Example #1
0
    public static void SetStage_Idle()
    {
//		Debug.LogWarning ("Stage --> Idle" + "\n");
        _curStage = Stage_Enum.Idle;

        _stageList.Clear();
        _stageList.Add(Stage_Enum.Idle);
    }
Example #2
0
    public static void SetStage_Gcode_Create()
    {
//		Debug.LogWarning ("Stage --> Gcode_Create" + "\n");
        _curStage = Stage_Enum.Gcode_Create;

        _stageList.Clear();
        _stageList.Add(Stage_Enum.Idle);
        _stageList.Add(Stage_Enum.Load_Model);
        _stageList.Add(Stage_Enum.Gcode_Create);
    }
Example #3
0
    public static void SetStage_Load_Model()
    {
//		Debug.LogWarning ("Stage --> Load_Model" + "\n");
        _curStage = Stage_Enum.Load_Model;

        if (!_stageList.Contains(Stage_Enum.Gcode_Render))
        {
            _stageList.Clear();
            _stageList.Add(Stage_Enum.Idle);
            _stageList.Add(Stage_Enum.Load_Model);
        }
    }
Example #4
0
        public int getGround(Stage_Enum stage_Enum)
        {
            switch (stage_Enum)
            {
            case Stage_Enum.TestCase:
                return(0);

                break;

            case Stage_Enum.playoff:
                return(1);

                break;

            case Stage_Enum.group:
                return(2);

                break;

            case Stage_Enum.knockout:
                return(3);

                break;

            case Stage_Enum.quarterfinal:
                return(4);

                break;

            case Stage_Enum.semifinal:
                return(5);

                break;

            case Stage_Enum.final:
                return(6);

                break;

            default:
                return(0);

                break;
            }
        }