public static void SetStage_Idle() { // Debug.LogWarning ("Stage --> Idle" + "\n"); _curStage = Stage_Enum.Idle; _stageList.Clear(); _stageList.Add(Stage_Enum.Idle); }
public static void SetStage_Gcode_Create() { // Debug.LogWarning ("Stage --> Gcode_Create" + "\n"); _curStage = Stage_Enum.Gcode_Create; _stageList.Clear(); _stageList.Add(Stage_Enum.Idle); _stageList.Add(Stage_Enum.Load_Model); _stageList.Add(Stage_Enum.Gcode_Create); }
public static void SetStage_Load_Model() { // Debug.LogWarning ("Stage --> Load_Model" + "\n"); _curStage = Stage_Enum.Load_Model; if (!_stageList.Contains(Stage_Enum.Gcode_Render)) { _stageList.Clear(); _stageList.Add(Stage_Enum.Idle); _stageList.Add(Stage_Enum.Load_Model); } }
public int getGround(Stage_Enum stage_Enum) { switch (stage_Enum) { case Stage_Enum.TestCase: return(0); break; case Stage_Enum.playoff: return(1); break; case Stage_Enum.group: return(2); break; case Stage_Enum.knockout: return(3); break; case Stage_Enum.quarterfinal: return(4); break; case Stage_Enum.semifinal: return(5); break; case Stage_Enum.final: return(6); break; default: return(0); break; } }