private void Awake() { GameManager.Initialize(); GameMenu.DisactivateGameMenuEvent(); system_dialogs.Initialise(GameText.GetDialogEvent(dialogText), GameText.GetNamesEvent()); system_dialogs.EndEvent = End; dialogCanvas.InstantlyClose(); bAwake(); }
private void Awake() { GameManager.Initialize(); GameMenu.DisactivateGameMenuEvent(); system_dialogs.Initialise(GameText.GetDialogEvent(dialogText), GameText.GetNamesEvent()); system_dialogs.EndEvent = End; dialogCanvas.InstantlyClose(); bAwake(); }