/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Immediate, null); GraphicsDevice.Clear(Color.White); spriteBatch.End(); screenRenderer.Begin(); gameController.Draw(screenRenderer); screenRenderer.End(); base.Draw(gameTime); }