static int CanFlaot(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController));
         Logic.Character.EnemyEntity arg0 = (Logic.Character.EnemyEntity)ToLua.CheckUnityObject(L, 2, typeof(Logic.Character.EnemyEntity));
         bool o = obj.CanFlaot(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }