Example #1
0
 protected CubeEffect(LedCube cube)
 {
     Cube = cube;
 }
Example #2
0
 protected CubeEffect(LedCube cube, int duration)
 {
     Cube = cube;
     Duration = duration;
 }
Example #3
0
 public SirenCounterclockwise(LedCube cube)
     : base(cube)
 {
 }
Example #4
0
 public SirenCounterclockwise(LedCube cube, int duration)
     : base(cube, duration)
 {
 }
Example #5
0
 public Randomizer(LedCube cube)
     : base(cube)
 {
 }
Example #6
0
 public Randomizer(LedCube cube, int duration)
     : base(cube, duration)
 {
 }
Example #7
0
 public SpiralUp(LedCube cube, int duration)
     : base(cube, duration)
 {
 }
Example #8
0
 public SpiralUp(LedCube cube)
     : base(cube)
 {
 }
Example #9
0
 public TallyUp(LedCube cube, int duration)
     : base(cube, duration)
 {
 }
Example #10
0
 public TallyUp(LedCube cube)
     : base(cube)
 {
 }
Example #11
0
 public SirenClockwise(LedCube cube)
     : base(cube)
 {
 }
Example #12
0
 public TallyDown(LedCube cube)
     : base(cube)
 {
 }
Example #13
0
 public SpiralDown(LedCube cube)
     : base(cube)
 {
 }
Example #14
0
 public AsciiChar(LedCube cube, int duration, string phrase)
     : base(cube, duration)
 {
     Phrase = phrase;
 }
Example #15
0
 public AsciiChar(LedCube cube, string phrase)
     : base(cube, DEFAULT_DURATION)
 {
     Phrase = phrase;
 }