private void Awake() { GameManager.Initialize(); DialogCanvas.InstantlyClose(); cameraPointsController.MoveCameraToPoint(0); for (int i = 0; i < characterAnimators.Length; ++i) { characterAnimators[i].Play(animationsName + i); } system_dialogs.Initialise(GameText.GetBarDialogEvent(), GameText.GetNamesEvent()); system_dialogs.OnNextNode += OnNextNode; system_dialogs.EndEvent = End; }