(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, typeof(Logic.Character.Controller.EnemyController), typeof(Logic.Fight.Model.FightHeroInfo), typeof(System.Action <bool>)))
            {
                Logic.Character.Controller.EnemyController obj  = (Logic.Character.Controller.EnemyController)ToLua.ToObject(L, 1);
                Logic.Fight.Model.FightHeroInfo            arg0 = (Logic.Fight.Model.FightHeroInfo)ToLua.ToObject(L, 2);
                System.Action <bool> arg1      = null;
                LuaTypes             funcType3 = LuaDLL.lua_type(L, 3);

                if (funcType3 != LuaTypes.LUA_TFUNCTION)
                {
                    arg1 = (System.Action <bool>)ToLua.ToObject(L, 3);
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 3);
                    arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <bool>), func) as System.Action <bool>;
                }

                obj.CreateEnemy(arg0, arg1);
                return(0);
            }
            else if (count == 6 && TypeChecker.CheckTypes(L, typeof(Logic.Character.Controller.EnemyController), typeof(System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo>), typeof(float), typeof(Logic.Team.Model.TeamData), typeof(System.Action <bool>), typeof(float)))
            {
                Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.ToObject(L, 1);
                System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo> arg0 = (System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo>)ToLua.ToObject(L, 2);
                float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
                Logic.Team.Model.TeamData arg2 = (Logic.Team.Model.TeamData)ToLua.ToObject(L, 4);
                System.Action <bool>      arg3 = null;
                LuaTypes funcType5             = LuaDLL.lua_type(L, 5);

                if (funcType5 != LuaTypes.LUA_TFUNCTION)
                {
                    arg3 = (System.Action <bool>)ToLua.ToObject(L, 5);
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 5);
                    arg3 = DelegateFactory.CreateDelegate(typeof(System.Action <bool>), func) as System.Action <bool>;
                }

                float arg4 = (float)LuaDLL.lua_tonumber(L, 6);
                obj.CreateEnemy(arg0, arg1, arg2, arg3, arg4);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: Logic.Character.Controller.EnemyController.CreateEnemy"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }