void Start()
    {
        // Getting InputHandler which controls player movement input
        inputHandler = GetComponent <InputHandler>();

        // It can also be accessed by asking it right from InputManager using a name
        // So you can get any InptuHandler without having ref to GameObject with the handler component
        //inputHandler = InputManager.instance.GetInputHandler("Player Movement");

        // Adding action to the "Movement Right" (seted up from editor)
        inputHandler.AddPressedAction("Movement Right", MoveRight);

        // Addiing our handler to the Input Manager's stack of handlers
        InputManager.instance.AddInputHandlerToStack(inputHandler);

        // Let's try one more action after handler was added to the stack
        inputHandler.AddPressedAction("Movement Left", MoveLeft);

        // It's possible to add new actions by passing KeyCode or Listener name
        // which wasn't seted up on editor.
        inputHandler.AddJustPressedAction(KeyCode.Mouse0, () => Debug.Log("Click!"));

        // And you can always delete any added action from listener
        // accessing it by KeyCode or Name
        //inputHandler.RemovePressedAction(KeyCode.D, MoveRight);
    }