Example #1
0
 void Update()
 {
     if (menuCd <= 0 && Input.GetKeyDown("i"))
     {
         Debug.Log("Toggling Inventory Menu");
         menuCd = menuCdMax;
         if (isMenuOpen)
         {
             isMenuOpen = false;
             invMenu.CloseMenu();
         }
         else
         {
             isMenuOpen = true;
             invMenu.OpenMenu();
         }
     }
     else
     {
         menuCd--;
     }
 }
Example #2
0
    public void InitInvCtl()
    {
        itemList   = new List <Item>();
        gameCtl    = GameController.GetInstance();
        player     = gameCtl.GetPlayer();
        isMenuOpen = false;
        menuCd     = 0;

        GameObject menu = GameObject.Find("InventoryMenu");

        menu.transform.GetChild(0).gameObject.SetActive(true);

        invMenu = menu.GetComponent <InventoryMenu>();
        invMenu.InitMenu();
        invMenu.CloseMenu();

#if UNITY_EDITOR
        //Default inventory
        //AddSmokeScreen();
        //AddBlockade();
#endif
    }