protected CubeEffect(LedCube cube) { Cube = cube; }
protected CubeEffect(LedCube cube, int duration) { Cube = cube; Duration = duration; }
public SirenCounterclockwise(LedCube cube) : base(cube) { }
public SirenCounterclockwise(LedCube cube, int duration) : base(cube, duration) { }
public Randomizer(LedCube cube) : base(cube) { }
public Randomizer(LedCube cube, int duration) : base(cube, duration) { }
public SpiralUp(LedCube cube, int duration) : base(cube, duration) { }
public SpiralUp(LedCube cube) : base(cube) { }
public TallyUp(LedCube cube, int duration) : base(cube, duration) { }
public TallyUp(LedCube cube) : base(cube) { }
public SirenClockwise(LedCube cube) : base(cube) { }
public TallyDown(LedCube cube) : base(cube) { }
public SpiralDown(LedCube cube) : base(cube) { }
public AsciiChar(LedCube cube, int duration, string phrase) : base(cube, duration) { Phrase = phrase; }
public AsciiChar(LedCube cube, string phrase) : base(cube, DEFAULT_DURATION) { Phrase = phrase; }