public void SwitchRenderMode() { if (_sceneController.GetRenderMode() == RenderMode.Unity) { _sceneController.SetRenderMode(RenderMode.AMF); _text.text = "AMF"; } else { _sceneController.SetRenderMode(RenderMode.Unity); _text.text = "Unity"; } }
// Use this for initialization void Start() { _sceneController = _controllerHolder.GetComponent <ISceneController>(); _helpText.text = "Press <b>Ctrl</b> to toggle mouse control\n" + "Press <b>AWSD</b> to move\n" + "<b>Arrows</b> to rotate camera\n"; if (_sceneController.GetRenderMode() == RenderMode.AMF) { _text.text = "AMF"; } else { _text.text = "Unity"; } }