Example #1
0
 /// <summary>
 /// Disconnect all players when game is completed.
 /// </summary>
 private void onGameCompleted()
 {
     gameController.GameCompleted -= onGameCompleted;
     gameController.Destroy();
     for (int i = 0; i < connections.Count; i++)
     {
         connections[i].DisconnectAfterDelay();
     }
     disposed = true;
 }