Example #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player"))
     {
         LightManager.GetLightManager().SetLight(lightToActive);
         Destroy(gameObject);
     }
 }
 // Update is called once per frame
 void Update()
 {
     if (LightManager.GetLightManager().currentLight == activationLight)
     {
         active.SetActive(true);
         inactive.SetActive(false);
     }
     else
     {
         active.SetActive(false);
         inactive.SetActive(true);
     }
 }