Example #1
0
 public void SwitchRenderMode()
 {
     if (_sceneController.GetRenderMode() == RenderMode.Unity)
     {
         _sceneController.SetRenderMode(RenderMode.AMF);
         _text.text = "AMF";
     }
     else
     {
         _sceneController.SetRenderMode(RenderMode.Unity);
         _text.text = "Unity";
     }
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     _sceneController = _controllerHolder.GetComponent <ISceneController>();
     _helpText.text   = "Press <b>Ctrl</b> to toggle mouse control\n" +
                        "Press <b>AWSD</b> to move\n" +
                        "<b>Arrows</b> to rotate camera\n";
     if (_sceneController.GetRenderMode() == RenderMode.AMF)
     {
         _text.text = "AMF";
     }
     else
     {
         _text.text = "Unity";
     }
 }