public void OpenInventory() { if (invParent.activeSelf) { invParent.SetActive(false); inventory.CloseInventory(); } else { invParent.SetActive(true); inventory.OpenInventory(); } }
public void OpenInventory() { MainPanel.SetActive(false); InventoryMenu.OpenInventory(); }
public void OpenInventory(bool state) { playerMovements.enabled = !state; inventoryMenu.Inventory = Inventory; inventoryMenu.OpenInventory(state); }