//===================================// OBSERVER BEHAVIOUR //==================================// private void ObserveGame(object source, RoutedEventArgs args) { Game game; try { game = _manager.LoadGame(); } catch (Exception) { return; } Observing = true; ClearMap(); _gameGridCreator.LoadMapIntoTheGameGrid(this, game.Map); _gameGridCreator.LoadGameIntoTheGameGrid(this, game); OpenObservedGameTab(); DisplayGameProperties(game); CalculatePoints(); RemoveButtonsBehaviour(); }
private void LoadGame(object sender, RoutedEventArgs args) { Game game; try { game = _manager.LoadGame(); } catch (Exception) { return; } LoadedMap = game.Map; LoadedMapId = game.MapID; PrepareLoadedMap(null, null); CurrentCash.Text = int.MaxValue.ToString(); _gameGridCreator.LoadGameIntoTheGameGrid(this, game); int cost = game.PlacedObjects.Sum(p => p.GameObject.Price); CurrentCash.Text = (LoadedMap.AvailableMoney - cost).ToString(); Simulate(null, null); }