Example #1
0
    private void Awake()
    {
        GameManager.Initialize();
        DialogCanvas.InstantlyClose();

        cameraPointsController.MoveCameraToPoint(0);

        for (int i = 0; i < characterAnimators.Length; ++i)
        {
            characterAnimators[i].Play(animationsName + i);
        }

        system_dialogs.Initialise(GameText.GetBarDialogEvent(), GameText.GetNamesEvent());
        system_dialogs.OnNextNode += OnNextNode;
        system_dialogs.EndEvent    = End;
    }