Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Stack <AbstractGameState> Screens = new Stack <AbstractGameState>();

            StateManager = new GameStateManager(ref Screens);
            StateManager.AddScreen(new MainMenuState(GraphicsDevice, Content, ref Screens));
        }