static int HasFloatEnemies(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.EnemyController)); bool o = obj.HasFloatEnemies(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }