void SetupInputHandler() {
		GameObject handlerParent = GameObject.Find ("InputHandler");
		if (!handlerParent) {
			handlerParent = new GameObject();
			handlerParent.name = "InputHandler";
			handlerParent.AddComponent("InputHandler");	
			handlerParent.transform.parent = transform.parent;
			
		} 
		handler = handlerParent.GetComponent<InputHandler>();
		handler.RegisterListener (this);
	}