Example #1
0
    private void OnGUI()
    {
        controller = SSDirector.getInstance().CurrentSceneController as ISceneController;
        string buttonText = "";

        if (controller.getGameState().Equals(GameState.START) || controller.getGameState().Equals(GameState.PAUSE))
        {
            buttonText = "Start";
        }
        if (controller.getGameState().Equals(GameState.LOSE))
        {
            buttonText = "Restart";
            GUI.Label(new Rect(Screen.width / 2 - 40, Screen.height / 2 + 100, 200, 50), "Game Over!", finishStyle);
        }
        if (controller.getGameState().Equals(GameState.WIN))
        {
            buttonText = "Restart";
            GUI.Label(new Rect(Screen.width / 2 - 40, Screen.height / 2 + 100, 200, 50), "You Win!", finishStyle);
        }
        if (controller.getGameState().Equals(GameState.RUNNING))
        {
            buttonText = "Pause";
        }
        GUI.Label(new Rect(Screen.width / 2 - 400, Screen.height / 2 - 200, 100, 50),
                  "Score: " + controller.GetScore().ToString(), scoreStyle);
        //GUI.Label(new Rect(Screen.width / 2 - 50, Screen.height / 2 - 350, 100, 50),
        //    "Time: " + SSDirector.getInstance().leaveSeconds.ToString(), countDownStyle);

        if (GUI.Button(new Rect(Screen.width / 2 - 60, Screen.height / 2 + 150, 100, 50), buttonText, buttonStyle))
        {
            // 按下按钮控制游戏状态
            if (buttonText == "Pause")
            {
                controller.Pause();
            }
            else if (buttonText == "Start")
            {
                controller.Begin();
            }
            else if (buttonText == "Restart")
            {
                controller.Restart();
            }
        }
    }