private void SaveGame(object sender, RoutedEventArgs args)
        {
            List <Placement> allPlacements = PlacedObjects;
            int newCount = PlacedObjects.Count - InitialPlacerCount;

            PlacedObjects = PlacedObjects.GetRange(InitialPlacerCount, newCount);

            int gameId;

            try { _manager.SaveGame(this, LoadedMapId, out gameId); }
            catch (Exception e)
            {
                PlacedObjects = allPlacements;
                Console.WriteLine(e);
                return;
            }
            ChangeDisplayMode(true);
            GameScroll.Content = Grids["GameMap"];
            PlacedObjects      = allPlacements;
            Simulate(null, null);
            _simulator.ScoreToDatabase(gameId);
        }