protected virtual List <CharacterStatsSimple> LoadXMLCStats() { var _cStatList = MyXmlManager.LoadXML <List <CharacterStatsSimple> >(CStatXMLPath); if (_cStatList == null) { var _defaultCStatList = MyXmlManager.LoadXML <List <CharacterStatsSimple> >(defaultCStatXMLPath); if (_defaultCStatList != null) { return(_defaultCStatList); } return(new List <CharacterStatsSimple>()); } return(_cStatList); }
protected virtual List <CharacterTactics> LoadXMLTactics() { var _tacticsList = MyXmlManager.LoadXML <List <CharacterTactics> >(tacticsXMLPath); if (_tacticsList == null) { var _defaultTacticsList = MyXmlManager.LoadXML <List <CharacterTactics> >(defaultTacticsXMLPath); if (_defaultTacticsList != null) { return(_defaultTacticsList); } return(new List <CharacterTactics>()); } return(_tacticsList); }
protected virtual void SaveXMLCStats(List <CharacterStatsSimple> _cStatsList) { MyXmlManager.SaveXML <List <CharacterStatsSimple> >(_cStatsList, CStatXMLPath); }
protected virtual void SaveXMLTactics(List <CharacterTactics> _cTacticsList) { MyXmlManager.SaveXML <List <CharacterTactics> >(_cTacticsList, tacticsXMLPath); }