Example #1
0
 public void OpenInventory()
 {
     if (invParent.activeSelf)
     {
         invParent.SetActive(false);
         inventory.CloseInventory();
     }
     else
     {
         invParent.SetActive(true);
         inventory.OpenInventory();
     }
 }
Example #2
0
 public void OpenInventory()
 {
     MainPanel.SetActive(false);
     InventoryMenu.OpenInventory();
 }
Example #3
0
 public void OpenInventory(bool state)
 {
     playerMovements.enabled = !state;
     inventoryMenu.Inventory = Inventory;
     inventoryMenu.OpenInventory(state);
 }