// Use this for initialization
 void Start()
 {
     try
     {
         text                = GameObject.Find("Text").GetComponent <Text>();
         animator            = Unitychan.GetComponent <Animator>();
         rb                  = Unitychan.GetComponent <Rigidbody>();
         Enemy0_scripts      = Enemy0.GetComponent <Animation1>();
         Enemy1_scripts      = Enemy1.GetComponent <Animation5>();
         Light_scripts       = LightManager.GetComponent <Animation2>();
         Sword_scripts       = SwordManager.GetComponent <Animation3>();
         Player_scripts      = Player.GetComponent <Animation4>();
         Camera_scripts      = Camera.GetComponent <Animation4>();
         UnityChan_scripts   = Unitychan.GetComponent <Opening_UnityChan>();
         EnemyMaster_scripts = EnemyMaster.GetComponent <EnemyGenerator>();
         opening             = true;
         countdown           = false;
         playing             = false;
         gameover            = false;
         clear               = false;
     }
     catch (Exception e)
     {
         Debug.Log("exception");
     }
 }