protected override JobHandle OnUpdate(JobHandle inputDeps) { LineFromEntitiesJob job = new LineFromEntitiesJob { _translations = GetComponentDataFromEntity <Translation>() }; return(job.Schedule(this, inputDeps)); }
protected override JobHandle OnUpdate(JobHandle inputDeps) { if (_data.Length == 0) { return(inputDeps); } LineFromEntitiesJob job = new LineFromEntitiesJob { _lines = _data.lines, _entityPairs = _data.entityPairs, _positions = _positions }; JobHandle jobHandle = job.Schedule(_data.Length, 64, inputDeps); return(jobHandle); }