public void Events() { if (world.turn >= 80 && world.didMorningPlanning == false) { //gameUI.BNextEventSet(9999); world.didAEvent = true; world.didMorningPlanning = true; gameUI.HideAll(); gameUI.ShowBaseEvent(); gameUI.ImagesShow(); gameUI.TSet("You eat a nice breakfeast. EventsHouse-Events-if 8+"); gameUI.ShowImage("mllhild/Kuro/Day03", 1); gameUI.TAdd("\n but are still half asleep as you get your hair brushed."); gameUI.ShowImage("Images/Standard Images/Backgrounds/tn_Kennels - Gustaf Home Day", 0); gameUI.BPlanning(true, "Planning"); gameUI.HouseMenuShow(); } if (world.turn >= 180 && world.didEveningPlanning == false) { //gameUI.BNextEventSet(9999); world.didAEvent = true; world.didEveningPlanning = true; gameUI.HideAll(); gameUI.ShowBaseEvent(); gameUI.ImagesShow(); gameUI.TSet("You eat a nice dinner. EventsHouse-Events-if 18+"); gameUI.ShowImage("mllhild/Kuro/family", 1); gameUI.TAdd("\n Afterwards there is a family reunion as you are all tired and beat for the day."); gameUI.ShowImage("Images/Standard Images/Backgrounds/tn_Kennels - Gustaf Home Evening", 0); gameUI.HouseMenuShow(); gameUI.BNext(true, "Relax for the Evening"); } if (world.turn >= 230 && world.didGoSleep == false) { //gameUI.BNextEventSet(9999); world.didAEvent = true; world.didGoSleep = true; gameUI.HideAll(); gameUI.ShowBaseEvent(); gameUI.ImagesShow(); gameUI.TSet("Its late at night. EventsHouse-Events-if 23+"); gameUI.ShowImage("mllhild/Kuro/Day01", 1); gameUI.TAdd("\n Time to go to bed and sleep."); gameUI.ShowImage("Images/Standard Images/Backgrounds/tn_Kennels - Gustaf Home Night", 0); gameUI.HouseMenuShow(); gameUI.BNext(true, "Sleep"); } }
public void Events() { if (world.turn == 60) { //gameUI.BNextEventSet(9999); world.didAEvent = true; gameUI.ShowBaseEvent(); gameUI.ImagesShow(); gameUI.TSet("Its Morning. Events06Morning-Events-if 6"); gameUI.ShowImage("mllhild/Kuro/Day02", 1); gameUI.TBlancLine(); //gameUI.TSpeak(gameUI.sm.name1, "Is it really morning already?"); gameUI.ShowImage("Images/Standard Images/Backgrounds/tn_Kennels - Millie's Room", 0); gameUI.BNext(true, "Next"); } //if (world.hour == 7) //{ // Debug.Log("Entered "); // //world.continueGame = false; // //menus.UITextBoxEvent.SetActive(true); // //gameUI.textBoxBG.gameObject.SetActive(false); // //menus.UITextBoxEvent.SetActive(true); // //gameUI.statScreenB1Nr1.gameObject.SetActive(true); // ////gameUI.statScreenB1Nr2.GetComponent<Sprite>(). = // //gameUI.statScreenB1Nr1.sprite = Resources.Load<Sprite>("UI/Texture/woodBackground"); // ////gameUI.sliderB1N1S1./ // //statsbar.statName.text = "helloo"; // //gameUI.TextboxSet("its breakfeast time"); // //gameUI.statsbarsCollumn[3].value.text = gameUI.statsbarsCollumn[3].slider.value.ToString(); //} }
public void Events() { if (world.hour == 12) { // gameUI.BNextEventSet(9998); gameUI.ShowBase(); gameUI.ImagesShow(); gameUI.TSet("You eat a nice lunch. EventsTown-Events-if12"); gameUI.ShowImage("Images/Standard Images/Backgrounds/tn_Kitchen 1", 0); //world.continueGame = false; gameUI.BNext(true, "Leave Town"); Debug.LogFormat("game did not stop aat {0}", world.hour); } }
public void Events() { if (world.hour == 18) { //gameUI.BNextEventSet(9999); world.didAEvent = true; gameUI.HideAll(); gameUI.ShowBaseEvent(); gameUI.ImagesShow(); gameUI.TSet("A letter seems to be waiting for you at home. Events18Evening-Events-if18"); gameUI.TAdd(" Yet it doesnt seem to be addressed at you, better not to open it now."); gameUI.ShowImage("UI/Items/Books/envelope", 1); gameUI.ShowImage("Images/Standard Images/Backgrounds/tn_Lake 2", 0); gameUI.BNext(true, "Next"); } }
public void Events() { if (world.turn == 130) { //gameUI.BNextEventSet(9998); world.didAEvent = true; gameUI.HideAll(); gameUI.ShowBaseEvent(); gameUI.ImagesShow(); gameUI.TSet("You sit down to eat a nice lunch. Events12Midday-Events-if 13"); gameUI.TAdd("\n Afterwards a bit of walking would do good.."); gameUI.GoldUpdate(-10); gameUI.ShowImage("mllhild/food (1)", 1); gameUI.ShowImage("Images/Standard Images/Backgrounds/tn_Lake 2", 0); int id = 1000; //test id int index = 1; world.smaker[world.turn + 1] = id * 10000 + index; // declare the next event to happen, if you dont want a direct call gameUI.BNext(true, "Walk a bit"); } //if (world.hour == 7) //{ // Debug.Log("Entered "); // //world.continueGame = false; // //menus.UITextBoxEvent.SetActive(true); // //gameUI.textBoxBG.gameObject.SetActive(false); // //menus.UITextBoxEvent.SetActive(true); // //gameUI.statScreenB1Nr1.gameObject.SetActive(true); // ////gameUI.statScreenB1Nr2.GetComponent<Sprite>(). = // //gameUI.statScreenB1Nr1.sprite = Resources.Load<Sprite>("UI/Texture/woodBackground"); // ////gameUI.sliderB1N1S1./ // //statsbar.statName.text = "helloo"; // //gameUI.TextboxSet("its breakfeast time"); // //gameUI.statsbarsCollumn[3].value.text = gameUI.statsbarsCollumn[3].slider.value.ToString(); //} }