/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Stack <AbstractGameState> Screens = new Stack <AbstractGameState>(); StateManager = new GameStateManager(ref Screens); StateManager.AddScreen(new MainMenuState(GraphicsDevice, Content, ref Screens)); }