/// <summary>
    /// Update this instance.
    /// </summary>
    private void Update()
    {
        if(GameObject.FindGameObjectWithTag("MainObject") != null )
        {
            movieTimer += Time.deltaTime;
        }

        if(movieTimer >= MovieTimeLength
            && GameObject.FindGameObjectWithTag("MainObject") !=  null)
        {
            UnityEngine.Debug.Log(" currently movieTimer is UP");
            checker = true;
            MainObject = GameObject.FindGameObjectWithTag("MainObject");
            MainObject.GetComponent<AudioSource>().enabled = true;
            localGameStateManagerRef = MainObject.GetComponent<GameStateManager>();
            localGameStateManagerRef.EnterMainMenu();
            GameObject.FindGameObjectWithTag("MainObject").GetComponent<GameStateManager>().ForceOnlyOneIntro = true;

        }
        else
        {
            try
            {
                MainObject = GameObject.FindGameObjectWithTag("MainObject");

                MainObject.GetComponent<AudioSource>().enabled = false;

                localGameStateManagerRef = MainObject.GetComponent<GameStateManager>();
            }
            catch
            {

            }
        }
    }