Example #1
0
        protected override void Update(GameTime gameTime)
        {
            Simpsons.AlwaysUpdate(Window, gameTime);
            switch (Simpsons.State)
            {
            case Simpsons.States.Loading:
                if (InputHandler.AnyPressed() && isLoaded)
                {
                    Simpsons.State = Simpsons.States.Menu;
                }
                else
                {
                    Simpsons.State = Simpsons.LoadingUpdate(gameTime, isLoaded);
                }
                break;

            case Simpsons.States.Run:
                Simpsons.State = Simpsons.RunUpdate(Window, gameTime);
                break;

            case Simpsons.States.GameStart:
                Simpsons.State = Simpsons.StartGame(null);
                break;

            case Simpsons.States.Saves:
                Simpsons.State = Simpsons.DisplayGamesUpdate(gameTime);
                break;

            case Simpsons.States.Quit:
                Simpsons.ExitGame();
                Exit();
                break;

            case Simpsons.States.Store:
                Simpsons.State = Simpsons.StoreUpdate(gameTime);
                break;

            case Simpsons.States.Menu:
                Simpsons.State = Simpsons.MenuUpdate(gameTime, Window);
                break;
            }
            // TODO: Add your update logic here

            base.Update(gameTime);
        }