Example #1
0
        public override void HandleInput(InputHandler input)
        {
            if (hasFocus)
            {
                if (input.MousePressed(1))
                {
                    Point mouseLoc = input.MouseLoc();
                    if (rectangles[0].Contains(mouseLoc) && numShown > 0)
                    {
                        OnSelectItem(0);
                    }
                    else if (rectangles[1].Contains(mouseLoc) && numShown > 1)
                    {
                        OnSelectItem(1);
                    }
                    else if (rectangles[2].Contains(mouseLoc) && numShown > 2)
                    {
                        OnSelectItem(2);
                    }
                    else if (rectangles[3].Contains(mouseLoc) && numShown > 3)
                    {
                        OnSelectItem(3);
                    }
                    else if (arrowRectangles[0].Contains(mouseLoc) && drawTopArrow)
                    {
                        topIndex -= 2;
                        numShown = Math.Min(numItems - topIndex, 4);
                    }
                    else if (arrowRectangles[1].Contains(mouseLoc) && drawBottomArrow)
                    {
                        topIndex += 2;
                        numShown = Math.Min(numItems - topIndex, 4);
                    }
                    else if (arrowRectangles[2].Contains(mouseLoc))
                    {
                        OnCancel(this, new EventArgs());
                    }
                }

                if (input.MouseMoved())
                {
                    Point mouseLoc = input.MouseLoc();
                    if (rectangles[0].Contains(mouseLoc) && numShown > 0)
                    {
                        selectedIndex = 0 + topIndex;
                    }
                    else if (rectangles[1].Contains(mouseLoc) && numShown > 1)
                    {
                        selectedIndex = 1 + topIndex;
                    }
                    else if (rectangles[2].Contains(mouseLoc) && numShown > 2)
                    {
                        selectedIndex = 2 + topIndex;
                    }
                    else if (rectangles[3].Contains(mouseLoc) && numShown > 3)
                    {
                        selectedIndex = 3 + topIndex;
                    }
                }
            }
        }
        public override void HandleInput(InputHandler input)
        {
            if (hasFocus && battle.Turn == 1)
            {
                if (input.MousePressed(1))
                {
                    Point mouseLoc = input.MouseLoc();
                    if (attackRec.Contains(mouseLoc))
                    {
                        OnSelectItem(0);
                    }
                    else if (fleeRec.Contains(mouseLoc))
                    {
                        OnSelectItem(1);
                    }
                    else if (magicRec.Contains(mouseLoc))
                    {
                        OnSelectItem(2);
                    }
                    else if (itemRec.Contains(mouseLoc))
                    {
                        OnSelectItem(3);
                    }
                    else if (endTurnRec.Contains(mouseLoc))
                    {
                        battle.EndTurn();
                    }
                }

                if (input.MouseMoved())
                {
                    Point mouseLoc = input.MouseLoc();
                    if (attackRec.Contains(mouseLoc))
                    {
                        selectedIndex = 0;
                    }
                    else if (fleeRec.Contains(mouseLoc))
                    {
                        selectedIndex = 1;
                    }
                    else if (magicRec.Contains(mouseLoc))
                    {
                        selectedIndex = 2;
                    }
                    else if (itemRec.Contains(mouseLoc))
                    {
                        selectedIndex = 3;
                    }
                }

                base.HandleInput(input);
            }
        }