private int ConvertGearToRawPosition(Gear gear) { switch (gear) { case Gear.parking: return 0; break; case Gear.reverse: return 1; break; case Gear.neutral: return 2; break; case Gear.drive: return 3; break; case Gear.two: return 4; break; default: throw new ApplicationException("Unhandled gear!"); break; } }
// Constructor accepts mediator as an argument public Gearbox(EngineManagementSystem mediator) { this.mediator = mediator; enabled = false; currentGear = Gear.Neutral; mediator.RegisterGearbox(this); }
/// <summary> /// /// </summary> /// <param name="gear"></param> /// <param name="attribute"></param> public ParameterAttribute(Gear gear, String attribute) { _gear = gear; _attribute = attribute; //If we have FixedValues use that //I wan't to create array with rating as index for future, but //this is keept for backwards/laziness if (_attribute.StartsWith("FixedValues")) { //Regex to extracxt anything between ( ) in Param Match m = FixedExtract.Match(_attribute); String vals = m.Groups[1].Value; //Regex to extract anything inbetween [ ] //Not sure why i don't just split by , and remove it durring //next phase MatchCollection m2 = Regex.Matches(vals, @"\[([^\]]*)\]"); double junk; //Not used, tryparse needs out //LINQ magic to cast matchcollection to the double[] fixedDoubles = (from val in m2.Cast<Match>() where double.TryParse(val.Groups[1].Value, out junk) select double.Parse(val.Groups[1].Value)).ToArray(); } else { } }
//TODO: make some enum /// <summary> /// /// </summary> /// <param name="gear"> /// p - parking /// r - reverse /// n - neutral /// d - tylko 1 bieg /// </param> public void setGear(Gear gear) { switch(gear) { case Gear.parking: setTarget(GEARBOX_CHANNEL, GEAR_P); break; case Gear.reverse: setTarget(GEARBOX_CHANNEL, GEAR_R); break; case Gear.neutral: setTarget(GEARBOX_CHANNEL, GEAR_N); break; case Gear.drive: setTarget(GEARBOX_CHANNEL, GEAR_D); break; default: Logger.Log(this, String.Format("trying to set not-existing gear", gear), 2); break; } }
public void Create(Gear gear, string externalUserId) { gear.Id = gear.Id == Guid.Empty ? Guid.NewGuid() : gear.Id; _gearRepository.Create(gear); Task.Run(() => HandleGearCreated(gear, externalUserId)); }
public void Update(Gear gear, string externalUserId) { var oldGear = _gearRepository.ById(gear.Id); _gearRepository.Update(gear); Task.Run(() => HandleGearUpdated(gear, oldGear, externalUserId)); }
public GearSet(PictureBox gearBox, PictureBox doorBox) { this.door = new Door(); this.gear = new Gear(); this.gearSetState = 0; this.gearBox = gearBox; this.doorBox = doorBox; }
public Pose(Vector2 position, float orientation, float wheelAngle, Gear gear) { Position = position; while (orientation < 0f) orientation += MathHelper.TwoPi; while (orientation >= MathHelper.TwoPi) orientation -= MathHelper.TwoPi; Orientation = orientation; WheelAngle = wheelAngle; Gear = gear; }
public void openTest() { GearController gc = new GearController(); gc.ShouldDeploy = true; Gear gear = new Gear(gc); gear.Deploy(); System.Threading.Thread.Sleep(15000); Assert.AreEqual(GearState.LOCKDOWN,gear.GearState); }
public void closeTest() { GearController gc = new GearController(); gc.ShouldDeploy = true; Gear gear = new Gear(gc); gear.Retract(); System.Threading.Thread.Sleep(15000); Assert.AreEqual(GearState.LOCKUP, gear.GearState); }
public frmSelectNexus(Character objCharacter, bool blnCareer = false) { InitializeComponent(); LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this); _objCharacter = objCharacter; _objGear = new Gear(objCharacter); chkFreeItem.Visible = blnCareer; MoveControls(); }
public GearController() { frontGear = new Gear(this); frontGearObserver.Subscribe(frontGear); frontGearObserver.Controller = this; rightGear = new Gear(this); rightGearObserver.Subscribe(rightGear); rightGearObserver.Controller = this; leftGear = new Gear(this); leftGearObserver.Subscribe(leftGear); leftGearObserver.Controller = this; }
public void OnTriggerStay2D(Collider2D coll) { Gear gear = coll.GetComponent<Gear>(); if (gear!=null && gear.isMovable && !isActive && (Vector3.Distance(transform.position, gear.transform.position)<minDistanceToTrigger || minDistanceToTrigger==0)) { print("moving now"); gear.isMovable = false; gear.Start(); this.gear = gear; startPos = gear.transform.position; isActive = true; } }
/// <summary> /// Creates a new PlayerSelectionScreen object. /// </summary> public PlayerSelectionScreen(Gear gear) { // check the parameter if (gear == null) { throw new ArgumentNullException("gear"); } this.IsPopup = true; this.usedGear = gear; isGearUsed = false; drawMaximum = 3; selectedPlayers = new List<int>(); ResetValues(); Reset(); }
/// <summary> /// Build up the Tree for the current piece of Gear and all of its children. /// </summary> /// <param name="objGear">Gear to iterate through.</param> /// <param name="objNode">TreeNode to append to.</param> /// <param name="objMenu">ContextMenuStrip that the new TreeNodes should use.</param> public void BuildGearTree(Gear objGear, TreeNode objNode, ContextMenuStrip objMenu) { foreach (Gear objChild in objGear.Children) { TreeNode objChildNode = new TreeNode(); objChildNode.Text = objChild.DisplayName; objChildNode.Tag = objChild.InternalId; objChildNode.ContextMenuStrip = objMenu; if (objChild.Notes != string.Empty) objChildNode.ForeColor = Color.SaddleBrown; objChildNode.ToolTipText = objChild.Notes; objNode.Nodes.Add(objChildNode); objNode.Expand(); // Set the Gear's Parent. objChild.Parent = objGear; BuildGearTree(objChild, objChildNode, objMenu); } }
public void OnBeginDrag(PointerEventData eventData) { Debug.Log("On Begin Drag"); if (this.transform.parent.name != "Gears") { Debug.Log("Doesn't belong to the field"); proceed = false; return; } Debug.Log(this.transform.parent.name); parentToReturnTo = gearPanel.transform; //siblingIndex = this.transform.GetSiblingIndex(); GetComponent<CanvasGroup>().blocksRaycasts = false; // Create a gear to replace the one that was just picked up newGear = GameObject.Instantiate(gearPrefab, this.transform.position, Quaternion.identity) as Gear; newGear.GetComponent<CanvasGroup>().alpha = 0; newGear.transform.SetParent(parentToReturnTo); newGear.GetComponent<CanvasGroup>().alpha = 1; }
/// <summary> /// Locate a piece of Gear. /// </summary> /// <param name="strGuid">InternalId of the Gear to find.</param> /// <param name="lstGear">List of Gear to search.</param> public Gear FindGear(string strGuid, List<Gear> lstGear) { Gear objReturn = new Gear(_objCharacter); foreach (Gear objGear in lstGear) { if (objGear.InternalId == strGuid) objReturn = objGear; else { if (objGear.Children.Count > 0) objReturn = FindGear(strGuid, objGear.Children); } if (objReturn != null) { if (objReturn.InternalId != Guid.Empty.ToString() && objReturn.Name != "") return objReturn; } } objReturn = null; return objReturn; }
public static Pose NextPose(Pose current, Steer steer, Gear gear, float speed, float dt, float turnRadius, out float length) { length = speed * dt; float x, y, phi; if (steer == Steer.Straight) { x = length; y = 0; phi = 0; } else { phi = length / turnRadius; float phiover2 = phi / 2; float sinPhi = (float)Math.Sin(phiover2); float L = 2 * sinPhi * turnRadius; x = L * (float)Math.Cos(phiover2); y = L * sinPhi; } if (steer == Steer.Right) { y = -y; phi = -phi; } if (gear == Gear.Backward) { x = -x; phi = -phi; } Vector2 pos = new Vector2(x, y); pos = Vector2.Transform(pos, Matrix.CreateRotationZ(current.Orientation)); return new Pose(current.Position + pos, current.Orientation + phi); }
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return(new ItemUsage(context, this, entity, item)); }
public override Bitmap Render() { if (this.item == null) { return(null); } //绘制道具 int picHeight; Bitmap itemBmp = RenderItem(out picHeight); Bitmap recipeInfoBmp = null; Bitmap recipeItemBmp = null; Bitmap setItemBmp = null; //图纸相关 int recipeID; if (this.item.Specs.TryGetValue(ItemSpecType.recipe, out recipeID)) { int recipeSkillID = recipeID / 10000; Recipe recipe = null; //寻找配方 Wz_Node recipeNode = PluginBase.PluginManager.FindWz(string.Format(@"Skill\Recipe_{0}.img\{1}", recipeSkillID, recipeID)); if (recipeNode != null) { recipe = Recipe.CreateFromNode(recipeNode); } //生成配方图像 if (recipe != null) { if (this.LinkRecipeInfo) { recipeInfoBmp = RenderLinkRecipeInfo(recipe); } if (this.LinkRecipeItem) { int itemID = recipe.MainTargetItemID; int itemIDClass = itemID / 1000000; if (itemIDClass == 1) //通过ID寻找装备 { Wz_Node charaWz = PluginManager.FindWz(Wz_Type.Character); if (charaWz != null) { string imgName = itemID.ToString("d8") + ".img"; foreach (Wz_Node node0 in charaWz.Nodes) { Wz_Node imgNode = node0.FindNodeByPath(imgName, true); if (imgNode != null) { Gear gear = Gear.CreateFromNode(imgNode, path => PluginManager.FindWz(path)); if (gear != null) { recipeItemBmp = RenderLinkRecipeGear(gear); } break; } } } } else if (itemIDClass >= 2 && itemIDClass <= 5) //通过ID寻找道具 { Wz_Node itemWz = PluginManager.FindWz(Wz_Type.Item); if (itemWz != null) { string imgClass = (itemID / 10000).ToString("d4") + ".img\\" + itemID.ToString("d8"); foreach (Wz_Node node0 in itemWz.Nodes) { Wz_Node imgNode = node0.FindNodeByPath(imgClass, true); if (imgNode != null) { Item item = Item.CreateFromNode(imgNode, PluginManager.FindWz); if (item != null) { recipeItemBmp = RenderLinkRecipeItem(item); } break; } } } } } } } int setID; if (this.item.Props.TryGetValue(ItemPropType.setItemID, out setID)) { SetItem setItem; if (CharaSimLoader.LoadedSetItems.TryGetValue(setID, out setItem)) { setItemBmp = RenderSetItem(setItem); } } //计算布局 Size totalSize = new Size(itemBmp.Width, picHeight); Point recipeInfoOrigin = Point.Empty; Point recipeItemOrigin = Point.Empty; Point setItemOrigin = Point.Empty; if (recipeItemBmp != null) { recipeItemOrigin.X = totalSize.Width; totalSize.Width += recipeItemBmp.Width; if (recipeInfoBmp != null) { recipeInfoOrigin.X = itemBmp.Width - recipeInfoBmp.Width; recipeInfoOrigin.Y = picHeight; totalSize.Height = Math.Max(picHeight + recipeInfoBmp.Height, recipeItemBmp.Height); } else { totalSize.Height = Math.Max(picHeight, recipeItemBmp.Height); } } else if (recipeInfoBmp != null) { totalSize.Width += recipeInfoBmp.Width; totalSize.Height = Math.Max(picHeight, recipeInfoBmp.Height); recipeInfoOrigin.X = itemBmp.Width; } if (setItemBmp != null) { setItemOrigin = new Point(totalSize.Width, 0); totalSize.Width += setItemBmp.Width; totalSize.Height = Math.Max(totalSize.Height, setItemBmp.Height); } //开始绘制 Bitmap tooltip = new Bitmap(totalSize.Width, totalSize.Height); Graphics g = Graphics.FromImage(tooltip); if (itemBmp != null) { //绘制背景区域 GearGraphics.DrawNewTooltipBack(g, 0, 0, itemBmp.Width, picHeight); //复制图像 g.DrawImage(itemBmp, 0, 0, new Rectangle(0, 0, itemBmp.Width, picHeight), GraphicsUnit.Pixel); //左上角 g.DrawImage(Resource.UIToolTip_img_Item_Frame2_cover, 3, 3); if (this.ShowObjectID) { GearGraphics.DrawGearDetailNumber(g, 3, 3, item.ItemID.ToString("d8"), true); } } //绘制配方 if (recipeInfoBmp != null) { g.DrawImage(recipeInfoBmp, recipeInfoOrigin.X, recipeInfoOrigin.Y, new Rectangle(Point.Empty, recipeInfoBmp.Size), GraphicsUnit.Pixel); } //绘制产出道具 if (recipeItemBmp != null) { g.DrawImage(recipeItemBmp, recipeItemOrigin.X, recipeItemOrigin.Y, new Rectangle(Point.Empty, recipeItemBmp.Size), GraphicsUnit.Pixel); } //绘制套装 if (setItemBmp != null) { g.DrawImage(setItemBmp, setItemOrigin.X, setItemOrigin.Y, new Rectangle(Point.Empty, setItemBmp.Size), GraphicsUnit.Pixel); } if (itemBmp != null) { itemBmp.Dispose(); } if (recipeInfoBmp != null) { recipeInfoBmp.Dispose(); } if (recipeItemBmp != null) { recipeItemBmp.Dispose(); } if (setItemBmp != null) { setItemBmp.Dispose(); } g.Dispose(); return(tooltip); }
void TestMetatype(string strFile) { XmlDocument objXmlDocument = XmlManager.Load(strFile); pgbProgress.Minimum = 0; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/metatypes/metatype").Count; foreach (XmlNode objXmlMetatype in objXmlDocument.SelectNodes("/chummer/metatypes/metatype")) { pgbProgress.Value++; Application.DoEvents(); objXmlDocument = XmlManager.Load(strFile); Character objCharacter = new Character(); try { int intForce = 0; if (objXmlMetatype["forcecreature"] != null) { intForce = 1; } // Set Metatype information. if (strFile != "critters.xml" || objXmlMetatype["name"].InnerText == "Ally Spirit") { objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"].InnerText, intForce, 0)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"].InnerText, intForce, 0)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"].InnerText, intForce, 0)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"].InnerText, intForce, 0)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"].InnerText, intForce, 0)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"].InnerText, intForce, 0)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"].InnerText, intForce, 0)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"].InnerText, intForce, 0)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0)); objCharacter.MAGAdept.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"].InnerText, intForce, 0)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"].InnerText, intForce, 0)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); objCharacter.DEP.AssignLimits(ExpressionToString(objXmlMetatype["depmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["depmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["depaug"].InnerText, intForce, 0)); } else { int intMinModifier = -3; objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3)); objCharacter.MAGAdept.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); objCharacter.DEP.AssignLimits(ExpressionToString(objXmlMetatype["depmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["depmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["depmin"].InnerText, intForce, 3)); } /* If we're working with a Critter, set the Attributes to their default values. * if (strFile == "critters.xml") * { * _objCharacter.BOD.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0)); * _objCharacter.AGI.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0)); * _objCharacter.REA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0)); * _objCharacter.STR.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0)); * _objCharacter.CHA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0)); * _objCharacter.INT.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0)); * _objCharacter.LOG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0)); * _objCharacter.WIL.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0)); * _objCharacter.MAG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0)); * _objCharacter.RES.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0)); * _objCharacter.EDG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0)); * _objCharacter.ESS.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0)); * _objCharacter.DEP.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["depmin"].InnerText, intForce, 0)); * } * * // Sprites can never have Physical Attributes or WIL. * if (objXmlMetatype["name"].InnerText.EndsWith("Sprite")) * { * _objCharacter.BOD.AssignLimits("0", "0", "0"); * _objCharacter.AGI.AssignLimits("0", "0", "0"); * _objCharacter.REA.AssignLimits("0", "0", "0"); * _objCharacter.STR.AssignLimits("0", "0", "0"); * } * * _objCharacter.Metatype = objXmlMetatype["name"].InnerText; * _objCharacter.MetatypeCategory = objXmlMetatype["category"].InnerText; * _objCharacter.Metavariant = string.Empty; * _objCharacter.MetatypeBP = 400; * * if (objXmlMetatype["movement"] != null) * _objCharacter.Movement = objXmlMetatype["movement"].InnerText; * // Load the Qualities file. * XmlDocument objXmlQualityDocument = XmlManager.Load("qualities.xml"); * * // Determine if the Metatype has any bonuses. * if (objXmlMetatype.InnerXml.Contains("bonus")) * objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, objXmlMetatype["name"].InnerText, objXmlMetatype.SelectSingleNode("bonus"), false, 1, objXmlMetatype["name"].InnerText); * * // Create the Qualities that come with the Metatype. * foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality")) * { * XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); * List<Weapon> lstWeapons = new List<Weapon>(); * Quality objQuality = new Quality(_objCharacter); * string strForceValue = string.Empty; * if (objXmlQualityItem.Attributes["select"] != null) * strForceValue = objXmlQualityItem.Attributes["select"].InnerText; * QualitySource objSource = new QualitySource(); * objSource = QualitySource.Metatype; * if (objXmlQualityItem.Attributes["removable"] != null) * objSource = QualitySource.MetatypeRemovable; * objQuality.Create(objXmlQuality, _objCharacter, objSource, lstWeapons, strForceValue); * _objCharacter.Qualities.Add(objQuality); * } * foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality")) * { * XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); * List<Weapon> lstWeapons = new List<Weapon>(); * Quality objQuality = new Quality(_objCharacter); * string strForceValue = string.Empty; * if (objXmlQualityItem.Attributes["select"] != null) * strForceValue = objXmlQualityItem.Attributes["select"].InnerText; * QualitySource objSource = new QualitySource(); * objSource = QualitySource.Metatype; * if (objXmlQualityItem.Attributes["removable"] != null) * objSource = QualitySource.MetatypeRemovable; * objQuality.Create(objXmlQuality, _objCharacter, objSource, lstWeapons, strForceValue); * _objCharacter.Qualities.Add(objQuality); * } * * /* Run through the character's Attributes one more time and make sure their value matches their minimum value. * if (strFile == "metatypes.xml") * { * _objCharacter.BOD.Value = _objCharacter.BOD.TotalMinimum; * _objCharacter.AGI.Value = _objCharacter.AGI.TotalMinimum; * _objCharacter.REA.Value = _objCharacter.REA.TotalMinimum; * _objCharacter.STR.Value = _objCharacter.STR.TotalMinimum; * _objCharacter.CHA.Value = _objCharacter.CHA.TotalMinimum; * _objCharacter.INT.Value = _objCharacter.INT.TotalMinimum; * _objCharacter.LOG.Value = _objCharacter.LOG.TotalMinimum; * _objCharacter.WIL.Value = _objCharacter.WIL.TotalMinimum; * }*/ // Add any Critter Powers the Metatype/Critter should have. XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + objCharacter.Metatype + "\"]"); objXmlDocument = XmlManager.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); CritterPower objPower = new CritterPower(objCharacter); string strForcedValue = objXmlPower.Attributes?["select"]?.InnerText ?? string.Empty; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) { intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); } objPower.Create(objXmlCritterPower, intRating, strForcedValue); objCharacter.CritterPowers.Add(objPower); } // Set the Skill Ratings for the Critter. foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/skill")) { if (objXmlSkill.InnerText.Contains("Exotic")) { //Skill objExotic = new Skill(_objCharacter); //objExotic.ExoticSkill = true; //objExotic.Attribute = "AGI"; //if (objXmlSkill.Attributes["spec"] != null) //{ //SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); //objExotic.Specializations.Add(objSpec); //} //if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)) > 6) // objExotic.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); //objExotic.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); //objExotic.Name = objXmlSkill.InnerText; //_objCharacter.Skills.Add(objExotic); } else { foreach (Skill objSkill in objCharacter.SkillsSection.Skills) { if (objSkill.Name == objXmlSkill.InnerText) { if (objXmlSkill.Attributes["spec"] != null) { //SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); //objSkill.Specializations.Add(objSpec); } //if (Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)) > 6) // objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); //objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); break; } } } } //TODO: Sorry, whenever we get critter book... // Set the Skill Group Ratings for the Critter. //foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/group")) //{ // foreach (SkillGroup objSkill in _objCharacter.SkillGroups) // { // if (objSkill.Name == objXmlSkill.InnerText) // { // objSkill.RatingMaximum = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); // objSkill.Rating = Convert.ToInt32(ExpressionToString(objXmlSkill.Attributes["rating"].InnerText, Convert.ToInt32(intForce), 0)); // break; // } // } //} // Set the Knowledge Skill Ratings for the Critter. //foreach (XmlNode objXmlSkill in objXmlCritter.SelectNodes("skills/knowledge")) //{ // Skill objKnowledge = new Skill(_objCharacter); // objKnowledge.Name = objXmlSkill.InnerText; // objKnowledge.KnowledgeSkill = true; // if (objXmlSkill.Attributes["spec"] != null) // { // //SkillSpecialization objSpec = new SkillSpecialization(objXmlSkill.Attributes["spec"].InnerText); // //objKnowledge.Specializations.Add(objSpec); // } // objKnowledge.SkillCategory = objXmlSkill.Attributes["category"].InnerText; // //if (Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText) > 6) // // objKnowledge.RatingMaximum = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); // //objKnowledge.Rating = Convert.ToInt32(objXmlSkill.Attributes["rating"].InnerText); // _objCharacter.Skills.Add(objKnowledge); //} // If this is a Critter with a Force (which dictates their Skill Rating/Maximum Skill Rating), set their Skill Rating Maximums. if (intForce > 0) { int intMaxRating = intForce; // Determine the highest Skill Rating the Critter has. foreach (Skill objSkill in objCharacter.SkillsSection.Skills) { if (objSkill.RatingMaximum > intMaxRating) { intMaxRating = objSkill.RatingMaximum; } } // Now that we know the upper limit, set all of the Skill Rating Maximums to match. //foreach (Skill objSkill in _objCharacter.Skills) // objSkill.RatingMaximum = intMaxRating; //foreach (SkillGroup objGroup in _objCharacter.SkillGroups) // objGroup.RatingMaximum = intMaxRating; // Set the MaxSkillRating for the character so it can be used later when they add new Knowledge Skills or Exotic Skills. } // Add any Complex Forms the Critter comes with (typically Sprites) XmlDocument objXmlProgramDocument = XmlManager.Load("complexforms.xml"); foreach (XmlNode objXmlComplexForm in objXmlCritter.SelectNodes("complexforms/complexform")) { int intRating = 0; if (objXmlComplexForm.Attributes["rating"] != null) { intRating = ExpressionToInt(objXmlComplexForm.Attributes["rating"].InnerText, intForce, 0); } string strForceValue = objXmlComplexForm.Attributes?["select"]?.InnerText ?? string.Empty; XmlNode objXmlComplexFormData = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlComplexForm.InnerText + "\"]"); ComplexForm objComplexForm = new ComplexForm(objCharacter); objComplexForm.Create(objXmlComplexFormData, strForceValue); objCharacter.ComplexForms.Add(objComplexForm); } // Add any Gear the Critter comes with (typically Programs for A.I.s) XmlDocument objXmlGearDocument = XmlManager.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlCritter.SelectNodes("gears/gear")) { int intRating = 0; if (objXmlGear.Attributes["rating"] != null) { intRating = ExpressionToInt(objXmlGear.Attributes["rating"].InnerText, intForce, 0); } string strForceValue = objXmlGear.Attributes?["select"]?.InnerText ?? string.Empty; XmlNode objXmlGearItem = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear.InnerText + "\"]"); Gear objGear = new Gear(objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); objGear.Create(objXmlGearItem, intRating, lstWeapons, strForceValue); objGear.Cost = "0"; objCharacter.Gear.Add(objGear); } } catch { txtOutput.Text += objCharacter.Metatype + " general failure\r\n"; } objCharacter.DeleteCharacter(); } }
private Bitmap RenderSetItem(out int picHeight) { Bitmap setBitmap = new Bitmap(261, DefaultPicHeight); Graphics g = Graphics.FromImage(setBitmap); StringFormat format = new StringFormat(); format.Alignment = StringAlignment.Center; picHeight = 10; g.DrawString(this.SetItem.SetItemName, GearGraphics.ItemDetailFont2, GearGraphics.GreenBrush2, 130, 10, format); picHeight += 25; format.Alignment = StringAlignment.Far; foreach (var setItemPart in this.SetItem.ItemIDs.Parts) { string itemName = setItemPart.Value.RepresentName; string typeName = setItemPart.Value.TypeName; if (string.IsNullOrEmpty(typeName) && SetItem.Parts) { typeName = "装备"; } if (string.IsNullOrEmpty(itemName) || string.IsNullOrEmpty(typeName)) { foreach (var itemID in setItemPart.Value.ItemIDs) { StringResult sr = null;; if (StringLinker != null) { if (StringLinker.StringEqp.TryGetValue(itemID.Key, out sr)) { itemName = sr.Name; if (typeName == null) { typeName = ItemStringHelper.GetSetItemGearTypeString(Gear.GetGearType(itemID.Key)); } } else if (StringLinker.StringItem.TryGetValue(itemID.Key, out sr)) //兼容宠物 { itemName = sr.Name; if (typeName == null) { if (itemID.Key / 10000 == 500) { typeName = "宠物"; } else { typeName = ""; } } } } if (sr == null) { itemName = "(null)"; } break; } } itemName = itemName ?? string.Empty; typeName = typeName ?? "装备"; if (!Regex.IsMatch(typeName, @"^(\(.*\)|(.*))$")) { typeName = "(" + typeName + ")"; } Brush brush = setItemPart.Value.Enabled ? Brushes.White : GearGraphics.GrayBrush2; g.DrawString(itemName, GearGraphics.ItemDetailFont2, brush, 8, picHeight); g.DrawString(typeName, GearGraphics.ItemDetailFont2, brush, 254, picHeight, format); picHeight += 18; } if (!this.SetItem.ExpandToolTip) { picHeight += 5; g.DrawLine(Pens.White, 6, picHeight, 254, picHeight);//分割线 picHeight += 9; RenderEffect(g, ref picHeight); } picHeight += 11; format.Dispose(); g.Dispose(); return(setBitmap); }
/// <summary> /// 绘制套装属性。 /// </summary> private void RenderEffect(Graphics g, ref int picHeight) { foreach (KeyValuePair <int, SetItemEffect> effect in this.SetItem.Effects) { string effTitle; if (this.SetItem.SetItemID < 0) { effTitle = $"服务器内重复装备效果({effect.Key} / {this.SetItem.CompleteCount})"; } else { effTitle = effect.Key + "套装效果"; } g.DrawString(effTitle, GearGraphics.ItemDetailFont, GearGraphics.GreenBrush2, 8, picHeight); picHeight += 16; //Brush brush = effect.Value.Enabled ? Brushes.White : GearGraphics.GrayBrush2; var color = effect.Value.Enabled ? Color.White : GearGraphics.GrayColor2; //T116 合并套装 var props = IsCombineProperties ? Gear.CombineProperties(effect.Value.PropsV5) : effect.Value.PropsV5; foreach (KeyValuePair <GearPropType, object> prop in props) { if (prop.Key == GearPropType.Option) { List <Potential> ops = (List <Potential>)prop.Value; foreach (Potential p in ops) { GearGraphics.DrawPlainText(g, p.ConvertSummary(), GearGraphics.ItemDetailFont2, color, 10, 244, ref picHeight, 16); } } else if (prop.Key == GearPropType.OptionToMob) { List <SetItemOptionToMob> ops = (List <SetItemOptionToMob>)prop.Value; foreach (SetItemOptionToMob p in ops) { GearGraphics.DrawPlainText(g, p.ConvertSummary(), GearGraphics.ItemDetailFont2, color, 10, 244, ref picHeight, 16); } } else if (prop.Key == GearPropType.activeSkill) { List <SetItemActiveSkill> ops = (List <SetItemActiveSkill>)prop.Value; foreach (SetItemActiveSkill p in ops) { StringResult sr; if (StringLinker == null || !StringLinker.StringSkill.TryGetValue(p.SkillID, out sr)) { sr = new StringResult(); sr.Name = p.SkillID.ToString(); } string summary = "激活技能<" + sr.Name + "> Lv." + p.Level; GearGraphics.DrawPlainText(g, summary, GearGraphics.ItemDetailFont2, color, 10, 244, ref picHeight, 16); } } else { var summary = ItemStringHelper.GetGearPropString(prop.Key, Convert.ToInt32(prop.Value)); GearGraphics.DrawPlainText(g, summary, GearGraphics.ItemDetailFont2, color, 10, 244, ref picHeight, 16); } } } }
/// <summary> /// Gets the gear list /// </summary> /// <returns>A list containing gear data</returns> public async Task <List <XivGear> > GetGearList() { var gear = new Gear(_gameDirectory, GetLanguage()); return(await gear.GetGearList()); }
public PatrolController(GameContext context, PatrolControllerData data, Entity entity, Gear item) { _context = context; _data = data; _entity = entity; _item = item; }
/// <summary> /// Select a piece of Gear and add it to a piece of Armor. /// </summary> /// <param name="blnShowArmorCapacityOnly">Whether or not only items that consume capacity should be shown.</param> private bool PickArmorGear(bool blnShowArmorCapacityOnly = false) { bool blnNullParent = true; Gear objSelectedGear = new Gear(_objCharacter); Armor objSelectedArmor = new Armor(_objCharacter); foreach (Armor objArmor in _objCharacter.Armor) { if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString()) objSelectedArmor = objArmor; } if (treArmor.SelectedNode.Level > 1) { objSelectedGear = _objFunctions.FindArmorGear(treArmor.SelectedNode.Tag.ToString(), _objCharacter.Armor, out objSelectedArmor); if (objSelectedGear != null) blnNullParent = false; } // Open the Gear XML file and locate the selected Gear. XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objSelectedGear.Name + "\" and category = \"" + objSelectedGear.Category + "\"]"); bool blnFakeCareerMode = false; if (_objCharacter.Metatype == "A.I." || _objCharacter.MetatypeCategory == "Technocritters" || _objCharacter.MetatypeCategory == "Protosapients") blnFakeCareerMode = true; frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, blnFakeCareerMode); frmPickGear.ShowArmorCapacityOnly = blnShowArmorCapacityOnly; frmPickGear.CapacityDisplayStyle = objSelectedArmor.CapacityDisplayStyle; try { if (treArmor.SelectedNode.Level > 1) { if (objXmlGear.InnerXml.Contains("<addoncategory>")) { string strCategories = ""; foreach (XmlNode objXmlCategory in objXmlGear.SelectNodes("addoncategory")) strCategories += objXmlCategory.InnerText + ","; // Remove the trailing comma. strCategories = strCategories.Substring(0, strCategories.Length - 1); frmPickGear.AddCategory(strCategories); } if (frmPickGear.AllowedCategories != "") frmPickGear.AllowedCategories += objSelectedGear.Category + ","; // If the Gear has a Capacity with no brackets (meaning it grants Capacity), show only Subsystems (those that conume Capacity). if (!objSelectedGear.Capacity.Contains('[')) frmPickGear.MaximumCapacity = objSelectedGear.CapacityRemaining; if (objSelectedGear.Category == "Commlinks" || objSelectedGear.Category == "Cyberdecks") { Commlink objCommlink = (Commlink)objSelectedGear; frmPickGear.CommlinkResponse = objCommlink.DeviceRating; } } else if (treArmor.SelectedNode.Level == 1) { // Open the Armor XML file and locate the selected Gear. objXmlDocument = XmlManager.Instance.Load("armor.xml"); objXmlGear = objXmlDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + objSelectedArmor.Name + "\"]"); if (objXmlGear.InnerXml.Contains("<addoncategory>")) { string strCategories = ""; foreach (XmlNode objXmlCategory in objXmlGear.SelectNodes("addoncategory")) strCategories += objXmlCategory.InnerText + ","; // Remove the trailing comma. strCategories = strCategories.Substring(0, strCategories.Length - 1); frmPickGear.AddCategory(strCategories); } } } catch { } frmPickGear.ShowDialog(this); // Make sure the dialogue window was not canceled. if (frmPickGear.DialogResult == DialogResult.Cancel) return false; TreeNode objNode = new TreeNode(); // Open the Cyberware XML file and locate the selected piece. objXmlDocument = XmlManager.Instance.Load("gear.xml"); objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]"); // Create the new piece of Gear. List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Gear objNewGear = new Gear(_objCharacter); switch (frmPickGear.SelectedCategory) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating); objCommlink.Quantity = frmPickGear.SelectedQty; try { nudGearQty.Increment = objCommlink.CostFor; //nudGearQty.Minimum = nudGearQty.Increment; } catch { } objNewGear = objCommlink; break; default: Gear objGear = new Gear(_objCharacter); objGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", false, false, true, true, frmPickGear.Aerodynamic); objGear.Quantity = frmPickGear.SelectedQty; try { nudGearQty.Increment = objGear.CostFor; //nudGearQty.Minimum = nudGearQty.Increment; } catch { } objNewGear = objGear; break; } if (objNewGear.InternalId == Guid.Empty.ToString()) return false; if (!blnNullParent) objNewGear.Parent = objSelectedGear; // Reduce the cost for Do It Yourself components. if (frmPickGear.DoItYourself) objNewGear.Cost = (Convert.ToDouble(objNewGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString(); // If the item was marked as free, change its cost. if (frmPickGear.FreeCost) { objNewGear.Cost = "0"; objNewGear.Cost3 = "0"; objNewGear.Cost6 = "0"; objNewGear.Cost10 = "0"; } // Create any Weapons that came with this Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } bool blnMatchFound = false; // If this is Ammunition, see if the character already has it on them. if (objNewGear.Category == "Ammunition") { foreach (Gear objCharacterGear in _objCharacter.Gear) { if (objCharacterGear.Name == objNewGear.Name && objCharacterGear.Category == objNewGear.Category && objCharacterGear.Rating == objNewGear.Rating && objCharacterGear.Extra == objNewGear.Extra) { // A match was found, so increase the quantity instead. objCharacterGear.Quantity += objNewGear.Quantity; blnMatchFound = true; foreach (TreeNode objGearNode in treGear.Nodes[0].Nodes) { if (objCharacterGear.InternalId == objGearNode.Tag.ToString()) { objGearNode.Text = objCharacterGear.DisplayName; treGear.SelectedNode = objGearNode; break; } } break; } } } // Add the Gear. if (!blnMatchFound) { if (objSelectedGear.Name == string.Empty) { objNode.ContextMenuStrip = cmsArmorGear; treArmor.SelectedNode.Nodes.Add(objNode); treArmor.SelectedNode.Expand(); objSelectedArmor.Gear.Add(objNewGear); } else { objNode.ContextMenuStrip = cmsArmorGear; treArmor.SelectedNode.Nodes.Add(objNode); treArmor.SelectedNode.Expand(); objSelectedGear.Children.Add(objNewGear); } // Select the node that was just added. treGear.SelectedNode = objNode; } UpdateCharacterInfo(); RefreshSelectedArmor(); _blnIsDirty = true; UpdateWindowTitle(); return frmPickGear.AddAgain; }
/// <summary> /// Change the size of a Vehicle's Sensor /// </summary> /// <param name="objVehicle">Vehicle to modify.</param> /// <param name="blnIncrease">True if the Sensor should increase in size, False if it should decrease.</param> private void ChangeVehicleSensor(Vehicle objVehicle, bool blnIncrease) { XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); XmlNode objNewNode; bool blnFound = false; Gear objSensor = new Gear(_objCharacter); Gear objNewSensor = new Gear(_objCharacter); TreeNode objTreeNode = new TreeNode(); List<Weapon> lstWeapons = new List<Weapon>(); List<TreeNode> lstWeaponNodes = new List<TreeNode>(); foreach (Gear objCurrentGear in objVehicle.Gear) { if (objCurrentGear.Name == "Microdrone Sensor") { if (blnIncrease) { objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Minidrone Sensor\" and category = \"Sensors\"]"); objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes); objSensor = objCurrentGear; blnFound = true; } break; } else if (objCurrentGear.Name == "Minidrone Sensor") { if (blnIncrease) objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Small Drone Sensor\" and category = \"Sensors\"]"); else objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Microdrone Sensor\" and category = \"Sensors\"]"); objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes); objSensor = objCurrentGear; blnFound = true; break; } else if (objCurrentGear.Name == "Small Drone Sensor") { if (blnIncrease) objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Medium Drone Sensor\" and category = \"Sensors\"]"); else objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Minidrone Sensor\" and category = \"Sensors\"]"); objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes); objSensor = objCurrentGear; blnFound = true; break; } else if (objCurrentGear.Name == "Medium Drone Sensor") { if (blnIncrease) objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Large Drone Sensor\" and category = \"Sensors\"]"); else objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Small Drone Sensor\" and category = \"Sensors\"]"); objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes); objSensor = objCurrentGear; blnFound = true; break; } else if (objCurrentGear.Name == "Large Drone Sensor") { if (blnIncrease) objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Vehicle Sensor\" and category = \"Sensors\"]"); else objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Medium Drone Sensor\" and category = \"Sensors\"]"); objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes); objSensor = objCurrentGear; blnFound = true; break; } else if (objCurrentGear.Name == "Vehicle Sensor") { if (blnIncrease) objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Extra-Large Vehicle Sensor\" and category = \"Sensors\"]"); else objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Large Drone Sensor\" and category = \"Sensors\"]"); objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes); objSensor = objCurrentGear; blnFound = true; break; } else if (objCurrentGear.Name == "Extra-Large Vehicle Sensor") { if (!blnIncrease) { objNewNode = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"Vehicle Sensor\" and category = \"Sensors\"]"); objNewSensor.Create(objNewNode, _objCharacter, objTreeNode, 0, lstWeapons, lstWeaponNodes); objSensor = objCurrentGear; blnFound = true; } break; } } // If the item was found, update the Vehicle Sensor information. if (blnFound) { objSensor.Name = objNewSensor.Name; objSensor.Rating = objNewSensor.Rating; objSensor.Capacity = objNewSensor.Capacity; objSensor.DeviceRating = objNewSensor.DeviceRating; objSensor.Avail = objNewSensor.Avail; objSensor.Cost = objNewSensor.Cost; objSensor.Source = objNewSensor.Source; objSensor.Page = objNewSensor.Page; // Update the name of the item in the TreeView. TreeNode objNode = _objFunctions.FindNode(objSensor.InternalId, treVehicles); objNode.Text = objSensor.DisplayNameShort; } }
internal static ItemHoverViewModel Create(Item item) { Gear gear = item as Gear; Rarity?r = null; if (gear != null) { r = gear.Rarity; } Map map = item as Map; if (map != null) { r = map.Rarity; } Leaguestone stone = item as Leaguestone; if (stone != null) { r = stone.Rarity; } var vessel = item as DivineVessel; if (vessel != null) { r = Rarity.Normal; } var offering = item as Offering; if (offering != null) { r = Rarity.Normal; } var abyssJewel = item as AbyssJewel; if (abyssJewel != null) { r = abyssJewel.Rarity; } var fullBestiaryOrb = item as FullBestiaryOrb; if (fullBestiaryOrb != null) { r = fullBestiaryOrb.Rarity; } var questItem = item as QuestItem; if (questItem != null) { return(new QuestItemHoverViewModel(item)); } if (r != null) { switch (r) { case Rarity.Relic: return(new RelicGearItemHoverViewModel(item)); case Rarity.Unique: return(new UniqueGearItemHoverViewModel(item)); case Rarity.Rare: return(new RareGearItemHoverViewModel(item)); case Rarity.Magic: return(new MagicGearItemHoverViewModel(item)); case Rarity.Normal: return(new NormalGearItemHoverViewModel(item)); } } if (item is Gem) { return(new GemItemHoverViewModel(item)); } if (item is Currency || item is Sextant || item is Essence) { return(new CurrencyItemHoverViewModel(item)); } if (item is Prophecy) { return(new ProphecyItemHoverViewModel(item)); } return(new ItemHoverViewModel(item)); }
/// <summary> /// Refresh the information for the currently displayed Gear. /// </summary> public void RefreshSelectedGear() { bool blnClear = false; try { if (treGear.SelectedNode.Level == 0) blnClear = true; } catch { blnClear = true; } if (blnClear) { _blnSkipRefresh = true; nudGearRating.Minimum = 0; nudGearRating.Maximum = 0; nudGearRating.Enabled = false; nudGearQty.Enabled = false; chkGearEquipped.Text = LanguageManager.Instance.GetString("Checkbox_Equipped"); chkGearEquipped.Visible = false; chkActiveCommlink.Visible = false; _blnSkipRefresh = false; return; } chkGearHomeNode.Visible = false; if (treGear.SelectedNode.Level > 0) { Gear objGear = new Gear(_objCharacter); objGear = _objFunctions.FindGear(treGear.SelectedNode.Tag.ToString(), _objCharacter.Gear); lblGearName.Text = objGear.DisplayNameShort; lblGearCategory.Text = objGear.DisplayCategory; lblGearAvail.Text = objGear.TotalAvail(true); try { lblGearCost.Text = String.Format("{0:###,###,##0¥}", objGear.TotalCost); } catch { lblGearCost.Text = objGear.Cost; } lblGearCapacity.Text = objGear.CalculatedCapacity + " (" + objGear.CapacityRemaining.ToString() + " " + LanguageManager.Instance.GetString("String_Remaining") + ")"; string strBook = _objOptions.LanguageBookShort(objGear.Source); string strPage = objGear.Page; lblGearSource.Text = strBook + " " + strPage; tipTooltip.SetToolTip(lblGearSource, _objOptions.LanguageBookLong(objGear.Source) + " " + LanguageManager.Instance.GetString("String_Page") + " " + objGear.Page); if (objGear.GetType() == typeof(Commlink)) { Commlink objCommlink = (Commlink)objGear; List<string> objASDF = new List<string>() { objCommlink.Attack.ToString(), objCommlink.Sleaze.ToString(), objCommlink.DataProcessing.ToString(), objCommlink.Firewall.ToString() }; cboGearAttack.BindingContext = new BindingContext(); cboGearAttack.ValueMember = "Value"; cboGearAttack.DisplayMember = "Name"; cboGearAttack.DataSource = objASDF; cboGearAttack.SelectedIndex = 0; cboGearAttack.Visible = true; cboGearSleaze.BindingContext = new BindingContext(); cboGearSleaze.ValueMember = "Value"; cboGearSleaze.DisplayMember = "Name"; cboGearSleaze.DataSource = objASDF; cboGearSleaze.SelectedIndex = 1; cboGearDataProcessing.BindingContext = new BindingContext(); cboGearDataProcessing.ValueMember = "Value"; cboGearDataProcessing.DisplayMember = "Name"; cboGearDataProcessing.DataSource = objASDF; cboGearDataProcessing.SelectedIndex = 2; cboGearFirewall.BindingContext = new BindingContext(); cboGearFirewall.ValueMember = "Value"; cboGearFirewall.DisplayMember = "Name"; cboGearFirewall.DataSource = objASDF; cboGearFirewall.SelectedIndex = 3; lblGearDeviceRating.Text = objCommlink.TotalDeviceRating.ToString(); lblGearDeviceRating.Visible = true; cboGearAttack.Visible = true; cboGearSleaze.Visible = true; cboGearDataProcessing.Visible = true; cboGearFirewall.Visible = true; lblGearDeviceRatingLabel.Visible = true; lblGearAttackLabel.Visible = true; lblGearSleazeLabel.Visible = true; lblGearDataProcessingLabel.Visible = true; lblGearFirewallLabel.Visible = true; _blnSkipRefresh = true; chkActiveCommlink.Checked = objCommlink.IsActive; _blnSkipRefresh = false; if (objCommlink.Category != "Commlink Upgrade") chkActiveCommlink.Visible = true; if (_objCharacter.Metatype == "A.I.") { chkGearHomeNode.Visible = true; chkGearHomeNode.Checked = objCommlink.HomeNode; } } else { lblGearDeviceRating.Text = objGear.DeviceRating.ToString(); chkActiveCommlink.Visible = false; cboGearAttack.Visible = false; cboGearSleaze.Visible = false; cboGearDataProcessing.Visible = false; cboGearFirewall.Visible = false; lblGearAttackLabel.Visible = false; lblGearSleazeLabel.Visible = false; lblGearDataProcessingLabel.Visible = false; lblGearFirewallLabel.Visible = false; } if (objGear.MaxRating > 0) { _blnSkipRefresh = true; if (objGear.MinRating > 0) nudGearRating.Minimum = objGear.MinRating; else if (objGear.MinRating == 0 && objGear.Name.Contains("Credstick,")) nudGearRating.Minimum = 0; else nudGearRating.Minimum = 1; nudGearRating.Maximum = objGear.MaxRating; nudGearRating.Value = objGear.Rating; if (nudGearRating.Minimum == nudGearRating.Maximum) nudGearRating.Enabled = false; else nudGearRating.Enabled = true; _blnSkipRefresh = false; } else { _blnSkipRefresh = true; nudGearRating.Minimum = 0; nudGearRating.Maximum = 0; nudGearRating.Enabled = false; _blnSkipRefresh = false; } try { _blnSkipRefresh = true; chkGearBlackMarketDiscount.Checked = objGear.DiscountCost; //nudGearQty.Minimum = objGear.CostFor; nudGearQty.Increment = objGear.CostFor; nudGearQty.Value = objGear.Quantity; _blnSkipRefresh = false; } catch { } if (treGear.SelectedNode.Level == 1) { _blnSkipRefresh = true; nudGearQty.Enabled = true; nudGearQty.Increment = objGear.CostFor; //nudGearQty.Minimum = objGear.CostFor; chkGearEquipped.Visible = true; chkGearEquipped.Checked = objGear.Equipped; _blnSkipRefresh = false; } else { nudGearQty.Enabled = false; _blnSkipRefresh = true; chkGearEquipped.Visible = true; chkGearEquipped.Checked = objGear.Equipped; // If this is a Program, determine if its parent Gear (if any) is a Commlink. If so, show the Equipped checkbox. if (objGear.IsProgram && _objOptions.CalculateCommlinkResponse) { Gear objParent = new Gear(_objCharacter); objParent = objGear.Parent; if (objParent.Category != string.Empty) { if (objParent.Category == "Commlinks" || objParent.Category == "Cyberdecks" || objParent.Category == "Nexus") chkGearEquipped.Text = LanguageManager.Instance.GetString("Checkbox_SoftwareRunning"); } } _blnSkipRefresh = false; } // Show the Weapon Bonus information if it's available. if (objGear.WeaponBonus != null) { lblGearDamageLabel.Visible = true; lblGearDamage.Visible = true; lblGearAPLabel.Visible = true; lblGearAP.Visible = true; lblGearDamage.Text = objGear.WeaponBonusDamage(); lblGearAP.Text = objGear.WeaponBonusAP; } else { lblGearDamageLabel.Visible = false; lblGearDamage.Visible = false; lblGearAPLabel.Visible = false; lblGearAP.Visible = false; } treGear.SelectedNode.Text = objGear.DisplayName; } }
private string GetName(Improvement source) { string value = string.Empty; switch (source.ImproveSource) { case Improvement.ImprovementSource.Bioware: case Improvement.ImprovementSource.Cyberware: { Cyberware q = _character.Cyberware.DeepFirstOrDefault(x => x.Children, x => x.InternalId == source.SourceName); value = q?.DisplayNameShort; } break; case Improvement.ImprovementSource.MartialArtAdvantage: { MartialArtAdvantage objAdvantage = CommonFunctions.FindMartialArtAdvantage(source.SourceName, _character.MartialArts); value = objAdvantage?.DisplayName; } break; case Improvement.ImprovementSource.Armor: { Armor objArmor = _character.Armor.FirstOrDefault(x => x.InternalId == source.SourceName); value = objArmor?.DisplayName; } break; case Improvement.ImprovementSource.ArmorMod: { ArmorMod objArmorMod = CommonFunctions.FindArmorMod(source.SourceName, _character.Armor); value = objArmorMod?.DisplayName; } break; case Improvement.ImprovementSource.CritterPower: { CritterPower objCritterPower = _character.CritterPowers.FirstOrDefault(x => x.InternalId == source.SourceName); value = objCritterPower?.DisplayName; } break; case Improvement.ImprovementSource.Quality: { Quality q = _character.Qualities.FirstOrDefault(x => x.InternalId == source.SourceName); value = q?.DisplayName; } break; case Improvement.ImprovementSource.Power: { Power power = _character.Powers.FirstOrDefault(x => x.InternalId == source.SourceName); value = power?.DisplayNameShort; } break; case Improvement.ImprovementSource.Custom: { return(source.CustomName); } case Improvement.ImprovementSource.Gear: { Gear objGear = _character.Gear.DeepFirstOrDefault(x => x.Children, x => x.InternalId == source.SourceName); if (objGear == null) { objGear = CommonFunctions.FindArmorGear(source.SourceName, _character.Armor); if (objGear == null) { objGear = CommonFunctions.FindWeaponGear(source.SourceName, _character.Weapons); if (objGear == null) { objGear = CommonFunctions.FindCyberwareGear(source.SourceName, _character.Cyberware); if (objGear == null) { objGear = CommonFunctions.FindVehicleGear(source.SourceName, _character.Vehicles); } } } } value = objGear?.DisplayName; } break; default: return(source.SourceName); } if (string.IsNullOrEmpty(value)) { Log.Warning(new object[] { "Skill Tooltip GetName value = null", source.SourceName, source.ImproveSource, source.ImproveType, source.ImprovedName }); return(source.ImproveSource + " source not found"); } return(value); }
public void SetGear(Gear gear) { targetGear = gear; }
private void InitializeTable() { _table = new TableView <Power> { Dock = DockStyle.Fill, ToolTip = _tipTooltip }; // create columns TableColumn <Power> nameColumn = new TableColumn <Power>(() => new TextTableCell()) { Text = "Power", Extractor = (power => power.CurrentDisplayName), Tag = "String_Power", Sorter = (name1, name2) => string.Compare((string)name1, (string)name2, GlobalOptions.CultureInfo, CompareOptions.Ordinal) }; nameColumn.AddDependency(nameof(Power.CurrentDisplayName)); TableColumn <Power> actionColumn = new TableColumn <Power>(() => new TextTableCell()) { Text = "Action", Extractor = (power => power.DisplayAction), Tag = "ColumnHeader_Action", Sorter = (action1, action2) => string.Compare((string)action1, (string)action2, GlobalOptions.CultureInfo, CompareOptions.Ordinal) }; actionColumn.AddDependency(nameof(Power.DisplayAction)); TableColumn <Power> ratingColumn = new TableColumn <Power>(() => new SpinnerTableCell <Power>(_table) { EnabledExtractor = (p => p.LevelsEnabled), MaxExtractor = (p => Math.Max(p.TotalMaximumLevels - p.FreeLevels, 0)), ValueUpdater = (p, newRating) => { int delta = ((int)newRating) - p.Rating; if (delta != 0) { p.Rating += delta; } }, MinExtractor = (p => 0), ValueGetter = (p => p.Rating), }) { Text = "Rating", Tag = "String_Rating", Sorter = (o1, o2) => { if (o1 is Power objPower1 && o2 is Power objPower2) { return(objPower1.Rating - objPower2.Rating); } string msg = "Can't sort an Object of Type " + o1.GetType() + " against another one of Type " + o2.GetType() + " in the ratingColumn." + Environment.NewLine; msg += "Both objects SHOULD be of the type \"Power\"."; throw new ArgumentException(msg, nameof(o1)); }, }; ratingColumn.AddDependency(nameof(Power.LevelsEnabled)); ratingColumn.AddDependency(nameof(Power.FreeLevels)); ratingColumn.AddDependency(nameof(Power.TotalMaximumLevels)); ratingColumn.AddDependency(nameof(Power.TotalRating)); TableColumn <Power> totalRatingColumn = new TableColumn <Power>(() => new TextTableCell()) { Text = "Total Rating", Extractor = (power => power.TotalRating), Tag = "String_TotalRating", Sorter = (o1, o2) => { if (o1 is Power objPower1 && o2 is Power objPower2) { return(objPower1.TotalRating - objPower2.TotalRating); } string msg = "Can't sort an Object of Type " + o1.GetType() + " against another one of Type " + o2.GetType() + " in the totalRatingColumn." + Environment.NewLine; msg += "Both objects SHOULD be of the type \"Power\"."; throw new ArgumentException(msg, nameof(o1)); }, }; totalRatingColumn.AddDependency(nameof(Power.TotalRating)); TableColumn <Power> powerPointsColumn = new TableColumn <Power>(() => new TextTableCell()) { Text = "Power Points", Extractor = (power => power.DisplayPoints), Tag = "ColumnHeader_Power_Points", ToolTipExtractor = (item => item.ToolTip) }; powerPointsColumn.AddDependency(nameof(Power.DisplayPoints)); powerPointsColumn.AddDependency(nameof(Power.ToolTip)); TableColumn <Power> sourceColumn = new TableColumn <Power>(() => new TextTableCell()) { Text = "Source", Extractor = (power => power.SourceDetail), Tag = "Label_Source", ToolTipExtractor = (item => item.SourceDetail.LanguageBookTooltip) }; powerPointsColumn.AddDependency(nameof(Power.Source)); TableColumn <Power> adeptWayColumn = new TableColumn <Power>(() => new CheckBoxTableCell <Power>() { ValueGetter = p => p.DiscountedAdeptWay, ValueUpdater = (p, check) => p.DiscountedAdeptWay = check, VisibleExtractor = p => p.AdeptWayDiscountEnabled, EnabledExtractor = p => (p.CharacterObject.AllowAdeptWayPowerDiscount || p.DiscountedAdeptWay), Alignment = Alignment.Center }) { Text = "Adept Way", Tag = "Checkbox_Power_AdeptWay" }; adeptWayColumn.AddDependency(nameof(Power.DiscountedAdeptWay)); adeptWayColumn.AddDependency(nameof(Power.AdeptWayDiscountEnabled)); adeptWayColumn.AddDependency(nameof(Character.AllowAdeptWayPowerDiscount)); adeptWayColumn.AddDependency(nameof(Power.Rating)); /* * TableColumn<Power> geasColumn = new TableColumn<Power>(() => new CheckBoxTableCell<Power>() * { * ValueGetter = (p => p.DiscountedGeas), * ValueUpdater = (p, check) => p.DiscountedGeas = check, * Alignment = Alignment.Center * }) * { * Text = "Geas", * Tag = "Checkbox_Power_Geas" * }; * geasColumn.AddDependency(nameof(Power.DiscountedGeas)); */ TableColumn <Power> noteColumn = new TableColumn <Power>(() => new ButtonTableCell <Power>(new PictureBox() { Image = Properties.Resources.note_edit, Size = GetImageSize(Properties.Resources.note_edit), }) { ClickHandler = p => { using (frmNotes frmPowerNotes = new frmNotes { Notes = p.Notes }) { frmPowerNotes.ShowDialog(this); if (frmPowerNotes.DialogResult == DialogResult.OK) { p.Notes = frmPowerNotes.Notes; } } }, Alignment = Alignment.Center }) { Text = "Notes", Tag = "ColumnHeader_Notes", ToolTipExtractor = (p => { string strTooltip = LanguageManager.GetString("Tip_Power_EditNotes"); if (!string.IsNullOrEmpty(p.Notes)) { strTooltip += Environment.NewLine + Environment.NewLine + p.Notes.RtfToPlainText(); } return(strTooltip.WordWrap(100)); }) }; noteColumn.AddDependency(nameof(Power.Notes)); TableColumn <Power> deleteColumn = new TableColumn <Power>(() => new ButtonTableCell <Power>(new Button { Text = LanguageManager.GetString("String_Delete"), Tag = "String_Delete", BackColor = SystemColors.Control }) { ClickHandler = p => { //Cache the parentform prior to deletion, otherwise the relationship is broken. Form frmParent = ParentForm; if (p.FreeLevels > 0) { string strImprovementSourceName = p.CharacterObject.Improvements.FirstOrDefault(x => x.ImproveType == Improvement.ImprovementType.AdeptPowerFreePoints && x.ImprovedName == p.Name && x.UniqueName == p.Extra)?.SourceName; Gear objGear = p.CharacterObject.Gear.FirstOrDefault(x => x.Bonded && x.InternalId == strImprovementSourceName); if (objGear != null) { objGear.Equipped = false; objGear.Extra = string.Empty; } } p.DeletePower(); p.UnbindPower(); if (frmParent is CharacterShared objParent) { objParent.IsCharacterUpdateRequested = true; } }, EnabledExtractor = (p => p.FreeLevels == 0) });
/// <summary> /// Load the CharacterAttribute from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> /// <param name="blnCopy">Whether another node is being copied.</param> public void Load(XmlNode objNode, bool blnCopy = false) { if (blnCopy) { _guiID = Guid.NewGuid(); } else { _guiID = Guid.Parse(objNode["guid"].InnerText); } if (objNode.TryGetStringFieldQuickly("name", ref _strName)) { _objCachedMyXmlNode = null; } objNode.TryGetStringFieldQuickly("mount", ref _strMount); objNode.TryGetStringFieldQuickly("extramount", ref _strExtraMount); objNode.TryGetStringFieldQuickly("rc", ref _strRC); objNode.TryGetInt32FieldQuickly("rating", ref _intRating); objNode.TryGetInt32FieldQuickly("rcgroup", ref _intRCGroup); objNode.TryGetInt32FieldQuickly("accuracy", ref _intAccuracy); objNode.TryGetInt32FieldQuickly("rating", ref _intRating); objNode.TryGetStringFieldQuickly("conceal", ref _strConceal); objNode.TryGetBoolFieldQuickly("rcdeployable", ref _blnDeployable); objNode.TryGetStringFieldQuickly("avail", ref _strAvail); objNode.TryGetStringFieldQuickly("cost", ref _strCost); objNode.TryGetBoolFieldQuickly("included", ref _blnIncludedInWeapon); objNode.TryGetBoolFieldQuickly("installed", ref _blnInstalled); _nodAllowGear = objNode["allowgear"]; objNode.TryGetStringFieldQuickly("source", ref _strSource); objNode.TryGetStringFieldQuickly("page", ref _strPage); objNode.TryGetStringFieldQuickly("dicepool", ref _strDicePool); objNode.TryGetInt32FieldQuickly("ammoslots", ref _intAmmoSlots); if (objNode.InnerXml.Contains("<gears>")) { XmlNodeList nodChildren = objNode.SelectNodes("gears/gear"); foreach (XmlNode nodChild in nodChildren) { Gear objGear = new Gear(_objCharacter); objGear.Load(nodChild, blnCopy); _lstGear.Add(objGear); } } objNode.TryGetStringFieldQuickly("notes", ref _strNotes); objNode.TryGetBoolFieldQuickly("discountedcost", ref _blnDiscountCost); objNode.TryGetStringFieldQuickly("damage", ref _strDamage); objNode.TryGetStringFieldQuickly("damagetype", ref _strDamageType); objNode.TryGetStringFieldQuickly("damagereplace", ref _strDamageReplace); objNode.TryGetStringFieldQuickly("firemode", ref _strFireMode); objNode.TryGetStringFieldQuickly("firemodereplace", ref _strFireModeReplace); objNode.TryGetStringFieldQuickly("ap", ref _strAP); objNode.TryGetStringFieldQuickly("apreplace", ref _strAPReplace); objNode.TryGetInt32FieldQuickly("accessorycostmultiplier", ref _intAccessoryCostMultiplier); objNode.TryGetStringFieldQuickly("addmode", ref _strAddMode); objNode.TryGetInt32FieldQuickly("fullburst", ref _intFullBurst); objNode.TryGetInt32FieldQuickly("suppressive", ref _intSuppressive); objNode.TryGetInt32FieldQuickly("rangebonus", ref _intRangeBonus); objNode.TryGetStringFieldQuickly("extra", ref _strExtra); objNode.TryGetInt32FieldQuickly("ammobonus", ref _intAmmoBonus); }
/// <summary> /// Add a piece of Gear that was found in a PACKS Kit. /// </summary> /// <param name="objXmlGearDocument">XmlDocument that contains the Gear.</param> /// <param name="objXmlGear">XmlNode of the Gear to add.</param> /// <param name="objParent">TreeNode to attach the created items to.</param> /// <param name="objParentObject">Object to associate the newly-created items with.</param> /// <param name="cmsContextMenu">ContextMenuStrip to assign to the TreeNodes created.</param> /// <param name="blnCreateChildren">Whether or not the default plugins for the Gear should be created.</param> private void AddPACKSGear(XmlDocument objXmlGearDocument, XmlNode objXmlGear, TreeNode objParent, Object objParentObject, ContextMenuStrip cmsContextMenu, bool blnCreateChildren) { int intRating = 0; if (objXmlGear["rating"] != null) intRating = Convert.ToInt32(objXmlGear["rating"].InnerText); int intQty = 1; if (objXmlGear["qty"] != null) intQty = Convert.ToInt32(objXmlGear["qty"].InnerText); XmlNode objXmlGearNode; if (objXmlGear["category"] != null) objXmlGearNode = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear["name"].InnerText + "\" and category = \"" + objXmlGear["category"].InnerText + "\"]"); else objXmlGearNode = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear["name"].InnerText + "\"]"); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); string strForceValue = ""; if (objXmlGear["name"].Attributes["select"] != null) strForceValue = objXmlGear["name"].Attributes["select"].InnerText; Gear objNewGear = new Gear(_objCharacter); if (objXmlGearNode != null) { switch (objXmlGearNode["category"].InnerText) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Create(objXmlGearNode, _objCharacter, objNode, intRating, true, blnCreateChildren); objCommlink.Quantity = intQty; objNewGear = objCommlink; break; default: Gear objGear = new Gear(_objCharacter); objGear.Create(objXmlGearNode, _objCharacter, objNode, intRating, objWeapons, objWeaponNodes, strForceValue, false, false, true, blnCreateChildren); objGear.Quantity = intQty; objNode.Text = objGear.DisplayName; objNewGear = objGear; break; } } if (objParentObject.GetType() == typeof(Character)) ((Character)objParentObject).Gear.Add(objNewGear); if (objParentObject.GetType() == typeof(Gear) || objParentObject.GetType() == typeof(Commlink) || objParentObject.GetType() == typeof(OperatingSystem)) { ((Gear)objParentObject).Children.Add(objNewGear); objNewGear.Parent = (Gear)objParentObject; } if (objParentObject.GetType() == typeof(Armor)) ((Armor)objParentObject).Gear.Add(objNewGear); if (objParentObject.GetType() == typeof(WeaponAccessory)) ((WeaponAccessory)objParentObject).Gear.Add(objNewGear); if (objParentObject.GetType() == typeof(Cyberware)) ((Cyberware)objParentObject).Gear.Add(objNewGear); // Look for child components. if (objXmlGear["gears"] != null) { foreach (XmlNode objXmlChild in objXmlGear.SelectNodes("gears/gear")) { AddPACKSGear(objXmlGearDocument, objXmlChild, objNode, objNewGear, cmsContextMenu, blnCreateChildren); } } objParent.Nodes.Add(objNode); objParent.Expand(); objNode.ContextMenuStrip = cmsContextMenu; objNode.Text = objNewGear.DisplayName; // Add any Weapons created by the Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } }
/// Create a Weapon Accessory from an XmlNode and return the TreeNodes for it. /// <param name="objXmlAccessory">XmlNode to create the object from.</param> /// <param name="objNode">TreeNode to populate a TreeView.</param> /// <param name="strMount">Mount slot that the Weapon Accessory will consume.</param> /// <param name="intRating">Rating of the Weapon Accessory.</param> public void Create(XmlNode objXmlAccessory, Tuple <string, string> strMount, int intRating, bool blnSkipCost = false, bool blnCreateChildren = true, bool blnCreateImprovements = true) { if (objXmlAccessory.TryGetStringFieldQuickly("name", ref _strName)) { _objCachedMyXmlNode = null; } _strMount = strMount.Item1; _strExtraMount = strMount.Item2; _intRating = intRating; objXmlAccessory.TryGetStringFieldQuickly("avail", ref _strAvail); // Check for a Variable Cost. if (blnSkipCost) { _strCost = "0"; } else { _strCost = objXmlAccessory["cost"]?.InnerText ?? "0"; if (_strCost.StartsWith("Variable(")) { decimal decMin = 0; decimal decMax = decimal.MaxValue; string strCost = _strCost.TrimStart("Variable(", true).TrimEnd(')'); if (strCost.Contains('-')) { string[] strValues = strCost.Split('-'); decMin = Convert.ToDecimal(strValues[0], GlobalOptions.InvariantCultureInfo); decMax = Convert.ToDecimal(strValues[1], GlobalOptions.InvariantCultureInfo); } else { decMin = Convert.ToDecimal(strCost.FastEscape('+'), GlobalOptions.InvariantCultureInfo); } if (decMin != 0 || decMax != decimal.MaxValue) { string strNuyenFormat = _objCharacter.Options.NuyenFormat; int intDecimalPlaces = strNuyenFormat.IndexOf('.'); if (intDecimalPlaces == -1) { intDecimalPlaces = 0; } else { intDecimalPlaces = strNuyenFormat.Length - intDecimalPlaces - 1; } frmSelectNumber frmPickNumber = new frmSelectNumber(intDecimalPlaces); if (decMax > 1000000) { decMax = 1000000; } frmPickNumber.Minimum = decMin; frmPickNumber.Maximum = decMax; frmPickNumber.Description = LanguageManager.GetString("String_SelectVariableCost", GlobalOptions.Language).Replace("{0}", DisplayNameShort(GlobalOptions.Language)); frmPickNumber.AllowCancel = false; frmPickNumber.ShowDialog(); _strCost = frmPickNumber.SelectedValue.ToString(GlobalOptions.InvariantCultureInfo); } } } objXmlAccessory.TryGetStringFieldQuickly("source", ref _strSource); objXmlAccessory.TryGetStringFieldQuickly("page", ref _strPage); _nodAllowGear = objXmlAccessory["allowgear"]; if (!objXmlAccessory.TryGetStringFieldQuickly("altnotes", ref _strNotes)) { objXmlAccessory.TryGetStringFieldQuickly("notes", ref _strNotes); } objXmlAccessory.TryGetStringFieldQuickly("rc", ref _strRC); objXmlAccessory.TryGetBoolFieldQuickly("rcdeployable", ref _blnDeployable); objXmlAccessory.TryGetInt32FieldQuickly("rcgroup", ref _intRCGroup); objXmlAccessory.TryGetStringFieldQuickly("conceal", ref _strConceal); objXmlAccessory.TryGetInt32FieldQuickly("ammoslots", ref _intAmmoSlots); objXmlAccessory.TryGetStringFieldQuickly("ammoreplace", ref _strAmmoReplace); objXmlAccessory.TryGetInt32FieldQuickly("accuracy", ref _intAccuracy); objXmlAccessory.TryGetStringFieldQuickly("dicepool", ref _strDicePool); objXmlAccessory.TryGetStringFieldQuickly("damagetype", ref _strDamageType); objXmlAccessory.TryGetStringFieldQuickly("damage", ref _strDamage); objXmlAccessory.TryGetStringFieldQuickly("damagereplace", ref _strDamageReplace); objXmlAccessory.TryGetStringFieldQuickly("firemode", ref _strFireMode); objXmlAccessory.TryGetStringFieldQuickly("firemodereplace", ref _strFireModeReplace); objXmlAccessory.TryGetStringFieldQuickly("ap", ref _strAP); objXmlAccessory.TryGetStringFieldQuickly("apreplace", ref _strAPReplace); objXmlAccessory.TryGetStringFieldQuickly("addmode", ref _strAddMode); objXmlAccessory.TryGetInt32FieldQuickly("fullburst", ref _intFullBurst); objXmlAccessory.TryGetInt32FieldQuickly("suppressive", ref _intSuppressive); objXmlAccessory.TryGetInt32FieldQuickly("rangebonus", ref _intRangeBonus); objXmlAccessory.TryGetStringFieldQuickly("extra", ref _strExtra); objXmlAccessory.TryGetInt32FieldQuickly("ammobonus", ref _intAmmoBonus); objXmlAccessory.TryGetInt32FieldQuickly("accessorycostmultiplier", ref _intAccessoryCostMultiplier); // Add any Gear that comes with the Weapon Accessory. if (objXmlAccessory["gears"] != null && blnCreateChildren) { XmlDocument objXmlGearDocument = XmlManager.Load("gear.xml"); foreach (XmlNode objXmlAccessoryGear in objXmlAccessory.SelectNodes("gears/usegear")) { XmlNode objXmlAccessoryGearName = objXmlAccessoryGear["name"]; XmlAttributeCollection objXmlAccessoryGearNameAttributes = objXmlAccessoryGearName.Attributes; int intGearRating = 0; decimal decGearQty = 1; string strChildForceSource = objXmlAccessoryGear["source"]?.InnerText ?? string.Empty; string strChildForcePage = objXmlAccessoryGear["page"]?.InnerText ?? string.Empty; string strChildForceValue = objXmlAccessoryGearNameAttributes?["select"]?.InnerText ?? string.Empty; bool blnStartCollapsed = objXmlAccessoryGearNameAttributes?["startcollapsed"]?.InnerText == bool.TrueString; bool blnChildCreateChildren = objXmlAccessoryGearNameAttributes?["createchildren"]?.InnerText != bool.FalseString; bool blnAddChildImprovements = objXmlAccessoryGearNameAttributes?["addimprovements"]?.InnerText == bool.FalseString ? false : blnCreateImprovements; if (objXmlAccessoryGear["rating"] != null) { intGearRating = Convert.ToInt32(objXmlAccessoryGear["rating"].InnerText); } if (objXmlAccessoryGearNameAttributes?["qty"] != null) { decGearQty = Convert.ToDecimal(objXmlAccessoryGearNameAttributes["qty"].InnerText, GlobalOptions.InvariantCultureInfo); } XmlNode objXmlGear = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlAccessoryGearName.InnerText + "\" and category = \"" + objXmlAccessoryGear["category"].InnerText + "\"]"); Gear objGear = new Gear(_objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); objGear.Create(objXmlGear, intGearRating, lstWeapons, strChildForceValue, blnAddChildImprovements, blnChildCreateChildren); objGear.Quantity = decGearQty; objGear.Cost = "0"; objGear.MinRating = intGearRating; objGear.MaxRating = intGearRating; objGear.ParentID = InternalId; if (!string.IsNullOrEmpty(strChildForceSource)) { objGear.Source = strChildForceSource; } if (!string.IsNullOrEmpty(strChildForcePage)) { objGear.Page = strChildForcePage; } _lstGear.Add(objGear); // Change the Capacity of the child if necessary. if (objXmlAccessoryGear["capacity"] != null) { objGear.Capacity = '[' + objXmlAccessoryGear["capacity"].InnerText + ']'; } } } }
public void TargetGear(Gear gearNumber) { _negotiator.Issue(new TargetGearDemand(gearNumber)); _gearshifter.SetProgram(_negotiator.Negotiate()); }
/// <summary> /// Load the CharacterAttribute from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> /// <param name="blnCopy">Whether another node is being copied.</param> public void Load(XmlNode objNode, bool blnCopy = false) { _guiID = Guid.Parse(objNode["guid"].InnerText); _strName = objNode["name"].InnerText; _strMount = objNode["mount"].InnerText; _strRC = objNode["rc"].InnerText; objNode.TryGetField("rating", out _intRating, 0); objNode.TryGetField("rcgroup", out _intRCGroup, 0); objNode.TryGetField("accuracy", out _intAccuracy, 0); objNode.TryGetField("rating", out _intRating, 0); objNode.TryGetField("rating", out _intRating, 0); objNode.TryGetField("conceal", out _strConceal, "0"); objNode.TryGetField("rcdeployable", out _blnDeployable); _strAvail = objNode["avail"].InnerText; _strCost = objNode["cost"].InnerText; _blnIncludedInWeapon = Convert.ToBoolean(objNode["included"].InnerText); objNode.TryGetField("installed", out _blnInstalled, true); try { _nodAllowGear = objNode["allowgear"]; } catch { } _strSource = objNode["source"].InnerText; objNode.TryGetField("page", out _strPage, "0"); objNode.TryGetField("dicepool", out _strDicePool, "0"); if (objNode.InnerXml.Contains("ammoslots")) { objNode.TryGetField("ammoslots", out _intAmmoSlots, 0); //TODO: Might work if 0 -> 1 } if (objNode.InnerXml.Contains("<gears>")) { XmlNodeList nodChildren = objNode.SelectNodes("gears/gear"); foreach (XmlNode nodChild in nodChildren) { switch (nodChild["category"].InnerText) { case "Commlinks": case "Commlink Accessories": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(nodChild, blnCopy); _lstGear.Add(objCommlink); break; default: Gear objGear = new Gear(_objCharacter); objGear.Load(nodChild, blnCopy); _lstGear.Add(objGear); break; } } } objNode.TryGetField("notes", out _strNotes, ""); objNode.TryGetField("discountedcost", out _blnDiscountCost, false); if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml"); XmlNode objAccessoryNode = objXmlDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + _strName + "\"]"); if (objAccessoryNode != null) { if (objAccessoryNode["translate"] != null) { _strAltName = objAccessoryNode["translate"].InnerText; } if (objAccessoryNode["altpage"] != null) { _strAltPage = objAccessoryNode["altpage"].InnerText; } } } if (objNode["damage"] != null) { _strDamage = objNode["damage"].InnerText; } if (objNode["damagetype"] != null) { _strDamageType = objNode["damagetype"].InnerText; } if (objNode["damagereplace"] != null) { _strDamageReplace = objNode["damagereplace"].InnerText; } if (objNode["firemode"] != null) { _strFireMode = objNode["firemode"].InnerText; } if (objNode["firemodereplace"] != null) { _strFireModeReplace = objNode["firemodereplace"].InnerText; } if (objNode["ap"] != null) { _strAP = objNode["ap"].InnerText; } if (objNode["apreplace"] != null) { _strAPReplace = objNode["apreplace"].InnerText; } objNode.TryGetField("accessorycostmultiplier", out _intAccessoryCostMultiplier); objNode.TryGetField("addmode", out _strAddMode); objNode.TryGetField("fullburst", out _intFullBurst, 0); objNode.TryGetField("suppressive", out _intSuppressive, 0); objNode.TryGetField("rangebonus", out _intRangeBonus, 0); objNode.TryGetField("extra", out _strExtra, ""); objNode.TryGetField("ammobonus", out _intAmmoBonus, 0); if (blnCopy) { _guiID = Guid.NewGuid(); } }
private void SetUIEnabled(bool enable) { UTY.GetChildObject(this.windowMgr.gameObject, "WindowVisibleBtnsParent", false).SetActive(enable); Base.SetActive(enable); Gear.SetActive(enable); }
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return(new PatrolController(context, this, entity, item)); }
/// Create a Armor Modification from an XmlNode. /// <param name="objXmlArmorNode">XmlNode to create the object from.</param> /// <param name="intRating">Rating of the selected ArmorMod.</param> /// <param name="lstWeapons">List of Weapons that are created by the Armor.</param> /// <param name="blnSkipCost">Whether or not creating the ArmorMod should skip the Variable price dialogue (should only be used by frmSelectArmor).</param> /// <param name="blnSkipSelectForms">Whether or not to skip selection forms (related to improvements) when creating this ArmorMod.</param> public void Create(XmlNode objXmlArmorNode, int intRating, List <Weapon> lstWeapons, bool blnSkipCost = false, bool blnSkipSelectForms = false) { if (objXmlArmorNode.TryGetStringFieldQuickly("name", ref _strName)) { _objCachedMyXmlNode = null; } objXmlArmorNode.TryGetStringFieldQuickly("category", ref _strCategory); objXmlArmorNode.TryGetStringFieldQuickly("armorcapacity", ref _strArmorCapacity); objXmlArmorNode.TryGetStringFieldQuickly("gearcapacity", ref _strGearCapacity); _intRating = intRating; objXmlArmorNode.TryGetInt32FieldQuickly("armor", ref _intArmorValue); objXmlArmorNode.TryGetInt32FieldQuickly("maxrating", ref _intMaxRating); objXmlArmorNode.TryGetStringFieldQuickly("avail", ref _strAvail); objXmlArmorNode.TryGetStringFieldQuickly("source", ref _strSource); objXmlArmorNode.TryGetStringFieldQuickly("page", ref _strPage); if (!objXmlArmorNode.TryGetStringFieldQuickly("altnotes", ref _strNotes)) { objXmlArmorNode.TryGetStringFieldQuickly("notes", ref _strNotes); } _nodBonus = objXmlArmorNode["bonus"]; _nodWirelessBonus = objXmlArmorNode["wirelessbonus"]; _blnWirelessOn = _nodWirelessBonus != null; objXmlArmorNode.TryGetStringFieldQuickly("cost", ref _strCost); // Check for a Variable Cost. if (!blnSkipCost && _strCost.StartsWith("Variable(")) { string strFirstHalf = _strCost.TrimStartOnce("Variable(", true).TrimEndOnce(')'); string strSecondHalf = string.Empty; int intHyphenIndex = strFirstHalf.IndexOf('-'); if (intHyphenIndex != -1) { if (intHyphenIndex + 1 < strFirstHalf.Length) { strSecondHalf = strFirstHalf.Substring(intHyphenIndex + 1); } strFirstHalf = strFirstHalf.Substring(0, intHyphenIndex); } if (!blnSkipSelectForms) { decimal decMin; decimal decMax = decimal.MaxValue; if (intHyphenIndex != -1) { decMin = Convert.ToDecimal(strFirstHalf, GlobalOptions.InvariantCultureInfo); decMax = Convert.ToDecimal(strSecondHalf, GlobalOptions.InvariantCultureInfo); } else { decMin = Convert.ToDecimal(strFirstHalf.FastEscape('+'), GlobalOptions.InvariantCultureInfo); } if (decMin != decimal.MinValue || decMax != decimal.MaxValue) { frmSelectNumber frmPickNumber = new frmSelectNumber(_objCharacter.Options.NuyenDecimals); if (decMax > 1000000) { decMax = 1000000; } frmPickNumber.Minimum = decMin; frmPickNumber.Maximum = decMax; frmPickNumber.Description = LanguageManager.GetString("String_SelectVariableCost", GlobalOptions.Language).Replace("{0}", DisplayNameShort(GlobalOptions.Language)); frmPickNumber.AllowCancel = false; frmPickNumber.ShowDialog(); _strCost = frmPickNumber.SelectedValue.ToString(GlobalOptions.InvariantCultureInfo); } else { _strCost = strFirstHalf; } } else { _strCost = strFirstHalf; } } if (objXmlArmorNode["bonus"] != null && !blnSkipSelectForms) { if (!ImprovementManager.CreateImprovements(_objCharacter, Improvement.ImprovementSource.ArmorMod, _guiID.ToString("D"), objXmlArmorNode["bonus"], false, intRating, DisplayNameShort(GlobalOptions.Language))) { _guiID = Guid.Empty; return; } if (!string.IsNullOrEmpty(ImprovementManager.SelectedValue)) { _strExtra = ImprovementManager.SelectedValue; } } // Add any Gear that comes with the Armor. XmlNode xmlChildrenNode = objXmlArmorNode["gears"]; if (xmlChildrenNode != null) { XmlDocument objXmlGearDocument = XmlManager.Load("gear.xml"); using (XmlNodeList xmlUseGearList = xmlChildrenNode.SelectNodes("usegear")) if (xmlUseGearList != null) { foreach (XmlNode objXmlArmorGear in xmlUseGearList) { intRating = 0; string strForceValue = string.Empty; objXmlArmorGear.TryGetInt32FieldQuickly("rating", ref intRating); objXmlArmorGear.TryGetStringFieldQuickly("select", ref strForceValue); XmlNode objXmlGear = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlArmorGear.InnerText + "\"]"); Gear objGear = new Gear(_objCharacter); objGear.Create(objXmlGear, intRating, lstWeapons, strForceValue, !blnSkipSelectForms); objGear.Capacity = "[0]"; objGear.ArmorCapacity = "[0]"; objGear.Cost = "0"; objGear.MaxRating = objGear.Rating; objGear.MinRating = objGear.Rating; objGear.ParentID = InternalId; _lstGear.Add(objGear); } } } // Add Weapons if applicable. if (objXmlArmorNode.InnerXml.Contains("<addweapon>")) { XmlDocument objXmlWeaponDocument = XmlManager.Load("weapons.xml"); // More than one Weapon can be added, so loop through all occurrences. using (XmlNodeList xmlAddWeaponList = objXmlArmorNode.SelectNodes("addweapon")) if (xmlAddWeaponList != null) { foreach (XmlNode objXmlAddWeapon in xmlAddWeaponList) { string strLoopID = objXmlAddWeapon.InnerText; XmlNode objXmlWeapon = strLoopID.IsGuid() ? objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[id = \"" + strLoopID + "\"]") : objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + strLoopID + "\"]"); Weapon objGearWeapon = new Weapon(_objCharacter); objGearWeapon.Create(objXmlWeapon, lstWeapons, true, !blnSkipSelectForms, blnSkipCost); objGearWeapon.ParentID = InternalId; objGearWeapon.Cost = "0"; lstWeapons.Add(objGearWeapon); Guid.TryParse(objGearWeapon.InternalId, out _guiWeaponID); } } } }
private SocketableItem getSocketItemAt(Socket socket, int socketIndex, Gear item) { return(item.SocketedItems.First(i => i.Socket == socketIndex && (socket.Attribute == i.Color || socket.Attribute == "G" || i.Color == "G"))); }
private void TestGear() { Character objCharacter = new Character(); XmlDocument objXmlDocument = XmlManager.Load("gear.xml"); pgbProgress.Minimum = 0; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/gears/gear").Count; // Gear. foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/gears/gear")) { pgbProgress.Value++; Application.DoEvents(); try { Gear objTemp = new Gear(objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); objTemp.Create(objXmlGear, 1, lstWeapons); try { decimal objValue = objTemp.TotalCost; } catch { if (objXmlGear["category"].InnerText != "Mook") { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\r\n"; } } try { string objValue = objTemp.TotalAvail(GlobalOptions.CultureInfo, GlobalOptions.Language); } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\r\n"; } try { string objValue = objTemp.CalculatedArmorCapacity; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedArmorCapacity\r\n"; } try { string objValue = objTemp.CalculatedCapacity; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCapacity\r\n"; } try { decimal objValue = objTemp.CalculatedCost; } catch { if (objXmlGear["category"].InnerText != "Mook") { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCost\r\n"; } } } catch { txtOutput.Text += objXmlGear["name"].InnerText + " general failure\r\n"; } } objCharacter.DeleteCharacter(); }
private void cmdDeleteGear_Click(object sender, EventArgs e) { // Delete the selected Gear. try { if (treGear.SelectedNode.Level == 0) { if (treGear.SelectedNode.Text == LanguageManager.Instance.GetString("Node_SelectedGear")) return; if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteGearLocation"))) return; // Move all of the child nodes in the current parent to the Selected Gear parent node. foreach (TreeNode objNode in treGear.SelectedNode.Nodes) { Gear objGear = new Gear(_objCharacter); objGear = _objFunctions.FindGear(objNode.Tag.ToString(), _objCharacter.Gear); // Change the Location for the Gear. objGear.Location = ""; } List<TreeNode> lstMoveNodes = new List<TreeNode>(); foreach (TreeNode objNode in treGear.SelectedNode.Nodes) lstMoveNodes.Add(objNode); foreach (TreeNode objNode in lstMoveNodes) { treGear.SelectedNode.Nodes.Remove(objNode); treGear.Nodes[0].Nodes.Add(objNode); } // Remove the Location from the character, then remove the selected node. _objCharacter.Locations.Remove(treGear.SelectedNode.Text); treGear.SelectedNode.Remove(); } if (treGear.SelectedNode.Level > 0) { if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteGear"))) return; Gear objGear = new Gear(_objCharacter); objGear = _objFunctions.FindGear(treGear.SelectedNode.Tag.ToString(), _objCharacter.Gear); Gear objParent = new Gear(_objCharacter); objParent = _objFunctions.FindGear(treGear.SelectedNode.Parent.Tag.ToString(), _objCharacter.Gear); _objFunctions.DeleteGear(objGear, treWeapons, _objImprovementManager); _objCharacter.Gear.Remove(objGear); treGear.SelectedNode.Remove(); // If the Parent is populated, remove the item from its Parent. if (objParent != null) objParent.Children.Remove(objGear); } _objController.PopulateFocusList(treFoci); UpdateCharacterInfo(); RefreshSelectedGear(); _blnIsDirty = true; UpdateWindowTitle(); } catch { } }
private void onHandGearEquipped(Gear gear) { animator.Play(getEquippedAnimation(stateMachine.CurrentStateStr)); }
private void tsVehicleAddGear_Click(object sender, EventArgs e) { // Make sure a parent items is selected, then open the Select Gear window. try { if (treVehicles.SelectedNode.Level == 0) { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectGearVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectGearVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } catch { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectGearVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectGearVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (treVehicles.SelectedNode.Level > 1) treVehicles.SelectedNode = treVehicles.SelectedNode.Parent; // Locate the selected Vehicle. Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles); frmSelectGear frmPickGear = new frmSelectGear(_objCharacter); //frmPickGear.ShowPositiveCapacityOnly = true; frmPickGear.ShowDialog(this); if (frmPickGear.DialogResult == DialogResult.Cancel) return; // Open the Gear XML file and locate the selected piece. XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]"); // Create the new piece of Gear. List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Gear objGear = new Gear(_objCharacter); switch (frmPickGear.SelectedCategory) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, false); objCommlink.Quantity = frmPickGear.SelectedQty; objGear = objCommlink; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, false, true, frmPickGear.Aerodynamic); objNewGear.Quantity = frmPickGear.SelectedQty; objGear = objNewGear; break; } if (objGear.InternalId == Guid.Empty.ToString()) return; // Reduce the cost for Do It Yourself components. if (frmPickGear.DoItYourself) objGear.Cost = (Convert.ToDouble(objGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString(); // Reduce the cost to 10% for Hacked programs. if (frmPickGear.Hacked) { if (objGear.Cost != "") objGear.Cost = "(" + objGear.Cost + ") * 0.1"; if (objGear.Cost3 != "") objGear.Cost3 = "(" + objGear.Cost3 + ") * 0.1"; if (objGear.Cost6 != "") objGear.Cost6 = "(" + objGear.Cost6 + ") * 0.1"; if (objGear.Cost10 != "") objGear.Cost10 = "(" + objGear.Cost10 + ") * 0.1"; if (objGear.Extra == "") objGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); else objGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); } // If the item was marked as free, change its cost. if (frmPickGear.FreeCost) { objGear.Cost = "0"; objGear.Cost3 = "0"; objGear.Cost6 = "0"; objGear.Cost10 = "0"; } objGear.Quantity = frmPickGear.SelectedQty; objNode.Text = objGear.DisplayName; try { nudVehicleRating.Increment = objGear.CostFor; nudVehicleRating.Minimum = nudGearQty.Increment; } catch { } // Change the cost of the Sensor itself to 0. //if (frmPickGear.SelectedCategory == "Sensors") //{ // objGear.Cost = "0"; // objGear.Cost3 = "0"; // objGear.Cost6 = "0"; // objGear.Cost10 = "0"; //} objNode.ContextMenuStrip = cmsVehicleGear; bool blnMatchFound = false; // If this is Ammunition, see if the character already has it on them. if (objGear.Category == "Ammunition") { foreach (Gear objVehicleGear in objSelectedVehicle.Gear) { if (objVehicleGear.Name == objGear.Name && objVehicleGear.Category == objGear.Category && objVehicleGear.Rating == objGear.Rating && objVehicleGear.Extra == objGear.Extra) { // A match was found, so increase the quantity instead. objVehicleGear.Quantity += objGear.Quantity; blnMatchFound = true; foreach (TreeNode objGearNode in treVehicles.SelectedNode.Nodes) { if (objVehicleGear.InternalId == objGearNode.Tag.ToString()) { objGearNode.Text = objVehicleGear.DisplayName; break; } } break; } } } if (!blnMatchFound) { treVehicles.SelectedNode.Nodes.Add(objNode); treVehicles.SelectedNode.Expand(); // Add the Gear to the Vehicle. objSelectedVehicle.Gear.Add(objGear); } if (frmPickGear.AddAgain) tsVehicleAddGear_Click(sender, e); UpdateCharacterInfo(); RefreshSelectedVehicle(); }
/// <summary> /// Create a Critter, put them into Career Mode, link them, and open the newly-created Critter. /// </summary> /// <param name="strCritterName">Name of the Critter's Metatype.</param> /// <param name="intForce">Critter's Force.</param> private void CreateCritter(string strCritterName, int intForce) { // The Critter should use the same settings file as the character. Character objCharacter = new Character(); objCharacter.SettingsFile = _objSpirit.CharacterObject.SettingsFile; // Override the defaults for the setting. objCharacter.IgnoreRules = true; objCharacter.IsCritter = true; objCharacter.BuildMethod = CharacterBuildMethod.Karma; objCharacter.BuildPoints = 0; if (txtCritterName.Text != string.Empty) { objCharacter.Name = txtCritterName.Text; } // Ask the user to select a filename for the new character. string strForce = LanguageManager.Instance.GetString("String_Force"); if (_objSpirit.EntityType == SpiritType.Sprite) { strForce = LanguageManager.Instance.GetString("String_Rating"); } SaveFileDialog saveFileDialog = new SaveFileDialog(); saveFileDialog.Filter = "Chummer5 Files (*.chum5)|*.chum5|All Files (*.*)|*.*"; saveFileDialog.FileName = strCritterName + " (" + strForce + " " + _objSpirit.Force.ToString() + ").chum5"; if (saveFileDialog.ShowDialog(this) == DialogResult.OK) { string strFileName = saveFileDialog.FileName; objCharacter.FileName = strFileName; } else { return; } // Code from frmMetatype. ImprovementManager objImprovementManager = new ImprovementManager(objCharacter); XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml"); XmlNode objXmlMetatype = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + strCritterName + "\"]"); // If the Critter could not be found, show an error and get out of here. if (objXmlMetatype == null) { MessageBox.Show(LanguageManager.Instance.GetString("Message_UnknownCritterType").Replace("{0}", strCritterName), LanguageManager.Instance.GetString("MessageTitle_SelectCritterType"), MessageBoxButtons.OK, MessageBoxIcon.Error); return; } // Set Metatype information. if (strCritterName == "Ally Spirit") { objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"].InnerText, intForce, 0)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"].InnerText, intForce, 0)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"].InnerText, intForce, 0)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"].InnerText, intForce, 0)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"].InnerText, intForce, 0)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"].InnerText, intForce, 0)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"].InnerText, intForce, 0)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"].InnerText, intForce, 0)); objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"].InnerText, intForce, 0)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"].InnerText, intForce, 0)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"].InnerText, intForce, 0)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } else { int intMinModifier = -3; if (objXmlMetatype["category"].InnerText == "Mutant Critters") { intMinModifier = 0; } objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 3)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 3)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 3)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 3)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 3)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 3)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 3)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 3)); objCharacter.INI.AssignLimits(ExpressionToString(objXmlMetatype["inimin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["iniaug"].InnerText, intForce, 0)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 3)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 3)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 3)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"].InnerText, intForce, 0)); } // If we're working with a Critter, set the Attributes to their default values. objCharacter.BOD.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["bodmin"].InnerText, intForce, 0)); objCharacter.AGI.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["agimin"].InnerText, intForce, 0)); objCharacter.REA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["reamin"].InnerText, intForce, 0)); objCharacter.STR.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["strmin"].InnerText, intForce, 0)); objCharacter.CHA.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["chamin"].InnerText, intForce, 0)); objCharacter.INT.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["intmin"].InnerText, intForce, 0)); objCharacter.LOG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["logmin"].InnerText, intForce, 0)); objCharacter.WIL.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["wilmin"].InnerText, intForce, 0)); objCharacter.MAG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["magmin"].InnerText, intForce, 0)); objCharacter.RES.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["resmin"].InnerText, intForce, 0)); objCharacter.EDG.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["edgmin"].InnerText, intForce, 0)); objCharacter.ESS.Value = Convert.ToInt32(ExpressionToString(objXmlMetatype["essmax"].InnerText, intForce, 0)); // Sprites can never have Physical Attributes or WIL. if (objXmlMetatype["category"].InnerText.EndsWith("Sprite")) { objCharacter.BOD.AssignLimits("0", "0", "0"); objCharacter.AGI.AssignLimits("0", "0", "0"); objCharacter.REA.AssignLimits("0", "0", "0"); objCharacter.STR.AssignLimits("0", "0", "0"); objCharacter.WIL.AssignLimits("0", "0", "0"); objCharacter.INI.MetatypeMinimum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0)); objCharacter.INI.MetatypeMaximum = Convert.ToInt32(ExpressionToString(objXmlMetatype["inimax"].InnerText, intForce, 0)); } objCharacter.Metatype = strCritterName; objCharacter.MetatypeCategory = objXmlMetatype["category"].InnerText; objCharacter.Metavariant = ""; objCharacter.MetatypeBP = 0; if (objXmlMetatype["movement"] != null) { objCharacter.Movement = objXmlMetatype["movement"].InnerText; } // Load the Qualities file. XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml"); // Determine if the Metatype has any bonuses. if (objXmlMetatype.InnerXml.Contains("bonus")) { objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, strCritterName, objXmlMetatype.SelectSingleNode("bonus"), false, 1, strCritterName); } // Create the Qualities that come with the Metatype. foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List <Weapon> objWeapons = new List <Weapon>(); List <TreeNode> objWeaponNodes = new List <TreeNode>(); Quality objQuality = new Quality(objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) { strForceValue = objXmlQualityItem.Attributes["select"].InnerText; } QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) { objSource = QualitySource.MetatypeRemovable; } objQuality.Create(objXmlQuality, objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) { objCharacter.Weapons.Add(objWeapon); } } foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List <Weapon> objWeapons = new List <Weapon>(); List <TreeNode> objWeaponNodes = new List <TreeNode>(); Quality objQuality = new Quality(objCharacter); string strForceValue = ""; if (objXmlQualityItem.Attributes["select"] != null) { strForceValue = objXmlQualityItem.Attributes["select"].InnerText; } QualitySource objSource = new QualitySource(); objSource = QualitySource.Metatype; if (objXmlQualityItem.Attributes["removable"] != null) { objSource = QualitySource.MetatypeRemovable; } objQuality.Create(objXmlQuality, objCharacter, objSource, objNode, objWeapons, objWeaponNodes, strForceValue); objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) { objCharacter.Weapons.Add(objWeapon); } } // Add any Critter Powers the Metatype/Critter should have. XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + objCharacter.Metatype + "\"]"); objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); TreeNode objNode = new TreeNode(); CritterPower objPower = new CritterPower(objCharacter); string strForcedValue = ""; int intRating = 0; if (objXmlPower.Attributes["rating"] != null) { intRating = Convert.ToInt32(objXmlPower.Attributes["rating"].InnerText); } if (objXmlPower.Attributes["select"] != null) { strForcedValue = objXmlPower.Attributes["select"].InnerText; } objPower.Create(objXmlCritterPower, objCharacter, objNode, intRating, strForcedValue); objCharacter.CritterPowers.Add(objPower); } if (objXmlCritter["optionalpowers"] != null) { //For every 3 full points of Force a spirit has, it may gain one Optional Power. for (int i = intForce - 3; i >= 0; i -= 3) { XmlDocument objDummyDocument = new XmlDocument(); XmlNode bonusNode = objDummyDocument.CreateNode(XmlNodeType.Element, "bonus", null); objDummyDocument.AppendChild(bonusNode); XmlNode powerNode = objDummyDocument.ImportNode(objXmlMetatype["optionalpowers"].CloneNode(true), true); objDummyDocument.ImportNode(powerNode, true); bonusNode.AppendChild(powerNode); objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Metatype, objCharacter.Metatype, bonusNode, false, 1, objCharacter.Metatype); } } // Add any Complex Forms the Critter comes with (typically Sprites) XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("complexforms.xml"); foreach (XmlNode objXmlComplexForm in objXmlCritter.SelectNodes("complexforms/complexform")) { string strForceValue = ""; if (objXmlComplexForm.Attributes["select"] != null) { strForceValue = objXmlComplexForm.Attributes["select"].InnerText; } XmlNode objXmlProgram = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlComplexForm.InnerText + "\"]"); TreeNode objNode = new TreeNode(); ComplexForm objProgram = new ComplexForm(objCharacter); objProgram.Create(objXmlProgram, objCharacter, objNode, strForceValue); objCharacter.ComplexForms.Add(objProgram); } // Add any Gear the Critter comes with (typically Programs for A.I.s) XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlCritter.SelectNodes("gears/gear")) { int intRating = 0; if (objXmlGear.Attributes["rating"] != null) { intRating = Convert.ToInt32(ExpressionToString(objXmlGear.Attributes["rating"].InnerText, Convert.ToInt32(nudForce.Value), 0)); } string strForceValue = ""; if (objXmlGear.Attributes["select"] != null) { strForceValue = objXmlGear.Attributes["select"].InnerText; } XmlNode objXmlGearItem = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear.InnerText + "\"]"); TreeNode objNode = new TreeNode(); Gear objGear = new Gear(objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); List <TreeNode> lstWeaponNodes = new List <TreeNode>(); objGear.Create(objXmlGearItem, objCharacter, objNode, intRating, lstWeapons, lstWeaponNodes, strForceValue); objGear.Cost = "0"; objGear.Cost3 = "0"; objGear.Cost6 = "0"; objGear.Cost10 = "0"; objCharacter.Gear.Add(objGear); } // If this is a Mutant Critter, count up the number of Skill points they start with. if (objCharacter.MetatypeCategory == "Mutant Critters") { foreach (Skill objSkill in objCharacter.SkillsSection.Skills) { objCharacter.MutantCritterBaseSkills += objSkill.Rating; } } // Add the Unarmed Attack Weapon to the character. try { objXmlDocument = XmlManager.Instance.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"Unarmed Attack\"]"); TreeNode objDummy = new TreeNode(); Weapon objWeapon = new Weapon(objCharacter); objWeapon.Create(objXmlWeapon, objCharacter, objDummy, null, null); objCharacter.Weapons.Add(objWeapon); } catch { } objCharacter.Alias = strCritterName; objCharacter.Created = true; objCharacter.Save(); string strOpenFile = objCharacter.FileName; objCharacter = null; // Link the newly-created Critter to the Spirit. _objSpirit.FileName = strOpenFile; if (_objSpirit.EntityType == SpiritType.Spirit) { tipTooltip.SetToolTip(imgLink, LanguageManager.Instance.GetString("Tip_Spirit_OpenFile")); } else { tipTooltip.SetToolTip(imgLink, LanguageManager.Instance.GetString("Tip_Sprite_OpenFile")); } FileNameChanged(this); GlobalOptions.Instance.MainForm.LoadCharacter(strOpenFile, true); }
private void ShiftGear(Gear gear) { }
/// <summary> /// Load the CharacterAttribute from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> /// <param name="blnCopy">Whether or not we are copying an existing node.</param> public void Load(XmlNode objNode, bool blnCopy = false) { if (blnCopy || !objNode.TryGetField("guid", Guid.TryParse, out _guiID)) { _guiID = Guid.NewGuid(); } if (objNode.TryGetStringFieldQuickly("name", ref _strName)) { _objCachedMyXmlNode = null; } objNode.TryGetStringFieldQuickly("category", ref _strCategory); objNode.TryGetInt32FieldQuickly("armor", ref _intArmorValue); objNode.TryGetStringFieldQuickly("armorcapacity", ref _strArmorCapacity); objNode.TryGetStringFieldQuickly("gearcapacity", ref _strGearCapacity); objNode.TryGetInt32FieldQuickly("maxrating", ref _intMaxRating); objNode.TryGetInt32FieldQuickly("rating", ref _intRating); objNode.TryGetStringFieldQuickly("avail", ref _strAvail); objNode.TryGetStringFieldQuickly("cost", ref _strCost); _nodBonus = objNode["bonus"]; _nodWirelessBonus = objNode["wirelessbonus"]; objNode.TryGetStringFieldQuickly("source", ref _strSource); objNode.TryGetStringFieldQuickly("page", ref _strPage); objNode.TryGetBoolFieldQuickly("included", ref _blnIncludedInArmor); objNode.TryGetBoolFieldQuickly("equipped", ref _blnEquipped); if (!objNode.TryGetBoolFieldQuickly("wirelesson", ref _blnWirelessOn)) { _blnWirelessOn = _nodWirelessBonus != null; } objNode.TryGetStringFieldQuickly("extra", ref _strExtra); objNode.TryGetField("weaponguid", Guid.TryParse, out _guiWeaponID); objNode.TryGetStringFieldQuickly("notes", ref _strNotes); objNode.TryGetBoolFieldQuickly("discountedcost", ref _blnDiscountCost); XmlNode xmlChildrenNode = objNode["gears"]; if (xmlChildrenNode != null) { using (XmlNodeList nodGears = xmlChildrenNode.SelectNodes("gear")) if (nodGears != null) { foreach (XmlNode nodGear in nodGears) { Gear objGear = new Gear(_objCharacter); objGear.Load(nodGear, blnCopy); _lstGear.Add(objGear); } } } if (blnCopy) { if (!string.IsNullOrEmpty(Extra)) { ImprovementManager.ForcedValue = Extra; } ImprovementManager.CreateImprovements(_objCharacter, Improvement.ImprovementSource.ArmorMod, _guiID.ToString("D"), Bonus, false, 1, DisplayNameShort(GlobalOptions.Language)); if (!string.IsNullOrEmpty(ImprovementManager.SelectedValue)) { Extra = ImprovementManager.SelectedValue; } if (!_blnEquipped) { _blnEquipped = true; Equipped = false; } } }
/// <summary> /// Select a piece of Gear to be added to the character. /// </summary> private bool PickGear() { bool blnNullParent = false; Gear objSelectedGear = _objFunctions.FindGear(treGear.SelectedNode.Tag.ToString(), _objCharacter.Gear); if (objSelectedGear == null) { objSelectedGear = new Gear(_objCharacter); blnNullParent = true; } // Open the Gear XML file and locate the selected Gear. XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objSelectedGear.Name + "\" and category = \"" + objSelectedGear.Category + "\"]"); bool blnFakeCareerMode = false; if (_objCharacter.Metatype == "A.I." || _objCharacter.MetatypeCategory == "Technocritters" || _objCharacter.MetatypeCategory == "Protosapients") blnFakeCareerMode = true; frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, blnFakeCareerMode, objSelectedGear.ChildAvailModifier, objSelectedGear.ChildCostMultiplier); try { if (treGear.SelectedNode.Level > 0) { if (objXmlGear.InnerXml.Contains("<addoncategory>")) { string strCategories = ""; foreach (XmlNode objXmlCategory in objXmlGear.SelectNodes("addoncategory")) strCategories += objXmlCategory.InnerText + ","; // Remove the trailing comma. strCategories = strCategories.Substring(0, strCategories.Length - 1); frmPickGear.AddCategory(strCategories); } if (frmPickGear.AllowedCategories != "") frmPickGear.AllowedCategories += objSelectedGear.Category + ","; // If the Gear has a Capacity with no brackets (meaning it grants Capacity), show only Subsystems (those that conume Capacity). if (!objSelectedGear.Capacity.Contains('[')) frmPickGear.MaximumCapacity = objSelectedGear.CapacityRemaining; if (objSelectedGear.Category == "Commlinks" || objSelectedGear.Category == "Cyberdecks") { Commlink objCommlink = (Commlink)objSelectedGear; frmPickGear.CommlinkResponse = objCommlink.DeviceRating; } } } catch { } frmPickGear.ShowDialog(this); // Make sure the dialogue window was not canceled. if (frmPickGear.DialogResult == DialogResult.Cancel) return false; TreeNode objNode = new TreeNode(); // Open the Cyberware XML file and locate the selected piece. objXmlDocument = XmlManager.Instance.Load("gear.xml"); objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]"); // Create the new piece of Gear. List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Gear objNewGear = new Gear(_objCharacter); switch (frmPickGear.SelectedCategory) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating); objCommlink.Quantity = frmPickGear.SelectedQty; try { _blnSkipRefresh = true; nudGearQty.Increment = objCommlink.CostFor; //nudGearQty.Minimum = nudGearQty.Increment; _blnSkipRefresh = false; } catch { } objNode.Text = objCommlink.DisplayName; // If a Commlink has just been added, see if the character already has one. If not, make it the active Commlink. if (_objFunctions.FindCharacterCommlinks(_objCharacter.Gear).Count == 0 && frmPickGear.SelectedCategory == "Commlinks") objCommlink.IsActive = true; objNewGear = objCommlink; break; default: Gear objGear = new Gear(_objCharacter); objGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, true, true, frmPickGear.Aerodynamic); objGear.Quantity = frmPickGear.SelectedQty; try { _blnSkipRefresh = true; nudGearQty.Increment = objGear.CostFor; //nudGearQty.Minimum = nudGearQty.Increment; _blnSkipRefresh = false; } catch { } objNode.Text = objGear.DisplayName; objNewGear = objGear; break; } if (objNewGear.InternalId == Guid.Empty.ToString()) return false; // Reduce the cost for Do It Yourself components. if (frmPickGear.DoItYourself) objNewGear.Cost = (Convert.ToDouble(objNewGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString(); // Reduce the cost to 10% for Hacked programs. if (frmPickGear.Hacked) { if (objNewGear.Cost != "") objNewGear.Cost = "(" + objNewGear.Cost + ") * 0.1"; if (objNewGear.Cost3 != "") objNewGear.Cost3 = "(" + objNewGear.Cost3 + ") * 0.1"; if (objNewGear.Cost6 != "") objNewGear.Cost6 = "(" + objNewGear.Cost6 + ") * 0.1"; if (objNewGear.Cost10 != "") objNewGear.Cost10 = "(" + objNewGear.Cost10 + ") * 0.1"; if (objNewGear.Extra == "") objNewGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); else objNewGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); } // If the item was marked as free, change its cost. if (frmPickGear.FreeCost) { objNewGear.Cost = "0"; objNewGear.Cost3 = "0"; objNewGear.Cost6 = "0"; objNewGear.Cost10 = "0"; } // Create any Weapons that came with this Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } objNewGear.Parent = objSelectedGear; if (blnNullParent) objNewGear.Parent = null; try { if (treGear.SelectedNode.Level > 0) { objNode.ContextMenuStrip = cmsGear; treGear.SelectedNode.Nodes.Add(objNode); treGear.SelectedNode.Expand(); objSelectedGear.Children.Add(objNewGear); } else { objNode.ContextMenuStrip = cmsGear; treGear.Nodes[0].Nodes.Add(objNode); treGear.Nodes[0].Expand(); _objCharacter.Gear.Add(objNewGear); } } catch { treGear.Nodes[0].Nodes.Add(objNode); treGear.Nodes[0].Expand(); _objCharacter.Gear.Add(objNewGear); } // Select the node that was just added. if (objNode.Level < 2) treGear.SelectedNode = objNode; UpdateCharacterInfo(); RefreshSelectedGear(); _blnIsDirty = true; UpdateWindowTitle(); return frmPickGear.AddAgain; }
/// <summary> /// Create a Critter, put them into Career Mode, link them, and open the newly-created Critter. /// </summary> /// <param name="strCritterName">Name of the Critter's Metatype.</param> /// <param name="intForce">Critter's Force.</param> private void CreateCritter(string strCritterName, int intForce) { // Code from frmMetatype. XmlDocument objXmlDocument = XmlManager.Load("critters.xml"); XmlNode objXmlMetatype = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + strCritterName + "\"]"); // If the Critter could not be found, show an error and get out of here. if (objXmlMetatype == null) { MessageBox.Show(string.Format(LanguageManager.GetString("Message_UnknownCritterType", GlobalOptions.Language), strCritterName), LanguageManager.GetString("MessageTitle_SelectCritterType", GlobalOptions.Language), MessageBoxButtons.OK, MessageBoxIcon.Error); return; } // The Critter should use the same settings file as the character. Character objCharacter = new Character { SettingsFile = _objSpirit.CharacterObject.SettingsFile, // Override the defaults for the setting. IgnoreRules = true, IsCritter = true, BuildMethod = CharacterBuildMethod.Karma }; if (!string.IsNullOrEmpty(txtCritterName.Text)) { objCharacter.Name = txtCritterName.Text; } // Ask the user to select a filename for the new character. string strForce = LanguageManager.GetString("String_Force", GlobalOptions.Language); if (_objSpirit.EntityType == SpiritType.Sprite) { strForce = LanguageManager.GetString("String_Rating", GlobalOptions.Language); } string strSpaceCharacter = LanguageManager.GetString("String_Space", GlobalOptions.Language); SaveFileDialog saveFileDialog = new SaveFileDialog { Filter = LanguageManager.GetString("DialogFilter_Chum5", GlobalOptions.Language) + '|' + LanguageManager.GetString("DialogFilter_All", GlobalOptions.Language), FileName = strCritterName + strSpaceCharacter + '(' + strForce + strSpaceCharacter + _objSpirit.Force.ToString() + ").chum5" }; if (saveFileDialog.ShowDialog(this) == DialogResult.OK) { string strFileName = saveFileDialog.FileName; objCharacter.FileName = strFileName; } else { objCharacter.DeleteCharacter(); return; } Cursor = Cursors.WaitCursor; // Set Metatype information. if (strCritterName == "Ally Spirit") { objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["bodaug"]?.InnerText, intForce, 0)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agimax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["agiaug"]?.InnerText, intForce, 0)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reamax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["reaaug"]?.InnerText, intForce, 0)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["strmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["straug"]?.InnerText, intForce, 0)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chamax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["chaaug"]?.InnerText, intForce, 0)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["intaug"]?.InnerText, intForce, 0)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["logaug"]?.InnerText, intForce, 0)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["wilaug"]?.InnerText, intForce, 0)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["magaug"]?.InnerText, intForce, 0)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["resaug"]?.InnerText, intForce, 0)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["edgaug"]?.InnerText, intForce, 0)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"]?.InnerText, intForce, 0)); } else { int intMinModifier = -3; objCharacter.BOD.AssignLimits(ExpressionToString(objXmlMetatype["bodmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["bodmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["bodmin"]?.InnerText, intForce, 3)); objCharacter.AGI.AssignLimits(ExpressionToString(objXmlMetatype["agimin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["agimin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["agimin"]?.InnerText, intForce, 3)); objCharacter.REA.AssignLimits(ExpressionToString(objXmlMetatype["reamin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["reamin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["reamin"]?.InnerText, intForce, 3)); objCharacter.STR.AssignLimits(ExpressionToString(objXmlMetatype["strmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["strmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["strmin"]?.InnerText, intForce, 3)); objCharacter.CHA.AssignLimits(ExpressionToString(objXmlMetatype["chamin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["chamin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["chamin"]?.InnerText, intForce, 3)); objCharacter.INT.AssignLimits(ExpressionToString(objXmlMetatype["intmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["intmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["intmin"]?.InnerText, intForce, 3)); objCharacter.LOG.AssignLimits(ExpressionToString(objXmlMetatype["logmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["logmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["logmin"]?.InnerText, intForce, 3)); objCharacter.WIL.AssignLimits(ExpressionToString(objXmlMetatype["wilmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["wilmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["wilmin"]?.InnerText, intForce, 3)); objCharacter.MAG.AssignLimits(ExpressionToString(objXmlMetatype["magmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["magmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["magmin"]?.InnerText, intForce, 3)); objCharacter.RES.AssignLimits(ExpressionToString(objXmlMetatype["resmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["resmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["resmin"]?.InnerText, intForce, 3)); objCharacter.EDG.AssignLimits(ExpressionToString(objXmlMetatype["edgmin"]?.InnerText, intForce, intMinModifier), ExpressionToString(objXmlMetatype["edgmin"]?.InnerText, intForce, 3), ExpressionToString(objXmlMetatype["edgmin"]?.InnerText, intForce, 3)); objCharacter.ESS.AssignLimits(ExpressionToString(objXmlMetatype["essmin"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essmax"]?.InnerText, intForce, 0), ExpressionToString(objXmlMetatype["essaug"]?.InnerText, intForce, 0)); } // If we're working with a Critter, set the Attributes to their default values. objCharacter.BOD.MetatypeMinimum = ExpressionToInt(objXmlMetatype["bodmin"]?.InnerText, intForce, 0); objCharacter.AGI.MetatypeMinimum = ExpressionToInt(objXmlMetatype["agimin"]?.InnerText, intForce, 0); objCharacter.REA.MetatypeMinimum = ExpressionToInt(objXmlMetatype["reamin"]?.InnerText, intForce, 0); objCharacter.STR.MetatypeMinimum = ExpressionToInt(objXmlMetatype["strmin"]?.InnerText, intForce, 0); objCharacter.CHA.MetatypeMinimum = ExpressionToInt(objXmlMetatype["chamin"]?.InnerText, intForce, 0); objCharacter.INT.MetatypeMinimum = ExpressionToInt(objXmlMetatype["intmin"]?.InnerText, intForce, 0); objCharacter.LOG.MetatypeMinimum = ExpressionToInt(objXmlMetatype["logmin"]?.InnerText, intForce, 0); objCharacter.WIL.MetatypeMinimum = ExpressionToInt(objXmlMetatype["wilmin"]?.InnerText, intForce, 0); objCharacter.MAG.MetatypeMinimum = ExpressionToInt(objXmlMetatype["magmin"]?.InnerText, intForce, 0); objCharacter.RES.MetatypeMinimum = ExpressionToInt(objXmlMetatype["resmin"]?.InnerText, intForce, 0); objCharacter.EDG.MetatypeMinimum = ExpressionToInt(objXmlMetatype["edgmin"]?.InnerText, intForce, 0); objCharacter.ESS.MetatypeMinimum = ExpressionToInt(objXmlMetatype["essmax"]?.InnerText, intForce, 0); // Sprites can never have Physical Attributes. if (objXmlMetatype["category"].InnerText.EndsWith("Sprite")) { objCharacter.BOD.AssignLimits("0", "0", "0"); objCharacter.AGI.AssignLimits("0", "0", "0"); objCharacter.REA.AssignLimits("0", "0", "0"); objCharacter.STR.AssignLimits("0", "0", "0"); } objCharacter.Metatype = strCritterName; objCharacter.MetatypeCategory = objXmlMetatype["category"].InnerText; objCharacter.Metavariant = string.Empty; objCharacter.MetatypeBP = 0; if (objXmlMetatype["movement"] != null) { objCharacter.Movement = objXmlMetatype["movement"].InnerText; } // Load the Qualities file. XmlDocument objXmlQualityDocument = XmlManager.Load("qualities.xml"); // Determine if the Metatype has any bonuses. if (objXmlMetatype.InnerXml.Contains("bonus")) { ImprovementManager.CreateImprovements(objCharacter, Improvement.ImprovementSource.Metatype, strCritterName, objXmlMetatype.SelectSingleNode("bonus"), false, 1, strCritterName); } // Create the Qualities that come with the Metatype. foreach (XmlNode objXmlQualityItem in objXmlMetatype.SelectNodes("qualities/*/quality")) { XmlNode objXmlQuality = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQualityItem.InnerText + "\"]"); List <Weapon> lstWeapons = new List <Weapon>(); Quality objQuality = new Quality(objCharacter); string strForceValue = objXmlQualityItem.Attributes?["select"]?.InnerText ?? string.Empty; QualitySource objSource = objXmlQualityItem.Attributes["removable"]?.InnerText == bool.TrueString ? QualitySource.MetatypeRemovable : QualitySource.Metatype; objQuality.Create(objXmlQuality, objSource, lstWeapons, strForceValue); objCharacter.Qualities.Add(objQuality); // Add any created Weapons to the character. foreach (Weapon objWeapon in lstWeapons) { objCharacter.Weapons.Add(objWeapon); } } // Add any Critter Powers the Metatype/Critter should have. XmlNode objXmlCritter = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + objCharacter.Metatype + "\"]"); objXmlDocument = XmlManager.Load("critterpowers.xml"); foreach (XmlNode objXmlPower in objXmlCritter.SelectNodes("powers/power")) { XmlNode objXmlCritterPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower.InnerText + "\"]"); CritterPower objPower = new CritterPower(objCharacter); string strForcedValue = objXmlPower.Attributes?["select"]?.InnerText ?? string.Empty; int intRating = Convert.ToInt32(objXmlPower.Attributes?["rating"]?.InnerText); objPower.Create(objXmlCritterPower, intRating, strForcedValue); objCharacter.CritterPowers.Add(objPower); } if (objXmlCritter["optionalpowers"] != null) { //For every 3 full points of Force a spirit has, it may gain one Optional Power. for (int i = intForce - 3; i >= 0; i -= 3) { XmlDocument objDummyDocument = new XmlDocument(); XmlNode bonusNode = objDummyDocument.CreateNode(XmlNodeType.Element, "bonus", null); objDummyDocument.AppendChild(bonusNode); XmlNode powerNode = objDummyDocument.ImportNode(objXmlMetatype["optionalpowers"].CloneNode(true), true); objDummyDocument.ImportNode(powerNode, true); bonusNode.AppendChild(powerNode); ImprovementManager.CreateImprovements(objCharacter, Improvement.ImprovementSource.Metatype, objCharacter.Metatype, bonusNode, false, 1, objCharacter.Metatype); } } // Add any Complex Forms the Critter comes with (typically Sprites) XmlDocument objXmlProgramDocument = XmlManager.Load("complexforms.xml"); foreach (XmlNode objXmlComplexForm in objXmlCritter.SelectNodes("complexforms/complexform")) { string strForceValue = objXmlComplexForm.Attributes?["select"]?.InnerText ?? string.Empty; XmlNode objXmlComplexFormData = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlComplexForm.InnerText + "\"]"); ComplexForm objComplexForm = new ComplexForm(objCharacter); objComplexForm.Create(objXmlComplexFormData, strForceValue); objCharacter.ComplexForms.Add(objComplexForm); } // Add any Gear the Critter comes with (typically Programs for A.I.s) XmlDocument objXmlGearDocument = XmlManager.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlCritter.SelectNodes("gears/gear")) { int intRating = 0; if (objXmlGear.Attributes["rating"] != null) { intRating = ExpressionToInt(objXmlGear.Attributes["rating"].InnerText, decimal.ToInt32(nudForce.Value), 0); } string strForceValue = objXmlGear.Attributes?["select"]?.InnerText ?? string.Empty; XmlNode objXmlGearItem = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = " + objXmlGear.InnerText.CleanXPath() + "]"); Gear objGear = new Gear(objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); objGear.Create(objXmlGearItem, intRating, lstWeapons, strForceValue); objGear.Cost = "0"; objCharacter.Gear.Add(objGear); } // Add the Unarmed Attack Weapon to the character. objXmlDocument = XmlManager.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"Unarmed Attack\"]"); if (objXmlWeapon != null) { List <Weapon> lstWeapons = new List <Weapon>(); Weapon objWeapon = new Weapon(objCharacter); objWeapon.Create(objXmlWeapon, lstWeapons); objWeapon.ParentID = Guid.NewGuid().ToString("D"); // Unarmed Attack can never be removed objCharacter.Weapons.Add(objWeapon); foreach (Weapon objLoopWeapon in lstWeapons) { objCharacter.Weapons.Add(objLoopWeapon); } } objCharacter.Alias = strCritterName; objCharacter.Created = true; if (!objCharacter.Save()) { Cursor = Cursors.Default; objCharacter.DeleteCharacter(); return; } string strOpenFile = objCharacter.FileName; objCharacter.DeleteCharacter(); // Link the newly-created Critter to the Spirit. _objSpirit.FileName = strOpenFile; imgLink.SetToolTip(LanguageManager.GetString(_objSpirit.EntityType == SpiritType.Spirit ? "Tip_Spirit_OpenFile" : "Tip_Sprite_OpenFile", GlobalOptions.Language)); ContactDetailChanged?.Invoke(this, null); Character objOpenCharacter = Program.MainForm.LoadCharacter(strOpenFile); Cursor = Cursors.Default; Program.MainForm.OpenCharacter(objOpenCharacter); }
/// <summary> /// Add a PACKS Kit to the character. /// </summary> public void AddPACKSKit() { frmSelectPACKSKit frmPickPACKSKit = new frmSelectPACKSKit(_objCharacter); frmPickPACKSKit.ShowDialog(this); bool blnCreateChildren = true; // If the form was canceled, don't do anything. if (frmPickPACKSKit.DialogResult == DialogResult.Cancel) return; XmlDocument objXmlDocument = XmlManager.Instance.Load("packs.xml"); // Do not create child items for Gear if the chosen Kit is in the Custom category since these items will contain the exact plugins desired. if (frmPickPACKSKit.SelectedCategory == "Custom") blnCreateChildren = false; XmlNode objXmlKit = objXmlDocument.SelectSingleNode("/chummer/packs/pack[name = \"" + frmPickPACKSKit.SelectedKit + "\" and category = \"" + frmPickPACKSKit.SelectedCategory + "\"]"); // Update Qualities. if (objXmlKit["qualities"] != null) { XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml"); // Positive Qualities. foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQuality.Attributes["select"] != null) strForceValue = objXmlQuality.Attributes["select"].InnerText; objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue); _objCharacter.Qualities.Add(objQuality); treQualities.Nodes[0].Nodes.Add(objNode); treQualities.Nodes[0].Expand(); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } // Negative Qualities. foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQuality.Attributes["select"] != null) strForceValue = objXmlQuality.Attributes["select"].InnerText; objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue); _objCharacter.Qualities.Add(objQuality); treQualities.Nodes[1].Nodes.Add(objNode); treQualities.Nodes[1].Expand(); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } } // Update Attributes. if (objXmlKit["attributes"] != null) { // Reset all Attributes back to 1 so we don't go over any BP limits. nudBOD.Value = nudBOD.Minimum; nudAGI.Value = nudAGI.Minimum; nudREA.Value = nudREA.Minimum; nudSTR.Value = nudSTR.Minimum; nudCHA.Value = nudCHA.Minimum; nudINT.Value = nudINT.Minimum; nudLOG.Value = nudLOG.Minimum; nudWIL.Value = nudWIL.Minimum; nudEDG.Value = nudEDG.Minimum; nudMAG.Value = nudMAG.Minimum; nudRES.Value = nudRES.Minimum; foreach (XmlNode objXmlAttribute in objXmlKit["attributes"]) { // The Attribute is calculated as given value - (6 - Metatype Maximum) so that each Metatype has the values from the file adjusted correctly. switch (objXmlAttribute.Name) { case "bod": nudBOD.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.BOD.MetatypeMaximum); break; case "agi": nudAGI.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.AGI.MetatypeMaximum); break; case "rea": nudREA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.REA.MetatypeMaximum); break; case "str": nudSTR.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.STR.MetatypeMaximum); break; case "cha": nudCHA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.CHA.MetatypeMaximum); break; case "int": nudINT.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.INT.MetatypeMaximum); break; case "log": nudLOG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.LOG.MetatypeMaximum); break; case "wil": nudWIL.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.WIL.MetatypeMaximum); break; case "mag": nudMAG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.MAG.MetatypeMaximum); break; case "res": nudRES.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.RES.MetatypeMaximum); break; default: nudEDG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.EDG.MetatypeMaximum); break; } } } // Update Skills. if (objXmlKit["skills"] != null) { // Active Skills. foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("skills/skill")) { if (objXmlSkill["name"].InnerText.Contains("Exotic")) { int i = panActiveSkills.Controls.Count; Skill objSkill = new Skill(_objCharacter); SkillControl objSkillControl = new SkillControl(_objCharacter); objSkillControl.SkillObject = objSkill; objSkillControl.Width = 510; // Attach an EventHandler for the RatingChanged and SpecializationChanged Events. objSkillControl.RatingChanged += objActiveSkill_RatingChanged; objSkillControl.SpecializationChanged += objSkill_SpecializationChanged; objSkillControl.SkillName = objXmlSkill["name"].InnerText; switch (objXmlSkill["name"].InnerText) { case "Exotic Ranged Weapon": case "Exotic Melee Weapon": objSkill.Attribute = "AGI"; objSkillControl.SkillCategory = "Combat Active"; objSkill.Default = true; break; default: objSkill.Attribute = "REA"; objSkillControl.SkillCategory = "Vehicle Active"; objSkill.Default = false; break; } objSkill.ExoticSkill = true; _objCharacter.Skills.Add(objSkill); if (_objCharacter.IgnoreRules) { objSkillControl.SkillRatingMaximum = 12; } else { objSkillControl.SkillRatingMaximum = 6; } // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum) objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum; else objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText); if (objXmlSkill["spec"] != null) objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText; else objSkillControl.SkillSpec = ""; // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations. objSkillControl.Location = new Point(0, objSkillControl.Height * i + panActiveSkills.AutoScrollPosition.Y); panActiveSkills.Controls.Add(objSkillControl); } else { // Find the correct Skill Control. SkillControl objSkillControl = new SkillControl(_objCharacter); foreach (SkillControl objControl in panActiveSkills.Controls) { if (objControl.SkillName == objXmlSkill["name"].InnerText) { objSkillControl = objControl; break; } } // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum) objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum; else objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText); if (objXmlSkill["spec"] != null) objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText; else objSkillControl.SkillSpec = ""; } } // Skill Groups. foreach (XmlNode objXmlGroup in objXmlKit.SelectNodes("skills/skillgroup")) { // Find the correct SkillGroupControl. SkillGroupControl objSkillGroupControl = new SkillGroupControl(_objCharacter.Options, _objCharacter); foreach (SkillGroupControl objControl in panSkillGroups.Controls) { if (objControl.GroupName == objXmlGroup["name"].InnerText) { objSkillGroupControl = objControl; break; } } // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlGroup["base"].InnerText) > objSkillGroupControl.GroupRatingMaximum) { objSkillGroupControl.BaseRating = objSkillGroupControl.GroupRatingMaximum; objSkillGroupControl.KarmaRating = 0; } else if (Convert.ToInt32(objXmlGroup["base"].InnerText) + Convert.ToInt32(objXmlGroup["karma"].InnerText) > objSkillGroupControl.GroupRatingMaximum) { objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText); objSkillGroupControl.KarmaRating = objSkillGroupControl.GroupRatingMaximum - objSkillGroupControl.BaseRating; } else { objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText); objSkillGroupControl.KarmaRating = Convert.ToInt32(objXmlGroup["karma"].InnerText); } } } // Update Knowledge Skills. if (objXmlKit["knowledgeskills"] != null) { foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("knowledgeskills/skill")) { int i = panKnowledgeSkills.Controls.Count; Skill objSkill = new Skill(_objCharacter); objSkill.Name = objXmlSkill["name"].InnerText; SkillControl objSkillControl = new SkillControl(_objCharacter); objSkillControl.SkillObject = objSkill; // Attach an EventHandler for the RatingChanged and SpecializationChanged Events. objSkillControl.RatingChanged += objKnowledgeSkill_RatingChanged; objSkillControl.SpecializationChanged += objSkill_SpecializationChanged; objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill; objSkillControl.KnowledgeSkill = true; objSkillControl.AllowDelete = true; if (_objCharacter.IgnoreRules) { objSkillControl.SkillRatingMaximum = 12; } else { objSkillControl.SkillRatingMaximum = 6; } // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations. objSkillControl.Location = new Point(0, objSkillControl.Height * i + panKnowledgeSkills.AutoScrollPosition.Y); panKnowledgeSkills.Controls.Add(objSkillControl); objSkillControl.SkillName = objXmlSkill["name"].InnerText; // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum) objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum; else objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText); if (objXmlSkill["spec"] != null) objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText; else objSkillControl.SkillSpec = ""; if (objXmlSkill["category"] != null) objSkillControl.SkillCategory = objXmlSkill["category"].InnerText; _objCharacter.Skills.Add(objSkill); } } // Select a Martial Art. if (objXmlKit["selectmartialart"] != null) { string strForcedValue = ""; int intRating = 1; if (objXmlKit["selectmartialart"].Attributes["select"] != null) strForcedValue = objXmlKit["selectmartialart"].Attributes["select"].InnerText; if (objXmlKit["selectmartialart"].Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlKit["selectmartialart"].Attributes["rating"].InnerText); frmSelectMartialArt frmPickMartialArt = new frmSelectMartialArt(_objCharacter); frmPickMartialArt.ForcedValue = strForcedValue; frmPickMartialArt.ShowDialog(this); if (frmPickMartialArt.DialogResult != DialogResult.Cancel) { // Open the Martial Arts XML file and locate the selected piece. XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml"); XmlNode objXmlArt = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + frmPickMartialArt.SelectedMartialArt + "\"]"); TreeNode objNode = new TreeNode(); MartialArt objMartialArt = new MartialArt(_objCharacter); objMartialArt.Create(objXmlArt, objNode, _objCharacter); objMartialArt.Rating = intRating; _objCharacter.MartialArts.Add(objMartialArt); objNode.ContextMenuStrip = cmsMartialArts; treMartialArts.Nodes[0].Nodes.Add(objNode); treMartialArts.Nodes[0].Expand(); treMartialArts.SelectedNode = objNode; } } // Update Martial Arts. if (objXmlKit["martialarts"] != null) { // Open the Martial Arts XML file and locate the selected art. XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml"); foreach (XmlNode objXmlArt in objXmlKit.SelectNodes("martialarts/martialart")) { TreeNode objNode = new TreeNode(); MartialArt objArt = new MartialArt(_objCharacter); XmlNode objXmlArtNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]"); objArt.Create(objXmlArtNode, objNode, _objCharacter); objArt.Rating = Convert.ToInt32(objXmlArt["rating"].InnerText); _objCharacter.MartialArts.Add(objArt); // Check for Advantages. foreach (XmlNode objXmlAdvantage in objXmlArt.SelectNodes("techniques/technique")) { TreeNode objChildNode = new TreeNode(); MartialArtAdvantage objAdvantage = new MartialArtAdvantage(_objCharacter); XmlNode objXmlAdvantageNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]/techniques/technique[. = \"" + objXmlAdvantage.InnerText + "\"]"); objAdvantage.Create(objXmlAdvantageNode, _objCharacter, objChildNode); objArt.Advantages.Add(objAdvantage); objNode.Nodes.Add(objChildNode); objNode.Expand(); } treMartialArts.Nodes[0].Nodes.Add(objNode); treMartialArts.Nodes[0].Expand(); } } // Update Adept Powers. if (objXmlKit["powers"] != null) { // Open the Powers XML file and locate the selected power. XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("powers.xml"); foreach (XmlNode objXmlPower in objXmlKit.SelectNodes("powers/power")) { XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower["name"].InnerText + "\"]"); int i = panPowers.Controls.Count; Power objPower = new Power(_objCharacter); _objCharacter.Powers.Add(objPower); PowerControl objPowerControl = new PowerControl(); objPowerControl.PowerObject = objPower; // Attach an EventHandler for the PowerRatingChanged Event. objPowerControl.PowerRatingChanged += objPower_PowerRatingChanged; objPowerControl.DeletePower += objPower_DeletePower; objPowerControl.PowerName = objXmlPowerNode["name"].InnerText; objPowerControl.PointsPerLevel = Convert.ToDecimal(objXmlPowerNode["points"].InnerText, GlobalOptions.Instance.CultureInfo); objPowerControl.AdeptWayDiscount = Convert.ToDecimal(objXmlPowerNode["adeptway"].InnerText, GlobalOptions.Instance.CultureInfo); if (objXmlPowerNode["levels"].InnerText == "no") { objPowerControl.LevelEnabled = false; } else { objPowerControl.LevelEnabled = true; if (objXmlPowerNode["levels"].InnerText != "yes") objPower.MaxLevels = Convert.ToInt32(objXmlPowerNode["levels"].InnerText); } objPower.Source = objXmlPowerNode["source"].InnerText; objPower.Page = objXmlPowerNode["page"].InnerText; if (objXmlPowerNode["doublecost"] != null) objPower.DoubleCost = false; if (objXmlPowerNode.InnerXml.Contains("bonus")) { objPower.Bonus = objXmlPowerNode["bonus"]; if (objXmlPower["name"].Attributes["select"] != null) _objImprovementManager.ForcedValue = objXmlPower["name"].Attributes["select"].InnerText; _objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort); objPowerControl.Extra = _objImprovementManager.SelectedValue; } objPowerControl.Top = i * objPowerControl.Height; panPowers.Controls.Add(objPowerControl); // Set the Rating of the Power if applicable. if (objXmlPower["rating"] != null) objPowerControl.PowerLevel = Convert.ToInt32(objXmlPower["rating"].InnerText); } } // Update Complex Forms. if (objXmlKit["programs"] != null) { // Open the Programs XML file and locate the selected program. XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("complexforms.xml"); foreach (XmlNode objXmlProgram in objXmlKit.SelectNodes("complexforms/complexform")) { XmlNode objXmlProgramNode = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlProgram["name"].InnerText + "\"]"); string strForceValue = ""; if (objXmlProgram.Attributes["select"] != null) strForceValue = objXmlProgram.Attributes["select"].InnerText; TreeNode objNode = new TreeNode(); ComplexForm objProgram = new ComplexForm(_objCharacter); objProgram.Create(objXmlProgramNode, _objCharacter, objNode, strForceValue); treComplexForms.Nodes[0].Nodes.Add(objNode); treComplexForms.Nodes[0].Expand(); _objCharacter.ComplexForms.Add(objProgram); treComplexForms.SortCustom(); } } // Update Spells. if (objXmlKit["spells"] != null) { XmlDocument objXmlSpellDocument = XmlManager.Instance.Load("spells.xml"); foreach (XmlNode objXmlSpell in objXmlKit.SelectNodes("spells/spell")) { // Make sure the Spell has not already been added to the character. bool blnFound = false; foreach (TreeNode nodSpell in treSpells.Nodes[0].Nodes) { if (nodSpell.Text == objXmlSpell.InnerText) { blnFound = true; break; } } // The Spell is not in the list, so add it. if (!blnFound) { string strForceValue = ""; if (objXmlSpell.Attributes["select"] != null) strForceValue = objXmlSpell.Attributes["select"].InnerText; XmlNode objXmlSpellNode = objXmlSpellDocument.SelectSingleNode("/chummer/spells/spell[name = \"" + objXmlSpell.InnerText + "\"]"); Spell objSpell = new Spell(_objCharacter); TreeNode objNode = new TreeNode(); objSpell.Create(objXmlSpellNode, _objCharacter, objNode, strForceValue); objNode.ContextMenuStrip = cmsSpell; _objCharacter.Spells.Add(objSpell); switch (objSpell.Category) { case "Combat": treSpells.Nodes[0].Nodes.Add(objNode); treSpells.Nodes[0].Expand(); break; case "Detection": treSpells.Nodes[1].Nodes.Add(objNode); treSpells.Nodes[1].Expand(); break; case "Health": treSpells.Nodes[2].Nodes.Add(objNode); treSpells.Nodes[2].Expand(); break; case "Illusion": treSpells.Nodes[3].Nodes.Add(objNode); treSpells.Nodes[3].Expand(); break; case "Manipulation": treSpells.Nodes[4].Nodes.Add(objNode); treSpells.Nodes[4].Expand(); break; case "Rituals": int intNode = 5; if (_objCharacter.AdeptEnabled && !_objCharacter.MagicianEnabled) intNode = 0; treSpells.Nodes[intNode].Nodes.Add(objNode); treSpells.Nodes[intNode].Expand(); break; } treSpells.SortCustom(); } } } // Update Spirits. if (objXmlKit["spirits"] != null) { foreach (XmlNode objXmlSpirit in objXmlKit.SelectNodes("spirits/spirit")) { int i = panSpirits.Controls.Count; Spirit objSpirit = new Spirit(_objCharacter); _objCharacter.Spirits.Add(objSpirit); SpiritControl objSpiritControl = new SpiritControl(); objSpiritControl.SpiritObject = objSpirit; objSpiritControl.EntityType = SpiritType.Spirit; // Attach an EventHandler for the ServicesOwedChanged Event. objSpiritControl.ServicesOwedChanged += objSpirit_ServicesOwedChanged; objSpiritControl.ForceChanged += objSpirit_ForceChanged; objSpiritControl.BoundChanged += objSpirit_BoundChanged; objSpiritControl.DeleteSpirit += objSpirit_DeleteSpirit; objSpiritControl.Name = objXmlSpirit["name"].InnerText; objSpiritControl.Force = Convert.ToInt32(objXmlSpirit["force"].InnerText); objSpiritControl.ServicesOwed = Convert.ToInt32(objXmlSpirit["services"].InnerText); objSpiritControl.Top = i * objSpiritControl.Height; panSpirits.Controls.Add(objSpiritControl); } } // Update Lifestyles. if (objXmlKit["lifestyles"] != null) { XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml"); foreach (XmlNode objXmlLifestyle in objXmlKit.SelectNodes("lifestyles/lifestyle")) { string strName = objXmlLifestyle["name"].InnerText; int intMonths = Convert.ToInt32(objXmlLifestyle["months"].InnerText); // Create the Lifestyle. TreeNode objNode = new TreeNode(); Lifestyle objLifestyle = new Lifestyle(_objCharacter); XmlNode objXmlLifestyleNode = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"" + strName + "\"]"); if (objXmlLifestyleNode != null) { // This is a standard Lifestyle, so just use the Create method. objLifestyle.Create(objXmlLifestyleNode, objNode); objLifestyle.Months = intMonths; } else { // This is an Advanced Lifestyle, so build it manually. objLifestyle.Name = strName; objLifestyle.Months = intMonths; objLifestyle.Cost = Convert.ToInt32(objXmlLifestyle["cost"].InnerText); objLifestyle.Dice = Convert.ToInt32(objXmlLifestyle["dice"].InnerText); objLifestyle.Multiplier = Convert.ToInt32(objXmlLifestyle["multiplier"].InnerText); objLifestyle.BaseLifestyle = objXmlLifestyle["baselifestyle"].InnerText; objLifestyle.Source = "SR5"; objLifestyle.Page = "373"; objLifestyle.Comforts = Convert.ToInt32(objXmlLifestyle["comforts"].InnerText); objLifestyle.ComfortsEntertainment = Convert.ToInt32(objXmlLifestyle["comfortsentertainment"].InnerText); objLifestyle.Security = Convert.ToInt32(objXmlLifestyle["security"].InnerText); objLifestyle.SecurityEntertainment = Convert.ToInt32(objXmlLifestyle["securityentertainment"].InnerText); objLifestyle.Area = Convert.ToInt32(objXmlLifestyle["area"].InnerText); objLifestyle.AreaEntertainment = Convert.ToInt32(objXmlLifestyle["areaentertainment"].InnerText); foreach (LifestyleQuality objXmlQuality in objXmlLifestyle.SelectNodes("lifestylequalities/lifestylequality")) objLifestyle.LifestyleQualities.Add(objXmlQuality); objNode.Text = strName; } // Add the Lifestyle to the character and Lifestyle Tree. if (objLifestyle.BaseLifestyle != "") objNode.ContextMenuStrip = cmsAdvancedLifestyle; else objNode.ContextMenuStrip = cmsLifestyleNotes; _objCharacter.Lifestyles.Add(objLifestyle); treLifestyles.Nodes[0].Nodes.Add(objNode); treLifestyles.Nodes[0].Expand(); } } // Update NuyenBP. if (objXmlKit["nuyenbp"] != null) { int intAmount = Convert.ToInt32(objXmlKit["nuyenbp"].InnerText); //if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma) //intAmount *= 2; // Make sure we don't go over the field's maximum which would throw an Exception. if (nudNuyen.Value + intAmount > nudNuyen.Maximum) nudNuyen.Value = nudNuyen.Maximum; else nudNuyen.Value += intAmount; } // Update Armor. if (objXmlKit["armors"] != null) { XmlDocument objXmlArmorDocument = XmlManager.Instance.Load("armor.xml"); foreach (XmlNode objXmlArmor in objXmlKit.SelectNodes("armors/armor")) { XmlNode objXmlArmorNode = objXmlArmorDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + objXmlArmor["name"].InnerText + "\"]"); Armor objArmor = new Armor(_objCharacter); TreeNode objNode = new TreeNode(); objArmor.Create(objXmlArmorNode, objNode, cmsArmorMod, Convert.ToInt32(objXmlArmor["rating"].InnerText), false, blnCreateChildren); _objCharacter.Armor.Add(objArmor); // Look for Armor Mods. if (objXmlArmor["mods"] != null) { foreach (XmlNode objXmlMod in objXmlArmor.SelectNodes("mods/mod")) { List<Weapon> lstWeapons = new List<Weapon>(); List<TreeNode> lstWeaponNodes = new List<TreeNode>(); XmlNode objXmlModNode = objXmlArmorDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); ArmorMod objMod = new ArmorMod(_objCharacter); TreeNode objModNode = new TreeNode(); int intRating = 0; if (objXmlMod["rating"] != null) intRating = Convert.ToInt32(objXmlMod["rating"].InnerText); objMod.Create(objXmlModNode, objModNode, intRating, lstWeapons, lstWeaponNodes); objModNode.ContextMenuStrip = cmsArmorMod; objMod.Parent = objArmor; objArmor.ArmorMods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); // Add any Weapons created by the Mod. foreach (Weapon objWeapon in lstWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in lstWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } } XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlArmor.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objArmor, cmsArmorGear, blnCreateChildren); objNode.ContextMenuStrip = cmsArmor; treArmor.Nodes[0].Nodes.Add(objNode); treArmor.Nodes[0].Expand(); } } // Update Weapons. if (objXmlKit["weapons"] != null) { XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("weapons/weapon").Count; int i = 0; foreach (XmlNode objXmlWeapon in objXmlKit.SelectNodes("weapons/weapon")) { i++; pgbProgress.Value = i; Application.DoEvents(); XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]"); Weapon objWeapon = new Weapon(_objCharacter); TreeNode objNode = new TreeNode(); objWeapon.Create(objXmlWeaponNode, _objCharacter, objNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren); _objCharacter.Weapons.Add(objWeapon); // Look for Weapon Accessories. if (objXmlWeapon["accessories"] != null) { foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory")) { XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]"); WeaponAccessory objMod = new WeaponAccessory(_objCharacter); TreeNode objModNode = new TreeNode(); string strMount = ""; int intRating = 0; if (objXmlAccessory["mount"] != null) strMount = objXmlAccessory["mount"].InnerText; objMod.Create(objXmlAccessoryNode, objModNode, strMount, intRating); objModNode.ContextMenuStrip = cmsWeaponAccessory; objMod.Parent = objWeapon; objWeapon.WeaponAccessories.Add(objMod); XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlAccessory.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objModNode, objMod, cmsWeaponAccessoryGear, blnCreateChildren); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Look for Weapon Mods. if (objXmlWeapon["mods"] != null) { foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod")) { XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); WeaponMod objMod = new WeaponMod(_objCharacter); TreeNode objModNode = new TreeNode(); objMod.Create(objXmlModNode, objModNode); objModNode.ContextMenuStrip = cmsWeaponMod; objMod.Parent = objWeapon; objWeapon.WeaponMods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Look for an Underbarrel Weapon. if (objXmlWeapon["underbarrel"] != null) { XmlNode objXmlUnderbarrelNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["underbarrel"].InnerText + "\"]"); Weapon objUnderbarrelWeapon = new Weapon(_objCharacter); TreeNode objUnderbarrelNode = new TreeNode(); objUnderbarrelWeapon.Create(objXmlUnderbarrelNode, _objCharacter, objUnderbarrelNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren); objWeapon.UnderbarrelWeapons.Add(objUnderbarrelWeapon); objNode.Nodes.Add(objUnderbarrelNode); objNode.Expand(); } objNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objNode); treWeapons.Nodes[0].Expand(); Application.DoEvents(); } } // Update Cyberware. if (objXmlKit["cyberwares"] != null) { XmlDocument objXmlCyberwareDocument = XmlManager.Instance.Load("cyberware.xml"); XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("cyberwares/cyberware").Count; int i = 0; foreach (XmlNode objXmlCyberware in objXmlKit.SelectNodes("cyberwares/cyberware")) { i++; pgbProgress.Value = i; Application.DoEvents(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Cyberware objCyberware = new Cyberware(_objCharacter); Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlCyberware["grade"].InnerText, Improvement.ImprovementSource.Cyberware); int intRating = 0; if (objXmlCyberware["rating"] != null) intRating = Convert.ToInt32(objXmlCyberware["rating"].InnerText); XmlNode objXmlCyberwareNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlCyberware["name"].InnerText + "\"]"); objCyberware.Create(objXmlCyberwareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren); _objCharacter.Cyberware.Add(objCyberware); // Add any children. if (objXmlCyberware["cyberwares"] != null) { foreach (XmlNode objXmlChild in objXmlCyberware.SelectNodes("cyberwares/cyberware")) { TreeNode objChildNode = new TreeNode(); Cyberware objChildCyberware = new Cyberware(_objCharacter); int intChildRating = 0; if (objXmlChild["rating"] != null) intChildRating = Convert.ToInt32(objXmlChild["rating"].InnerText); XmlNode objXmlChildNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlChild["name"].InnerText + "\"]"); objChildCyberware.Create(objXmlChildNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intChildRating, objChildNode, objWeapons, objWeaponNodes, true, blnCreateChildren); objCyberware.Children.Add(objChildCyberware); objChildNode.ContextMenuStrip = cmsCyberware; foreach (XmlNode objXmlGear in objXmlChild.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objChildNode, objChildCyberware, cmsCyberwareGear, blnCreateChildren); objNode.Nodes.Add(objChildNode); objNode.Expand(); } } foreach (XmlNode objXmlGear in objXmlCyberware.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objCyberware, cmsCyberwareGear, blnCreateChildren); objNode.ContextMenuStrip = cmsCyberware; treCyberware.Nodes[0].Nodes.Add(objNode); treCyberware.Nodes[0].Expand(); // Add any Weapons created by the Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } Application.DoEvents(); } treCyberware.SortCustom(); } // Update Bioware. if (objXmlKit["biowares"] != null) { XmlDocument objXmlBiowareDocument = XmlManager.Instance.Load("bioware.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("biowares/bioware").Count; int i = 0; foreach (XmlNode objXmlBioware in objXmlKit.SelectNodes("biowares/bioware")) { i++; pgbProgress.Value = i; Application.DoEvents(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Cyberware objCyberware = new Cyberware(_objCharacter); Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlBioware["grade"].InnerText, Improvement.ImprovementSource.Bioware); int intRating = 0; if (objXmlBioware["rating"] != null) intRating = Convert.ToInt32(objXmlBioware["rating"].InnerText); XmlNode objXmlBiowareNode = objXmlBiowareDocument.SelectSingleNode("/chummer/biowares/bioware[name = \"" + objXmlBioware["name"].InnerText + "\"]"); objCyberware.Create(objXmlBiowareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Bioware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren); _objCharacter.Cyberware.Add(objCyberware); objNode.ContextMenuStrip = cmsBioware; treCyberware.Nodes[1].Nodes.Add(objNode); treCyberware.Nodes[1].Expand(); // Add any Weapons created by the Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } Application.DoEvents(); } treCyberware.SortCustom(); } // Update Gear. if (objXmlKit["gears"] != null) { XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("gears/gear").Count; int i = 0; foreach (XmlNode objXmlGear in objXmlKit.SelectNodes("gears/gear")) { i++; pgbProgress.Value = i; Application.DoEvents(); AddPACKSGear(objXmlGearDocument, objXmlGear, treGear.Nodes[0], _objCharacter, cmsGear, blnCreateChildren); Application.DoEvents(); } } // Update Vehicles. if (objXmlKit["vehicles"] != null) { XmlDocument objXmlVehicleDocument = XmlManager.Instance.Load("vehicles.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("vehicles/vehicle").Count; int i = 0; foreach (XmlNode objXmlVehicle in objXmlKit.SelectNodes("vehicles/vehicle")) { i++; pgbProgress.Value = i; Application.DoEvents(); Gear objDefaultSensor = new Gear(_objCharacter); TreeNode objNode = new TreeNode(); Vehicle objVehicle = new Vehicle(_objCharacter); XmlNode objXmlVehicleNode = objXmlVehicleDocument.SelectSingleNode("/chummer/vehicles/vehicle[name = \"" + objXmlVehicle["name"].InnerText + "\"]"); objVehicle.Create(objXmlVehicleNode, objNode, cmsVehicle, cmsVehicleGear, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren); _objCharacter.Vehicles.Add(objVehicle); // Grab the default Sensor that comes with the Vehicle. foreach (Gear objSensorGear in objVehicle.Gear) { if (objSensorGear.Category == "Sensors" && objSensorGear.Cost == "0" && objSensorGear.Rating == 0) { objDefaultSensor = objSensorGear; break; } } // Add any Vehicle Mods. if (objXmlVehicle["mods"] != null) { foreach (XmlNode objXmlMod in objXmlVehicle.SelectNodes("mods/mod")) { TreeNode objModNode = new TreeNode(); VehicleMod objMod = new VehicleMod(_objCharacter); int intRating = 0; if (objXmlMod["rating"] != null) intRating = Convert.ToInt32(objXmlMod["rating"].InnerText); XmlNode objXmlModNode = objXmlVehicleDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); objMod.Create(objXmlModNode, objModNode, intRating); objVehicle.Mods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Add any Vehicle Gear. if (objXmlVehicle["gears"] != null) { XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlVehicle.SelectNodes("gears/gear")) { List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objGearNode = new TreeNode(); Gear objGear = new Gear(_objCharacter); int intQty = 1; int intRating = 0; if (objXmlGear["rating"] != null) intRating = Convert.ToInt32(objXmlGear["rating"].InnerText); string strForceValue = ""; if (objXmlGear["name"].Attributes["select"] != null) strForceValue = objXmlGear["name"].Attributes["select"].InnerText; if (objXmlGear["qty"] != null) intQty = Convert.ToInt32(objXmlGear["qty"].InnerText); XmlNode objXmlGearNode = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear["name"].InnerText + "\"]"); objGear.Create(objXmlGearNode, _objCharacter, objGearNode, intRating, objWeapons, objWeaponNodes, strForceValue, false, false, false, blnCreateChildren, false); objGear.Quantity = intQty; objGearNode.Text = objGear.DisplayName; objVehicle.Gear.Add(objGear); // Look for child components. if (objXmlGear["gears"] != null) { foreach (XmlNode objXmlChild in objXmlGear.SelectNodes("gears/gear")) { AddPACKSGear(objXmlGearDocument, objXmlChild, objGearNode, objGear, cmsVehicleGear, blnCreateChildren); } } objGearNode.Expand(); objGearNode.ContextMenuStrip = cmsVehicleGear; objNode.Nodes.Add(objGearNode); objNode.Expand(); // If this is a Sensor, it will replace the Vehicle's base sensor, so remove it. if (objGear.Category == "Sensors" && objGear.Cost == "0" && objGear.Rating == 0) { objVehicle.Gear.Remove(objDefaultSensor); foreach (TreeNode objSensorNode in objNode.Nodes) { if (objSensorNode.Tag.ToString() == objDefaultSensor.InternalId) { objSensorNode.Remove(); break; } } } } } // Add any Vehicle Weapons. if (objXmlVehicle["weapons"] != null) { XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml"); foreach (XmlNode objXmlWeapon in objXmlVehicle.SelectNodes("weapons/weapon")) { TreeNode objWeaponNode = new TreeNode(); Weapon objWeapon = new Weapon(_objCharacter); XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]"); objWeapon.Create(objXmlWeaponNode, _objCharacter, objWeaponNode, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren); objWeapon.VehicleMounted = true; // Find the first Weapon Mount in the Vehicle. foreach (VehicleMod objMod in objVehicle.Mods) { if (objMod.Name.StartsWith("Weapon Mount") || objMod.Name.StartsWith("Heavy Weapon Mount")) { objMod.Weapons.Add(objWeapon); foreach (TreeNode objModNode in objNode.Nodes) { if (objModNode.Tag.ToString() == objMod.InternalId) { objWeaponNode.ContextMenuStrip = cmsVehicleWeapon; objModNode.Nodes.Add(objWeaponNode); objModNode.Expand(); break; } } break; } } // Look for Weapon Accessories. if (objXmlWeapon["accessories"] != null) { foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory")) { XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]"); WeaponAccessory objMod = new WeaponAccessory(_objCharacter); TreeNode objModNode = new TreeNode(); string strMount = ""; int intRating = 0; if (objXmlAccessory["mount"] != null) strMount = objXmlAccessory["mount"].InnerText; objMod.Create(objXmlAccessoryNode, objModNode, strMount,intRating); objModNode.ContextMenuStrip = cmsWeaponAccessory; objMod.Parent = objWeapon; objWeapon.WeaponAccessories.Add(objMod); objWeaponNode.Nodes.Add(objModNode); objWeaponNode.Expand(); } } // Look for Weapon Mods. if (objXmlWeapon["mods"] != null) { foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod")) { XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); WeaponMod objMod = new WeaponMod(_objCharacter); TreeNode objModNode = new TreeNode(); objMod.Create(objXmlModNode, objModNode); objModNode.ContextMenuStrip = cmsVehicleWeaponMod; objMod.Parent = objWeapon; objWeapon.WeaponMods.Add(objMod); objWeaponNode.Nodes.Add(objModNode); objWeaponNode.Expand(); } } } } objNode.ContextMenuStrip = cmsVehicle; treVehicles.Nodes[0].Nodes.Add(objNode); treVehicles.Nodes[0].Expand(); Application.DoEvents(); } } pgbProgress.Visible = false; if (frmPickPACKSKit.AddAgain) AddPACKSKit(); PopulateGearList(); UpdateCharacterInfo(); }
/// <summary> /// Load the CharacterAttribute from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> /// <param name="blnCopy">Whether another node is being copied.</param> public void Load(XmlNode objNode, bool blnCopy = false) { if (blnCopy) { _guiID = Guid.NewGuid(); } else { _guiID = Guid.Parse(objNode["guid"].InnerText); } objNode.TryGetStringFieldQuickly("name", ref _strName); objNode.TryGetStringFieldQuickly("mount", ref _strMount); objNode.TryGetStringFieldQuickly("extramount", ref _strExtraMount); objNode.TryGetStringFieldQuickly("rc", ref _strRC); objNode.TryGetInt32FieldQuickly("rating", ref _intRating); objNode.TryGetInt32FieldQuickly("rcgroup", ref _intRCGroup); objNode.TryGetInt32FieldQuickly("accuracy", ref _intAccuracy); objNode.TryGetInt32FieldQuickly("rating", ref _intRating); objNode.TryGetStringFieldQuickly("conceal", ref _strConceal); objNode.TryGetBoolFieldQuickly("rcdeployable", ref _blnDeployable); objNode.TryGetStringFieldQuickly("avail", ref _strAvail); objNode.TryGetStringFieldQuickly("cost", ref _strCost); objNode.TryGetBoolFieldQuickly("included", ref _blnIncludedInWeapon); objNode.TryGetBoolFieldQuickly("installed", ref _blnInstalled); _nodAllowGear = objNode["allowgear"]; objNode.TryGetStringFieldQuickly("source", ref _strSource); objNode.TryGetStringFieldQuickly("page", ref _strPage); objNode.TryGetStringFieldQuickly("dicepool", ref _strDicePool); objNode.TryGetInt32FieldQuickly("ammoslots", ref _intAmmoSlots); if (objNode.InnerXml.Contains("<gears>")) { XmlNodeList nodChildren = objNode.SelectNodes("gears/gear"); foreach (XmlNode nodChild in nodChildren) { if (nodChild["iscommlink"]?.InnerText == System.Boolean.TrueString || (nodChild["category"].InnerText == "Commlinks" || nodChild["category"].InnerText == "Commlink Accessories" || nodChild["category"].InnerText == "Cyberdecks" || nodChild["category"].InnerText == "Rigger Command Consoles")) { Gear objCommlink = new Commlink(_objCharacter); objCommlink.Load(nodChild, blnCopy); _lstGear.Add(objCommlink); } else { Gear objGear = new Gear(_objCharacter); objGear.Load(nodChild, blnCopy); _lstGear.Add(objGear); } } } objNode.TryGetStringFieldQuickly("notes", ref _strNotes); objNode.TryGetBoolFieldQuickly("discountedcost", ref _blnDiscountCost); if (GlobalOptions.Language != "en-us") { XmlNode objAccessoryNode = MyXmlNode; if (objAccessoryNode != null) { objAccessoryNode.TryGetStringFieldQuickly("translate", ref _strAltName); objAccessoryNode.TryGetStringFieldQuickly("altpage", ref _strAltPage); } } objNode.TryGetStringFieldQuickly("damage", ref _strDamage); objNode.TryGetStringFieldQuickly("damagetype", ref _strDamageType); objNode.TryGetStringFieldQuickly("damagereplace", ref _strDamageReplace); objNode.TryGetStringFieldQuickly("firemode", ref _strFireMode); objNode.TryGetStringFieldQuickly("firemodereplace", ref _strFireModeReplace); objNode.TryGetStringFieldQuickly("ap", ref _strAP); objNode.TryGetStringFieldQuickly("apreplace", ref _strAPReplace); objNode.TryGetInt32FieldQuickly("accessorycostmultiplier", ref _intAccessoryCostMultiplier); objNode.TryGetStringFieldQuickly("addmode", ref _strAddMode); objNode.TryGetInt32FieldQuickly("fullburst", ref _intFullBurst); objNode.TryGetInt32FieldQuickly("suppressive", ref _intSuppressive); objNode.TryGetInt32FieldQuickly("rangebonus", ref _intRangeBonus); objNode.TryGetStringFieldQuickly("extra", ref _strExtra); objNode.TryGetInt32FieldQuickly("ammobonus", ref _intAmmoBonus); }
/// <summary> /// Enable/Disable the Paste Menu and ToolStrip items as appropriate. /// </summary> private void RefreshPasteStatus() { bool blnPasteEnabled = false; bool blnCopyEnabled = false; if (tabCharacterTabs.SelectedTab == tabStreetGear) { // Lifestyle Tab. if (tabStreetGearTabs.SelectedTab == tabLifestyle) { if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Lifestyle) blnPasteEnabled = true; try { foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles) { if (objLifestyle.InternalId == treLifestyles.SelectedNode.Tag.ToString()) { blnCopyEnabled = true; break; } } } catch { } } // Armor Tab. if (tabStreetGearTabs.SelectedTab == tabArmor) { if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Armor) blnPasteEnabled = true; if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem) { // Gear can only be pasted into Armor, not Armor Mods. try { foreach (Armor objArmor in _objCharacter.Armor) { if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString()) { blnPasteEnabled = true; break; } } } catch { } } try { foreach (Armor objArmor in _objCharacter.Armor) { if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString()) { blnCopyEnabled = true; break; } } } catch { } try { Armor objArmor = new Armor(_objCharacter); Gear objGear = _objFunctions.FindArmorGear(treArmor.SelectedNode.Tag.ToString(), _objCharacter.Armor, out objArmor); if (objGear != null) blnCopyEnabled = true; } catch { } } // Weapons Tab. if (tabStreetGearTabs.SelectedTab == tabWeapons) { if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Weapon) blnPasteEnabled = true; if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem) { // Check if the copied Gear can be pasted into the selected Weapon Accessory. Gear objGear = new Gear(_objCharacter); XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear"); if (objXmlNode != null) { switch (objXmlNode["category"].InnerText) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(objXmlNode, true); objGear = objCommlink; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Load(objXmlNode, true); objGear = objNewGear; break; } objGear.Parent = null; // Make sure that a Weapon Accessory is selected and that it allows Gear of the item's Category. WeaponAccessory objAccessory = new WeaponAccessory(_objCharacter); try { foreach (Weapon objCharacterWeapon in _objCharacter.Weapons) { foreach (WeaponAccessory objWeaponAccessory in objCharacterWeapon.WeaponAccessories) { if (objWeaponAccessory.InternalId == treWeapons.SelectedNode.Tag.ToString()) { objAccessory = objWeaponAccessory; break; } } } if (objAccessory.AllowGear != null) { foreach (XmlNode objAllowed in objAccessory.AllowGear.SelectNodes("gearcategory")) { if (objAllowed.InnerText == objGear.Category) { blnPasteEnabled = true; break; } } } } catch { } } } try { foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == treWeapons.SelectedNode.Tag.ToString()) { blnCopyEnabled = true; break; } } } catch { } try { WeaponAccessory objAccessory = new WeaponAccessory(_objCharacter); Gear objGear = _objFunctions.FindWeaponGear(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons, out objAccessory); if (objGear != null) blnCopyEnabled = true; } catch { } } // Gear Tab. if (tabStreetGearTabs.SelectedTab == tabGear) { if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem) blnPasteEnabled = true; try { Gear objGear = _objFunctions.FindGear(treGear.SelectedNode.Tag.ToString(), _objCharacter.Gear); if (objGear != null) blnCopyEnabled = true; } catch { } } } // Vehicles Tab. if (tabCharacterTabs.SelectedTab == tabVehicles) { if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Vehicle) blnPasteEnabled = true; if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem) { // Gear can only be pasted into Vehicles and Vehicle Gear. try { foreach (Vehicle objVehicle in _objCharacter.Vehicles) { if (objVehicle.InternalId == treVehicles.SelectedNode.Tag.ToString()) { blnPasteEnabled = true; break; } } } catch { } try { Vehicle objVehicle = new Vehicle(_objCharacter); Gear objGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objVehicle); if (objGear != null) blnPasteEnabled = true; } catch { } } if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Weapon) { // Weapons can only be pasted into Vehicle Mods that allow them (Weapon Mounts and Mechanical Arms). try { VehicleMod objMod = new VehicleMod(_objCharacter); foreach (Vehicle objVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objVehicleMod in objVehicle.Mods) { if (objVehicleMod.InternalId == treVehicles.SelectedNode.Tag.ToString()) { if (objVehicleMod.Name.StartsWith("Weapon Mount") || objVehicleMod.Name.StartsWith("Heavy Weapon Mount") || objVehicleMod.Name.StartsWith("Mechanical Arm")) { blnPasteEnabled = true; break; } } } } } catch { } } try { foreach (Vehicle objVehicle in _objCharacter.Vehicles) { if (objVehicle.InternalId == treVehicles.SelectedNode.Tag.ToString()) { blnCopyEnabled = true; break; } } } catch { } try { Vehicle objVehicle = new Vehicle(_objCharacter); Gear objGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objVehicle); if (objGear != null) blnCopyEnabled = true; } catch { } try { foreach (Vehicle objVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objMod in objVehicle.Mods) { foreach (Weapon objWeapon in objMod.Weapons) { if (objWeapon.InternalId == treVehicles.SelectedNode.Tag.ToString()) { blnCopyEnabled = true; break; } } } } } catch { } } mnuEditPaste.Enabled = blnPasteEnabled; tsbPaste.Enabled = blnPasteEnabled; mnuEditCopy.Enabled = blnCopyEnabled; tsbCopy.Enabled = blnCopyEnabled; }
/// Create a Weapon Accessory from an XmlNode and return the TreeNodes for it. /// <param name="objXmlAccessory">XmlNode to create the object from.</param> /// <param name="objNode">TreeNode to populate a TreeView.</param> /// <param name="strMount">Mount slot that the Weapon Accessory will consume.</param> /// <param name="intRating">Rating of the Weapon Accessory.</param> public void Create(XmlNode objXmlAccessory, TreeNode objNode, Tuple <string, string> strMount, int intRating, ContextMenuStrip cmsAccessoryGear, bool blnSkipCost = false, bool blnCreateChildren = true) { objXmlAccessory.TryGetStringFieldQuickly("name", ref _strName); _strMount = strMount.Item1; _strExtraMount = strMount.Item2; _intRating = intRating; objXmlAccessory.TryGetStringFieldQuickly("avail", ref _strAvail); // Check for a Variable Cost. if (blnSkipCost) { _strCost = "0"; } else if (objXmlAccessory["cost"] != null) { _strCost = objXmlAccessory["cost"].InnerText; if (_strCost.StartsWith("Variable")) { decimal decMin = 0; decimal decMax = decimal.MaxValue; string strCost = _strCost.TrimStart("Variable", true).Trim("()".ToCharArray()); if (strCost.Contains('-')) { string[] strValues = strCost.Split('-'); decMin = Convert.ToDecimal(strValues[0], GlobalOptions.InvariantCultureInfo); decMax = Convert.ToDecimal(strValues[1], GlobalOptions.InvariantCultureInfo); } else { decMin = Convert.ToDecimal(strCost.FastEscape('+'), GlobalOptions.InvariantCultureInfo); } if (decMin != 0 || decMax != decimal.MaxValue) { frmSelectNumber frmPickNumber = new frmSelectNumber(); if (decMax > 1000000) { decMax = 1000000; } frmPickNumber.Minimum = decMin; frmPickNumber.Maximum = decMax; frmPickNumber.Description = LanguageManager.GetString("String_SelectVariableCost").Replace("{0}", DisplayNameShort); frmPickNumber.AllowCancel = false; frmPickNumber.ShowDialog(); _strCost = frmPickNumber.SelectedValue.ToString(); } } } objXmlAccessory.TryGetStringFieldQuickly("source", ref _strSource); objXmlAccessory.TryGetStringFieldQuickly("page", ref _strPage); _nodAllowGear = objXmlAccessory["allowgear"]; objXmlAccessory.TryGetStringFieldQuickly("rc", ref _strRC); objXmlAccessory.TryGetBoolFieldQuickly("rcdeployable", ref _blnDeployable); objXmlAccessory.TryGetInt32FieldQuickly("rcgroup", ref _intRCGroup); objXmlAccessory.TryGetStringFieldQuickly("conceal", ref _strConceal); objXmlAccessory.TryGetInt32FieldQuickly("ammoslots", ref _intAmmoSlots); objXmlAccessory.TryGetStringFieldQuickly("ammoreplace", ref _strAmmoReplace); objXmlAccessory.TryGetInt32FieldQuickly("accuracy", ref _intAccuracy); objXmlAccessory.TryGetStringFieldQuickly("dicepool", ref _strDicePool); objXmlAccessory.TryGetStringFieldQuickly("damagetype", ref _strDamageType); objXmlAccessory.TryGetStringFieldQuickly("damage", ref _strDamage); objXmlAccessory.TryGetStringFieldQuickly("damagereplace", ref _strDamageReplace); objXmlAccessory.TryGetStringFieldQuickly("firemode", ref _strFireMode); objXmlAccessory.TryGetStringFieldQuickly("firemodereplace", ref _strFireModeReplace); objXmlAccessory.TryGetStringFieldQuickly("ap", ref _strAP); objXmlAccessory.TryGetStringFieldQuickly("apreplace", ref _strAPReplace); objXmlAccessory.TryGetStringFieldQuickly("addmode", ref _strAddMode); objXmlAccessory.TryGetInt32FieldQuickly("fullburst", ref _intFullBurst); objXmlAccessory.TryGetInt32FieldQuickly("suppressive", ref _intSuppressive); objXmlAccessory.TryGetInt32FieldQuickly("rangebonus", ref _intRangeBonus); objXmlAccessory.TryGetStringFieldQuickly("extra", ref _strExtra); objXmlAccessory.TryGetInt32FieldQuickly("ammobonus", ref _intAmmoBonus); objXmlAccessory.TryGetInt32FieldQuickly("accessorycostmultiplier", ref _intAccessoryCostMultiplier); // Add any Gear that comes with the Weapon Accessory. if (objXmlAccessory["gears"] != null && blnCreateChildren) { XmlDocument objXmlGearDocument = XmlManager.Load("gear.xml"); foreach (XmlNode objXmlAccessoryGear in objXmlAccessory.SelectNodes("gears/usegear")) { int intGearRating = 0; decimal decGearQty = 1; string strChildForceSource = string.Empty; string strChildForcePage = string.Empty; string strChildForceValue = string.Empty; bool blnStartCollapsed = objXmlAccessoryGear["name"].Attributes?["startcollapsed"]?.InnerText == "yes"; bool blnChildCreateChildren = objXmlAccessoryGear["name"].Attributes?["createchildren"]?.InnerText != "no"; bool blnAddChildImprovements = !blnSkipCost; if (objXmlAccessoryGear["name"].Attributes?["addimprovements"]?.InnerText == "no") { blnAddChildImprovements = false; } if (objXmlAccessoryGear["rating"] != null) { intGearRating = Convert.ToInt32(objXmlAccessoryGear["rating"].InnerText); } if (objXmlAccessoryGear["name"].Attributes?["qty"] != null) { decGearQty = Convert.ToDecimal(objXmlAccessoryGear["name"].Attributes["qty"].InnerText, GlobalOptions.InvariantCultureInfo); } if (objXmlAccessoryGear["name"].Attributes?["select"] != null) { strChildForceValue = objXmlAccessoryGear["name"].Attributes["select"].InnerText; } if (objXmlAccessoryGear["source"] != null) { strChildForceSource = objXmlAccessoryGear["source"].InnerText; } if (objXmlAccessoryGear["page"] != null) { strChildForcePage = objXmlAccessoryGear["page"].InnerText; } XmlNode objXmlGear = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlAccessoryGear["name"].InnerText + "\" and category = \"" + objXmlAccessoryGear["category"].InnerText + "\"]"); Gear objGear = new Gear(_objCharacter); TreeNode objGearNode = new TreeNode(); List <Weapon> lstWeapons = new List <Weapon>(); List <TreeNode> lstWeaponNodes = new List <TreeNode>(); if (!string.IsNullOrEmpty(objXmlGear["devicerating"]?.InnerText)) { Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Create(objXmlGear, objGearNode, intGearRating, lstWeapons, lstWeaponNodes, strChildForceValue, false, false, blnAddChildImprovements, blnChildCreateChildren); objGear = objCommlink; } else { objGear.Create(objXmlGear, objGearNode, intGearRating, lstWeapons, lstWeaponNodes, strChildForceValue, false, false, blnAddChildImprovements, blnChildCreateChildren); } objGear.Quantity = decGearQty; objGear.Cost = "0"; objGear.MinRating = intGearRating; objGear.MaxRating = intGearRating; objGear.IncludedInParent = true; if (!string.IsNullOrEmpty(strChildForceSource)) { objGear.Source = strChildForceSource; } if (!string.IsNullOrEmpty(strChildForcePage)) { objGear.Page = strChildForcePage; } _lstGear.Add(objGear); // Change the Capacity of the child if necessary. if (objXmlAccessoryGear["capacity"] != null) { objGear.Capacity = "[" + objXmlAccessoryGear["capacity"].InnerText + "]"; } objGearNode.ContextMenuStrip = cmsAccessoryGear; objGearNode.ForeColor = SystemColors.GrayText; objNode.Nodes.Add(objGearNode); if (!blnStartCollapsed) { objNode.Expand(); } } } if (GlobalOptions.Language != "en-us") { XmlNode objAccessoryNode = MyXmlNode; if (objAccessoryNode != null) { _strAltName = objAccessoryNode["translate"]?.InnerText ?? string.Empty; _strAltPage = objAccessoryNode["altpage"]?.InnerText ?? string.Empty; } } objNode.Text = DisplayName; objNode.Tag = _guiID.ToString(); }
private void mnuEditPaste_Click(object sender, EventArgs e) { if (tabCharacterTabs.SelectedTab == tabStreetGear) { // Lifestyle Tab. if (tabStreetGearTabs.SelectedTab == tabLifestyle) { // Paste Lifestyle. Lifestyle objLifestyle = new Lifestyle(_objCharacter); XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/lifestyle"); if (objXmlNode != null) { objLifestyle.Load(objXmlNode, true); // Reset the number of months back to 1 since 0 isn't valid in Create Mode. objLifestyle.Months = 1; _objCharacter.Lifestyles.Add(objLifestyle); TreeNode objLifestyleNode = new TreeNode(); objLifestyleNode.Text = objLifestyle.DisplayName; objLifestyleNode.Tag = objLifestyle.InternalId; if (objLifestyle.StyleType.ToString() != "Standard") objLifestyleNode.ContextMenuStrip = cmsAdvancedLifestyle; else objLifestyleNode.ContextMenuStrip = cmsLifestyleNotes; if (objLifestyle.Notes != string.Empty) objLifestyleNode.ForeColor = Color.SaddleBrown; objLifestyleNode.ToolTipText = CommonFunctions.WordWrap(objLifestyle.Notes, 100); treLifestyles.Nodes[0].Nodes.Add(objLifestyleNode); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } } // Armor Tab. if (tabStreetGearTabs.SelectedTab == tabArmor) { // Paste Armor. Armor objArmor = new Armor(_objCharacter); XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/armor"); if (objXmlNode != null) { objArmor.Load(objXmlNode, true); _objCharacter.Armor.Add(objArmor); _objFunctions.CreateArmorTreeNode(objArmor, treArmor, cmsArmor, cmsArmorMod, cmsArmorGear); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } // Paste Gear. Gear objGear = new Gear(_objCharacter); objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear"); if (objXmlNode != null) { switch (objXmlNode["category"].InnerText) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(objXmlNode, true); objGear = objCommlink; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Load(objXmlNode, true); objGear = objNewGear; break; } foreach (Armor objCharacterArmor in _objCharacter.Armor) { if (objCharacterArmor.InternalId == treArmor.SelectedNode.Tag.ToString()) { objCharacterArmor.Gear.Add(objGear); TreeNode objNode = new TreeNode(); objNode.Text = objGear.DisplayName; objNode.Tag = objGear.InternalId; objNode.ContextMenuStrip = cmsArmorGear; _objFunctions.BuildGearTree(objGear, objNode, cmsArmorGear); treArmor.SelectedNode.Nodes.Add(objNode); treArmor.SelectedNode.Expand(); } } // Add any Weapons that come with the Gear. objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon"); if (objXmlNode != null) { Weapon objWeapon = new Weapon(_objCharacter); objWeapon.Load(objXmlNode, true); _objCharacter.Weapons.Add(objWeapon); objGear.WeaponID = objWeapon.InternalId; _objFunctions.CreateWeaponTreeNode(objWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear); } UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } } // Weapons Tab. if (tabStreetGearTabs.SelectedTab == tabWeapons) { // Paste Gear into a Weapon Accessory. Gear objGear = new Gear(_objCharacter); XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear"); if (objXmlNode != null) { switch (objXmlNode["category"].InnerText) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(objXmlNode, true); objGear = objCommlink; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Load(objXmlNode, true); objGear = objNewGear; break; } objGear.Parent = null; // Make sure that a Weapon Accessory is selected and that it allows Gear of the item's Category. WeaponAccessory objAccessory = _objFunctions.FindWeaponAccessory(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons); bool blnAllowPaste = false; if (objAccessory.AllowGear != null) { foreach (XmlNode objAllowed in objAccessory.AllowGear.SelectNodes("gearcategory")) { if (objAllowed.InnerText == objGear.Category) { blnAllowPaste = true; break; } } } if (blnAllowPaste) { objAccessory.Gear.Add(objGear); TreeNode objNode = new TreeNode(); objNode.Text = objGear.DisplayName; objNode.Tag = objGear.InternalId; objNode.ContextMenuStrip = cmsWeaponAccessoryGear; _objFunctions.BuildGearTree(objGear, objNode, cmsWeaponAccessoryGear); treWeapons.SelectedNode.Nodes.Add(objNode); treWeapons.SelectedNode.Expand(); // Add any Weapons that come with the Gear. objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon"); if (objXmlNode != null) { Weapon objGearWeapon = new Weapon(_objCharacter); objGearWeapon.Load(objXmlNode, true); _objCharacter.Weapons.Add(objGearWeapon); objGear.WeaponID = objGearWeapon.InternalId; _objFunctions.CreateWeaponTreeNode(objGearWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear); } UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } } // Paste Weapon. Weapon objWeapon = new Weapon(_objCharacter); objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon"); if (objXmlNode != null) { objWeapon.Load(objXmlNode, true); objWeapon.VehicleMounted = false; _objCharacter.Weapons.Add(objWeapon); _objFunctions.CreateWeaponTreeNode(objWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } } // Gear Tab. if (tabStreetGearTabs.SelectedTab == tabGear) { // Paste Gear. Gear objGear = new Gear(_objCharacter); XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear"); if (objXmlNode != null) { switch (objXmlNode["category"].InnerText) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(objXmlNode, true); _objCharacter.Gear.Add(objCommlink); objGear = objCommlink; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Load(objXmlNode, true); _objCharacter.Gear.Add(objNewGear); objGear = objNewGear; break; } objGear.Parent = null; TreeNode objNode = new TreeNode(); objNode.Text = objGear.DisplayName; objNode.Tag = objGear.InternalId; if (objGear.Notes != string.Empty) objNode.ForeColor = Color.SaddleBrown; objNode.ToolTipText = CommonFunctions.WordWrap(objGear.Notes, 100); _objFunctions.BuildGearTree(objGear, objNode, cmsGear); objNode.ContextMenuStrip = cmsGear; TreeNode objParent = new TreeNode(); if (objGear.Location == "") objParent = treGear.Nodes[0]; else { foreach (TreeNode objFind in treGear.Nodes) { if (objFind.Text == objGear.Location) { objParent = objFind; break; } } } objParent.Nodes.Add(objNode); objParent.Expand(); // Add any Weapons that come with the Gear. objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon"); if (objXmlNode != null) { Weapon objWeapon = new Weapon(_objCharacter); objWeapon.Load(objXmlNode, true); _objCharacter.Weapons.Add(objWeapon); objGear.WeaponID = objWeapon.InternalId; _objFunctions.CreateWeaponTreeNode(objWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear); } UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } } } // Vehicles Tab. if (tabCharacterTabs.SelectedTab == tabVehicles) { // Paste Vehicle. Vehicle objVehicle = new Vehicle(_objCharacter); XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/vehicle"); if (objXmlNode != null) { objVehicle.Load(objXmlNode, true); _objCharacter.Vehicles.Add(objVehicle); _objFunctions.CreateVehicleTreeNode(objVehicle, treVehicles, cmsVehicle, cmsVehicleLocation, cmsVehicleWeapon, cmsVehicleWeaponMod, cmsVehicleWeaponAccessory, cmsVehicleWeaponAccessoryGear, cmsVehicleGear); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } // Paste Gear. Gear objGear = new Gear(_objCharacter); objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear"); if (objXmlNode != null) { switch (objXmlNode["category"].InnerText) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(objXmlNode, true); objGear = objCommlink; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Load(objXmlNode, true); objGear = objNewGear; break; } // Paste the Gear into a Vehicle. foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles) { if (objCharacterVehicle.InternalId == treVehicles.SelectedNode.Tag.ToString()) { objCharacterVehicle.Gear.Add(objGear); TreeNode objNode = new TreeNode(); objNode.Text = objGear.DisplayName; objNode.Tag = objGear.InternalId; objNode.ContextMenuStrip = cmsVehicleGear; objVehicle = objCharacterVehicle; _objFunctions.BuildGearTree(objGear, objNode, cmsVehicleGear); treVehicles.SelectedNode.Nodes.Add(objNode); treVehicles.SelectedNode.Expand(); } } // Paste the Gear into a Vehicle's Gear. Vehicle objTempVehicle = objVehicle; Gear objVehicleGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objVehicle); if (objVehicle == null) objVehicle = objTempVehicle; if (objVehicleGear != null) { objVehicleGear.Children.Add(objGear); objGear.Parent = objVehicleGear; TreeNode objNode = new TreeNode(); objNode.Text = objGear.DisplayName; objNode.Tag = objGear.InternalId; objNode.ContextMenuStrip = cmsVehicleGear; _objFunctions.BuildGearTree(objGear, objNode, cmsVehicleGear); treVehicles.SelectedNode.Nodes.Add(objNode); treVehicles.SelectedNode.Expand(); } UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } // Paste Weapon. Weapon objWeapon = new Weapon(_objCharacter); objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon"); if (objXmlNode != null) { objWeapon.Load(objXmlNode, true); objWeapon.VehicleMounted = true; try { // Weapons can only be added to Vehicle Mods that support them (Weapon Mounts and Mechanical Arms). VehicleMod objMod = new VehicleMod(_objCharacter); foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objVehicleMod in objCharacterVehicle.Mods) { if (objVehicleMod.InternalId == treVehicles.SelectedNode.Tag.ToString()) { if (objVehicleMod.Name.StartsWith("Weapon Mount") || objVehicleMod.Name.StartsWith("Heavy Weapon Mount") || objVehicleMod.Name.StartsWith("Mechanical Arm")) { objVehicleMod.Weapons.Add(objWeapon); _objFunctions.CreateWeaponTreeNode(objWeapon, treVehicles.SelectedNode, cmsVehicleWeapon, cmsVehicleWeaponMod, cmsVehicleWeaponAccessory, null); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } } } } } catch { } } } }
/// <summary> /// Update the Gear's information based on the Gear selected and current Rating. /// </summary> private void UpdateGearInfo() { if (lstGear.Text != "") { // Retireve the information for the selected piece of Cyberware. XmlNode objXmlGear; int intItemCost = 0; string strCategory = ""; objXmlGear = _objXmlDocument.SelectSingleNode("/chummer/gears/gear[id = \"" + lstGear.SelectedValue + "\"]"); strCategory = cboCategory.SelectedValue.ToString(); TreeNode objTreeNode = new TreeNode(); List <Weapon> lstWeapons = new List <Weapon>(); List <TreeNode> lstTreeNodes = new List <TreeNode>(); Gear objGear = new Gear(_objCharacter); Commlink objCommlink = new Commlink(_objCharacter); OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter); if (objXmlGear["category"].InnerText == "Commlink" || objXmlGear["category"].InnerText == "Commlink Upgrade") { objCommlink.Create(objXmlGear, _objCharacter, objTreeNode, Convert.ToInt32(nudRating.Value), false, true); objGear = (Gear)objCommlink; } else if (objXmlGear["category"].InnerText == "Operating System" || objXmlGear["category"].InnerText == "Operating System Upgrade") { objOperatingSystem.Create(objXmlGear, _objCharacter, objTreeNode, Convert.ToInt32(nudRating.Value), false, true); objGear = (Gear)objCommlink; } else { objGear.Create(objXmlGear, _objCharacter, objTreeNode, Convert.ToInt32(nudRating.Value), lstWeapons, lstTreeNodes, "", chkHacked.Checked, false, false, true, chkAerodynamic.Checked); } if (_objCharacter.Metatype == "A.I." || _objCharacter.MetatypeCategory == "Technocritters" || _objCharacter.MetatypeCategory == "Protosapients") { if ((strCategory == "Matrix Programs" || strCategory == "Skillsofts" || strCategory == "Autosofts" || strCategory == "Autosofts, Agent" || strCategory == "Autosofts, Drone") && _objCharacter.Options.BookEnabled("UN") && !lstGear.SelectedValue.ToString().StartsWith("Suite:")) { chkInherentProgram.Visible = true; } else { chkInherentProgram.Visible = false; } chkInherentProgram.Enabled = !chkHacked.Checked; if (!chkInherentProgram.Enabled) { chkInherentProgram.Checked = false; } } else { chkInherentProgram.Visible = false; } if (objGear.GetType() == typeof(Commlink)) { lblGearResponse.Text = objCommlink.TotalResponse.ToString(); lblGearSignal.Text = objCommlink.TotalSignal.ToString(); lblGearSystem.Text = ""; lblGearFirewall.Text = ""; } else if (objGear.GetType() == typeof(OperatingSystem)) { lblGearResponse.Text = ""; lblGearSignal.Text = ""; lblGearSystem.Text = objOperatingSystem.System.ToString(); lblGearFirewall.Text = objOperatingSystem.Firewall.ToString(); } else { lblGearResponse.Text = ""; lblGearSignal.Text = ""; lblGearSystem.Text = ""; lblGearFirewall.Text = ""; } if (objXmlGear["category"].InnerText.EndsWith("Software") || objXmlGear["category"].InnerText.EndsWith("Programs") || objXmlGear["category"].InnerText == "Program Options" || objXmlGear["category"].InnerText.StartsWith("Autosofts") || objXmlGear["category"].InnerText.StartsWith("Skillsoft") || objXmlGear["category"].InnerText == "Program Packages" || objXmlGear["category"].InnerText == "Software Suites") { chkHacked.Visible = true; } else { chkHacked.Visible = false; } string strBook = _objCharacter.Options.LanguageBookShort(objGear.Source); string strPage = objGear.Page; lblSource.Text = strBook + " " + strPage; // Avail. lblAvail.Text = objGear.TotalAvail(); double dblMultiplier = Convert.ToDouble(nudGearQty.Value / nudGearQty.Increment, GlobalOptions.Instance.CultureInfo); if (chkDoItYourself.Checked) { dblMultiplier *= 0.5; } // Cost. if (objGear.Cost.StartsWith("Variable")) { int intMin = 0; int intMax = 0; string strCost = objGear.Cost.Replace("Variable(", string.Empty).Replace(")", string.Empty); if (strCost.Contains("-")) { string[] strValues = strCost.Split('-'); intMin = Convert.ToInt32(strValues[0]); intMax = Convert.ToInt32(strValues[1]); } else { intMin = Convert.ToInt32(strCost.Replace("+", string.Empty)); } if (intMax == 0) { intMax = 1000000; lblCost.Text = String.Format("{0:###,###,##0¥+}", intMin); } else { lblCost.Text = String.Format("{0:###,###,##0}", intMin) + "-" + String.Format("{0:###,###,##0¥}", intMax); } intItemCost = intMin; } else { double dblCost = Convert.ToDouble(objGear.TotalCost, GlobalOptions.Instance.CultureInfo); dblCost *= dblMultiplier; dblCost *= 1 + (Convert.ToDouble(nudMarkup.Value, GlobalOptions.Instance.CultureInfo) / 100.0); if (chkHacked.Checked) { dblCost *= 0.1; } intItemCost = Convert.ToInt32(dblCost); lblCost.Text = String.Format("{0:###,###,##0¥}", intItemCost); } if (chkFreeItem.Checked) { lblCost.Text = String.Format("{0:###,###,##0¥}", 0); intItemCost = 0; } // Update the Avail Test Label. lblTest.Text = _objCharacter.AvailTest(intItemCost * _intCostMultiplier, lblAvail.Text); // Capacity. lblCapacity.Text = objGear.CalculatedCapacity; // Rating. if (Convert.ToInt32(objXmlGear["rating"].InnerText) > 0) { nudRating.Maximum = Convert.ToInt32(objXmlGear["rating"].InnerText); try { nudRating.Minimum = Convert.ToInt32(objXmlGear["minrating"].InnerText); } catch { nudRating.Minimum = 1; } if (nudRating.Minimum == nudRating.Maximum) { nudRating.Enabled = false; } else { nudRating.Enabled = true; } } else { nudRating.Minimum = 0; nudRating.Maximum = 0; nudRating.Enabled = false; } tipTooltip.SetToolTip(lblSource, _objCharacter.Options.LanguageBookLong(objGear.Source) + " " + LanguageManager.Instance.GetString("String_Page") + " " + strPage); } }
private void cmdCreateStackedFocus_Click(object sender, EventArgs e) { int intFree = 0; List<Gear> lstGear = new List<Gear>(); List<Gear> lstStack = new List<Gear>(); // Run through all of the Foci the character has and count the un-Bonded ones. foreach (Gear objGear in _objCharacter.Gear) { if (objGear.Category == "Foci" || objGear.Category == "Metamagic Foci") { if (!objGear.Bonded) { intFree++; lstGear.Add(objGear); } } } // If the character does not have at least 2 un-Bonded Foci, display an error and leave. if (intFree < 2) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotStackFoci"), LanguageManager.Instance.GetString("MessageTitle_CannotStackFoci"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } frmSelectItem frmPickItem = new frmSelectItem(); // Let the character select the Foci they'd like to stack, stopping when they either click Cancel or there are no more items left in the list. do { frmPickItem.Gear = lstGear; frmPickItem.AllowAutoSelect = false; frmPickItem.Description = LanguageManager.Instance.GetString("String_SelectItemFocus"); frmPickItem.ShowDialog(this); if (frmPickItem.DialogResult == DialogResult.OK) { // Move the item from the Gear list to the Stack list. foreach (Gear objGear in lstGear) { if (objGear.InternalId == frmPickItem.SelectedItem) { objGear.Bonded = true; lstStack.Add(objGear); lstGear.Remove(objGear); break; } } } } while (lstGear.Count > 0 && frmPickItem.DialogResult != DialogResult.Cancel); // Make sure at least 2 Foci were selected. if (lstStack.Count < 2) { MessageBox.Show(LanguageManager.Instance.GetString("Message_StackedFocusMinimum"), LanguageManager.Instance.GetString("MessageTitle_CannotStackFoci"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } // Make sure the combined Force of the Foci do not exceed 6. if (!_objOptions.AllowHigherStackedFoci) { int intCombined = 0; foreach (Gear objGear in lstStack) intCombined += objGear.Rating; if (intCombined > 6) { foreach (Gear objGear in lstStack) objGear.Bonded = false; MessageBox.Show(LanguageManager.Instance.GetString("Message_StackedFocusForce"), LanguageManager.Instance.GetString("MessageTitle_CannotStackFoci"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } // Create the Stacked Focus. StackedFocus objStack = new StackedFocus(_objCharacter); objStack.Gear = lstStack; _objCharacter.StackedFoci.Add(objStack); // Remove the Gear from the character and replace it with a Stacked Focus item. int intCost = 0; foreach (Gear objGear in lstStack) { intCost += objGear.TotalCost; _objCharacter.Gear.Remove(objGear); // Remove the TreeNode from Gear. foreach (TreeNode nodRoot in treGear.Nodes) { foreach (TreeNode nodItem in nodRoot.Nodes) { if (nodItem.Tag.ToString() == objGear.InternalId) { nodRoot.Nodes.Remove(nodItem); break; } } } } Gear objStackItem = new Gear(_objCharacter); objStackItem.Category = "Stacked Focus"; objStackItem.Name = "Stacked Focus: " + objStack.Name; objStackItem.MinRating = 0; objStackItem.MaxRating = 0; objStackItem.Source = "SM"; objStackItem.Page = "84"; objStackItem.Cost = intCost.ToString(); objStackItem.Avail = "0"; TreeNode nodStackNode = new TreeNode(); nodStackNode.Text = objStackItem.DisplayNameShort; nodStackNode.Tag = objStackItem.InternalId; treGear.Nodes[0].Nodes.Add(nodStackNode); _objCharacter.Gear.Add(objStackItem); objStack.GearId = objStackItem.InternalId; _blnIsDirty = true; _objController.PopulateFocusList(treFoci); UpdateCharacterInfo(); UpdateWindowTitle(); }
public async Task <bool> SetMaterial(XivMtrl material, IItemModel item, MaterialEditorMode mode) { if (material == null) { return(false); } _mode = mode; _material = material; _item = item; var gameDirectory = new DirectoryInfo(Properties.Settings.Default.FFXIV_Directory); _mtrl = new Mtrl(gameDirectory, item.DataFile, GetLanguage()); _index = new Index(gameDirectory); _modding = new Modding(gameDirectory); _gear = new Gear(gameDirectory, GetLanguage()); // Drop the multi functions down to singles if they only have one Material to edit anyways. if (_mode == MaterialEditorMode.EditMulti || _mode == MaterialEditorMode.NewMulti) { // This isn't an actual perfect check for if there's only one Variant, but doing so // would be a bit expensive here, and passing it through EditMulti isn't harmful anyways. var sameModelItems = await _gear.GetSameModelList(_item); if (sameModelItems.Count == 1) { if (_mode == MaterialEditorMode.EditMulti) { _mode = MaterialEditorMode.EditSingle; } else { _mode = MaterialEditorMode.NewSingle; } } } /* * // Debug code for finding unknown Shader Parameters. * var unknowns = new List<ShaderParameterStruct>(); * foreach(var sp in material.ShaderParameterList) * { * if (!Enum.IsDefined(typeof(MtrlShaderParameterId), sp.ParameterID)) * { * unknowns.Add(sp); * } * } * if(unknowns.Count > 0) * { * // Debug line * var json = JsonConvert.SerializeObject(unknowns.ToArray()); * } */ // Update to new material name switch (_mode) { case MaterialEditorMode.EditSingle: _view.MaterialPathLabel.Text = _material.MTRLPath; break; case MaterialEditorMode.EditMulti: _view.MaterialPathLabel.Text = "Editing Multiple Materials: Material " + _material.GetMaterialIdentifier(); break; case MaterialEditorMode.NewSingle: _view.MaterialPathLabel.Text = "New Material"; break; case MaterialEditorMode.NewMulti: _view.MaterialPathLabel.Text = "New Materials"; break; } var shader = _material.GetShaderInfo(); var normal = _material.GetMapInfo(XivTexType.Normal); var diffuse = _material.GetMapInfo(XivTexType.Diffuse); var specular = _material.GetMapInfo(XivTexType.Specular); var multi = _material.GetMapInfo(XivTexType.Multi); var reflection = _material.GetMapInfo(XivTexType.Reflection); // Show Paths _view.NormalTextBox.Text = normal == null ? "" : normal.path; _view.SpecularTextBox.Text = specular == null ? "" : specular.path; _view.SpecularTextBox.Text = multi == null ? _view.SpecularTextBox.Text : multi.path; _view.DiffuseTextBox.Text = diffuse == null ? "" : diffuse.path; _view.DiffuseTextBox.Text = reflection == null ? _view.DiffuseTextBox.Text : reflection.path; // Add Other option if needed. if (shader.Shader == MtrlShader.Other) { _view.ShaderSource.Add(new KeyValuePair <MtrlShader, string>(MtrlShader.Other, "Other")); } // Show Settings _view.TransparencyComboBox.SelectedValue = shader.TransparencyEnabled; _view.BackfacesComboBox.SelectedValue = shader.RenderBackfaces; _view.ColorsetComboBox.SelectedValue = shader.HasColorset; _view.ShaderComboBox.SelectedValue = shader.Shader; _view.PresetComboBox.SelectedValue = shader.Preset; if (_mode == MaterialEditorMode.NewMulti) { // Bump up the material identifier letter. _newMaterialIdentifier = await GetNewMaterialIdentifier(); _view.MaterialPathLabel.Text = "New Materials: Material " + _newMaterialIdentifier; } else if (_mode == MaterialEditorMode.NewSingle) { _newMaterialIdentifier = await GetNewMaterialIdentifier(); _view.MaterialPathLabel.Text = "New Material: Material " + _newMaterialIdentifier; } // Get the mod entry. if (_mode == MaterialEditorMode.EditSingle || _mode == MaterialEditorMode.EditMulti) { var mod = await _modding.TryGetModEntry(_material.MTRLPath); if (mod != null && mod.enabled) { _view.DisableButton.IsEnabled = true; _view.DisableButton.Visibility = System.Windows.Visibility.Visible; } } return(true); }
private void tsVehicleSensorAddAsPlugin_Click(object sender, EventArgs e) { // Make sure a parent items is selected, then open the Select Gear window. try { if (treVehicles.SelectedNode.Level < 2) { MessageBox.Show(LanguageManager.Instance.GetString("Message_ModifyVehicleGear"), LanguageManager.Instance.GetString("MessageTitle_ModifyVehicleGear"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } catch { MessageBox.Show(LanguageManager.Instance.GetString("Message_ModifyVehicleGear"), LanguageManager.Instance.GetString("MessageTitle_ModifyVehicleGear"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } // Locate the Vehicle Sensor Gear. bool blnFound = false; Vehicle objVehicle = new Vehicle(_objCharacter); Gear objSensor = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objVehicle); if (objSensor != null) blnFound = true; // Make sure the Gear was found. if (!blnFound) { MessageBox.Show(LanguageManager.Instance.GetString("Message_ModifyVehicleGear"), LanguageManager.Instance.GetString("MessageTitle_ModifyVehicleGear"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objSensor.Name + "\" and category = \"" + objSensor.Category + "\"]"); frmSelectGear frmPickGear = new frmSelectGear(_objCharacter); //frmPickGear.ShowNegativeCapacityOnly = true; if (objXmlGear != null) { if (objXmlGear.InnerXml.Contains("<addoncategory>")) { string strCategories = ""; foreach (XmlNode objXmlCategory in objXmlGear.SelectNodes("addoncategory")) strCategories += objXmlCategory.InnerText + ","; // Remove the trailing comma. strCategories = strCategories.Substring(0, strCategories.Length - 1); frmPickGear.AddCategory(strCategories); } } if (frmPickGear.AllowedCategories != "") frmPickGear.AllowedCategories += objSensor.Category + ","; frmPickGear.ShowDialog(this); if (frmPickGear.DialogResult == DialogResult.Cancel) return; // Open the Gear XML file and locate the selected piece. objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]"); // Create the new piece of Gear. List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Gear objGear = new Gear(_objCharacter); switch (frmPickGear.SelectedCategory) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, false); objCommlink.Quantity = frmPickGear.SelectedQty; objNode.Text = objCommlink.DisplayName; objGear = objCommlink; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, false, true, frmPickGear.Aerodynamic); objNewGear.Quantity = frmPickGear.SelectedQty; objNode.Text = objNewGear.DisplayName; objGear = objNewGear; break; } if (objGear.InternalId == Guid.Empty.ToString()) return; // Reduce the cost for Do It Yourself components. if (frmPickGear.DoItYourself) objGear.Cost = (Convert.ToDouble(objGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString(); // Reduce the cost to 10% for Hacked programs. if (frmPickGear.Hacked) { if (objGear.Cost != "") objGear.Cost = "(" + objGear.Cost + ") * 0.1"; if (objGear.Cost3 != "") objGear.Cost3 = "(" + objGear.Cost3 + ") * 0.1"; if (objGear.Cost6 != "") objGear.Cost6 = "(" + objGear.Cost6 + ") * 0.1"; if (objGear.Cost10 != "") objGear.Cost10 = "(" + objGear.Cost10 + ") * 0.1"; if (objGear.Extra == "") objGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); else objGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); } // If the item was marked as free, change its cost. if (frmPickGear.FreeCost) { objGear.Cost = "0"; objGear.Cost3 = "0"; objGear.Cost6 = "0"; objGear.Cost10 = "0"; } objNode.Text = objGear.DisplayName; try { _blnSkipRefresh = true; nudVehicleGearQty.Increment = objGear.CostFor; //nudVehicleGearQty.Minimum = objGear.CostFor; _blnSkipRefresh = false; } catch { } objGear.Parent = objSensor; objNode.ContextMenuStrip = cmsVehicleGear; treVehicles.SelectedNode.Nodes.Add(objNode); treVehicles.SelectedNode.Expand(); objSensor.Children.Add(objGear); if (frmPickGear.AddAgain) tsVehicleSensorAddAsPlugin_Click(sender, e); UpdateCharacterInfo(); RefreshSelectedVehicle(); }
/// <summary> /// Calculate the cost and Rating of the Nexus. Assemble the Gear to represent it. /// </summary> private void CalculateNexus() { decimal decCost = 0; int intProcessor = decimal.ToInt32(nudProcessor.Value); int intSystem = decimal.ToInt32(nudSystem.Value); int intResponse = decimal.ToInt32(nudResponse.Value); int intFirewall = decimal.ToInt32(nudFirewall.Value); int intPersona = decimal.ToInt32(nudPersona.Value); int intSignal = decimal.ToInt32(nudSignal.Value); // Determine the individual component costs and ratings. // Response. string strResponseAvail = (intResponse * 4).ToString(); int intResponseCost = 0; if (intResponse <= 3) { intResponseCost = intResponse * intProcessor * 50; } else if (intResponse <= 6) { intResponseCost = intResponse * intProcessor * 100; } else { intResponseCost = intResponseCost * intProcessor * 500; strResponseAvail += "F"; } // System. string strSystemAvail = string.Empty; int intSystemCost = 0; if (intSystem <= 3) { strSystemAvail = Convert.ToInt32(Math.Ceiling(Convert.ToDouble(intPersona, GlobalOptions.InvariantCultureInfo) / 5.0)).ToString(); intSystemCost = intSystem * intPersona * 25; } else if (intSystem <= 6) { strSystemAvail = Convert.ToInt32(Math.Ceiling(Convert.ToDouble(intPersona, GlobalOptions.InvariantCultureInfo) / 2.0)).ToString(); intSystemCost = intSystem * intPersona * 50; } else { strSystemAvail = Convert.ToInt32(Math.Ceiling(Convert.ToDouble(intPersona, GlobalOptions.InvariantCultureInfo) / 2.0)).ToString() + "F"; intSystemCost = intSystem * intPersona * 300; } // Firewall. string strFirewallAvail = string.Empty; int intFirewallCost = 0; if (intFirewall <= 3) { strFirewallAvail = Convert.ToInt32(Math.Ceiling(Convert.ToDouble(intProcessor, GlobalOptions.InvariantCultureInfo) / 10.0)).ToString(); intFirewallCost = intFirewall * intProcessor * 25; } else if (intFirewall <= 6) { strFirewallAvail = Convert.ToInt32(Math.Ceiling(Convert.ToDouble(intProcessor, GlobalOptions.InvariantCultureInfo) / 5.0)).ToString(); intFirewallCost = intFirewall * intProcessor * 50; } else { strFirewallAvail = Convert.ToInt32(Math.Ceiling(Convert.ToDouble(intProcessor, GlobalOptions.InvariantCultureInfo) / 5.0)).ToString() + "F"; intFirewallCost = intFirewall * intProcessor * 250; } // Signal. int intSignalCost = 0; switch (intSignal) { case 2: intSignalCost = 50; break; case 3: intSignalCost = 150; break; case 4: intSignalCost = 500; break; case 5: intSignalCost = 1000; break; case 6: intSignalCost = 3000; break; case 7: intSignalCost = 6500; break; case 8: intSignalCost = 8750; break; case 9: intSignalCost = 12250; break; case 10: intSignalCost = 17250; break; default: intSignalCost = 10; break; } decCost = intResponseCost + intSystemCost + intFirewallCost + intSignalCost; if (chkFreeItem.Checked) { decCost = 0; } // Update the labels. lblResponseAvail.Text = strResponseAvail.CheapReplace("R", () => LanguageManager.GetString("String_AvailRestricted")).CheapReplace("F", () => LanguageManager.GetString("String_AvailForbidden")); lblSystemAvail.Text = strSystemAvail.CheapReplace("R", () => LanguageManager.GetString("String_AvailRestricted")).CheapReplace("F", () => LanguageManager.GetString("String_AvailForbidden")); lblFirewallAvail.Text = strFirewallAvail.CheapReplace("R", () => LanguageManager.GetString("String_AvailRestricted")).CheapReplace("F", () => LanguageManager.GetString("String_AvailForbidden")); lblCost.Text = decCost.ToString(_objCharacter.Options.NuyenFormat, GlobalOptions.CultureInfo) + '¥'; Gear objNexus = new Gear(_objCharacter) { Name = LanguageManager.GetString("String_SelectNexus_Nexus") + LanguageManager.GetString("String_Space") + '(' + LanguageManager.GetString("String_SelectNexus_Processor") + ' ' + intProcessor.ToString() + ')', Cost = decCost.ToString(GlobalOptions.InvariantCultureInfo), Avail = "0", Category = "Nexus", Source = "UN", Page = "50" }; Gear objResponse = new Gear(_objCharacter) { Name = LanguageManager.GetString("String_Response") + LanguageManager.GetString("String_Space") + '(' + LanguageManager.GetString("String_Rating") + ' ' + intResponse.ToString() + ')', Category = "Nexus Module", Cost = "0", Avail = strResponseAvail, Source = "UN", Page = "50" }; objNexus.Children.Add(objResponse); Gear objSignal = new Gear(_objCharacter) { Name = LanguageManager.GetString("String_Signal") + LanguageManager.GetString("String_Space") + '(' + LanguageManager.GetString("String_Rating") + ' ' + intSignal.ToString() + ')', Category = "Nexus Module", Cost = "0", Avail = "0", Source = "UN", Page = "50" }; objNexus.Children.Add(objSignal); Gear objSystem = new Gear(_objCharacter) { Name = LanguageManager.GetString("String_System") + LanguageManager.GetString("String_Space") + '(' + LanguageManager.GetString("String_Rating") + ' ' + intSystem.ToString() + ')', Category = "Nexus Module", Cost = "0", Avail = strSystemAvail, Source = "UN", Page = "50" }; objNexus.Children.Add(objSystem); Gear objFirewall = new Gear(_objCharacter) { Name = LanguageManager.GetString("String_Firewall") + LanguageManager.GetString("String_Space") + '(' + LanguageManager.GetString("String_Rating") + ' ' + intFirewall.ToString() + ')', Category = "Nexus Module", Cost = "0", Avail = strFirewallAvail, Source = "UN", Page = "50" }; objNexus.Children.Add(objFirewall); Gear objPersona = new Gear(_objCharacter) { Name = LanguageManager.GetString("String_SelectNexus_PersonaLimit") + LanguageManager.GetString("String_Space") + '(' + intPersona.ToString() + ')', Category = "Nexus Module", Cost = "0", Avail = "0", Source = "UN", Page = "50" }; objNexus.Children.Add(objPersona); _objGear = objNexus; }