Example #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            spriteBatch.Begin(SpriteSortMode.Immediate, null);
            GraphicsDevice.Clear(Color.White);
            spriteBatch.End();

            screenRenderer.Begin();
            gameController.Draw(screenRenderer);
            screenRenderer.End();

            base.Draw(gameTime);
        }