Example #1
0
    public void InitInvCtl()
    {
        itemList   = new List <Item>();
        gameCtl    = GameController.GetInstance();
        player     = gameCtl.GetPlayer();
        isMenuOpen = false;
        menuCd     = 0;

        GameObject menu = GameObject.Find("InventoryMenu");

        menu.transform.GetChild(0).gameObject.SetActive(true);

        invMenu = menu.GetComponent <InventoryMenu>();
        invMenu.InitMenu();
        invMenu.CloseMenu();

#if UNITY_EDITOR
        //Default inventory
        //AddSmokeScreen();
        //AddBlockade();
#endif
    }