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C# (CSharp) LightManager.CheckIfCorrect Examples
Programming Language:
C# (CSharp)
Class/Type:
LightManager
Method/Function:
CheckIfCorrect
Examples at hotexamples.com:
1
C# (CSharp) LightManager.CheckIfCorrect - 1 examples found
. These are the top rated real world C# (CSharp) examples of
LightManager.CheckIfCorrect
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Init(5)
AddPointLight(4)
Light(3)
DeactivateWorldLight(3)
GetWorldLight(3)
GetClosestLightDistanceToPosition(3)
AddAmbientLight(2)
GetClosestLightInRange(2)
ForceInstantMove(2)
GetLightManager(2)
EditorLoadLightTemplates(1)
EditorSaveLightTemplates(1)
EnableNightLights(1)
EndFadeTitleScreen(1)
GetBatteryRate(1)
GetChargeState(1)
AddAltObject_Manager(1)
GetComponent(1)
GetIsFullyCharged(1)
DrawLights(1)
GetStatus(1)
GetVectorToLight(1)
HandleMinimum(1)
InShadow(1)
Initialise(1)
IsOff(1)
KeyDown(1)
LightsOff(1)
GetLightsInRange(1)
Dispose(1)
DoLighting(1)
ChageLight(1)
AddLight(1)
AddSequence(1)
AddSpotLight(1)
AddToLights(1)
AdjustIntensity(1)
ApplyGenerationResult(1)
BulbChange(1)
CalcLights(1)
CalculateExposure(1)
Capacity(1)
ChangeLight(1)
DisableNightLights(1)
ChangeLights(1)
ChangeTeamLight(1)
CheckIfCorrect(1)
CleanUp(1)
Clear(1)
CreateGenerationJob(1)
Frequently Used Methods
Init (5)
AddPointLight (4)
Light (3)
DeactivateWorldLight (3)
GetWorldLight (3)
GetClosestLightDistanceToPosition (3)
AddAmbientLight (2)
GetClosestLightInRange (2)
ForceInstantMove (2)
GetLightManager (2)
Frequently Used Methods
EditorLoadLightTemplates (1)
EditorSaveLightTemplates (1)
EnableNightLights (1)
EndFadeTitleScreen (1)
GetBatteryRate (1)
GetChargeState (1)
AddAltObject_Manager (1)
GetComponent (1)
GetIsFullyCharged (1)
DrawLights (1)
GetStatus (1)
GetVectorToLight (1)
HandleMinimum (1)
InShadow (1)
Initialise (1)
IsOff (1)
KeyDown (1)
LightsOff (1)
GetLightsInRange (1)
Dispose (1)
Frequently Used Methods
GetStatus (1)
GetVectorToLight (1)
HandleMinimum (1)
InShadow (1)
Initialise (1)
IsOff (1)
KeyDown (1)
LightsOff (1)
GetLightsInRange (1)
Dispose (1)
DoLighting (1)
ChageLight (1)
AddLight (1)
AddSequence (1)
AddSpotLight (1)
AddToLights (1)
AdjustIntensity (1)
ApplyGenerationResult (1)
BulbChange (1)
CalcLights (1)
CalculateExposure (1)
Capacity (1)
ChangeLight (1)
DisableNightLights (1)
ChangeLights (1)
ChangeTeamLight (1)
CheckIfCorrect (1)
CleanUp (1)
Clear (1)
CreateGenerationJob (1)
Frequently Used Methods
DoLighting (1)
ChageLight (1)
AddLight (1)
AddSequence (1)
AddSpotLight (1)
AddToLights (1)
AdjustIntensity (1)
ApplyGenerationResult (1)
BulbChange (1)
CalcLights (1)
CalculateExposure (1)
Capacity (1)
ChangeLight (1)
DisableNightLights (1)
ChangeLights (1)
ChangeTeamLight (1)
CheckIfCorrect (1)
CleanUp (1)
Clear (1)
CreateGenerationJob (1)
CreateLight (1)
DecreaseLight (1)
DecreaseSpotAngle (1)
DeleteLight (1)
DestroyWorldLight (1)
LightsOn (1)
LightManager Class Documentation
Example #1
0
Show file
public void ActivateCandle() { lightM.CheckIfCorrect(order); }