private void OnGUI() { controller = SSDirector.getInstance().CurrentSceneController as ISceneController; string buttonText = ""; if (controller.getGameState().Equals(GameState.START) || controller.getGameState().Equals(GameState.PAUSE)) { buttonText = "Start"; } if (controller.getGameState().Equals(GameState.LOSE)) { buttonText = "Restart"; GUI.Label(new Rect(Screen.width / 2 - 40, Screen.height / 2 + 100, 200, 50), "Game Over!", finishStyle); } if (controller.getGameState().Equals(GameState.WIN)) { buttonText = "Restart"; GUI.Label(new Rect(Screen.width / 2 - 40, Screen.height / 2 + 100, 200, 50), "You Win!", finishStyle); } if (controller.getGameState().Equals(GameState.RUNNING)) { buttonText = "Pause"; } GUI.Label(new Rect(Screen.width / 2 - 400, Screen.height / 2 - 200, 100, 50), "Score: " + controller.GetScore().ToString(), scoreStyle); //GUI.Label(new Rect(Screen.width / 2 - 50, Screen.height / 2 - 350, 100, 50), // "Time: " + SSDirector.getInstance().leaveSeconds.ToString(), countDownStyle); if (GUI.Button(new Rect(Screen.width / 2 - 60, Screen.height / 2 + 150, 100, 50), buttonText, buttonStyle)) { // 按下按钮控制游戏状态 if (buttonText == "Pause") { controller.Pause(); } else if (buttonText == "Start") { controller.Begin(); } else if (buttonText == "Restart") { controller.Restart(); } } }