예제 #1
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 protected CubeEffect(LedCube cube)
 {
     Cube = cube;
 }
예제 #2
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 protected CubeEffect(LedCube cube, int duration)
 {
     Cube = cube;
     Duration = duration;
 }
예제 #3
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 public SirenCounterclockwise(LedCube cube)
     : base(cube)
 {
 }
예제 #4
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 public SirenCounterclockwise(LedCube cube, int duration)
     : base(cube, duration)
 {
 }
예제 #5
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 public Randomizer(LedCube cube)
     : base(cube)
 {
 }
예제 #6
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 public Randomizer(LedCube cube, int duration)
     : base(cube, duration)
 {
 }
예제 #7
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 public SpiralUp(LedCube cube, int duration)
     : base(cube, duration)
 {
 }
예제 #8
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 public SpiralUp(LedCube cube)
     : base(cube)
 {
 }
예제 #9
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파일: TallyUp.cs 프로젝트: ianlee74/NETMFx
 public TallyUp(LedCube cube, int duration)
     : base(cube, duration)
 {
 }
예제 #10
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파일: TallyUp.cs 프로젝트: ianlee74/NETMFx
 public TallyUp(LedCube cube)
     : base(cube)
 {
 }
예제 #11
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 public SirenClockwise(LedCube cube)
     : base(cube)
 {
 }
예제 #12
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 public TallyDown(LedCube cube)
     : base(cube)
 {
 }
예제 #13
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 public SpiralDown(LedCube cube)
     : base(cube)
 {
 }
예제 #14
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 public AsciiChar(LedCube cube, int duration, string phrase)
     : base(cube, duration)
 {
     Phrase = phrase;
 }
예제 #15
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 public AsciiChar(LedCube cube, string phrase)
     : base(cube, DEFAULT_DURATION)
 {
     Phrase = phrase;
 }