Example #1
0
	// Use this for initialization
	void Start () {
        LevelInteractionsColliding = new List<GameStateManager.LevelInteraction>();
        PlayerHintBubble.SetActive(false);
        ChatPositionDelta = PlayerHintBubble.transform.position - transform.position;
        GameManager = FindObjectOfType<GameStateManager>();
        MainSprite = gameObject.GetComponent<SpriteRenderer>().sprite;
        EnableHeirloom(false);
        GateUp.SetActive(false);
        GateRight.SetActive(false);
        GateDown.SetActive(false);
        GateLeft.SetActive(false);
        
        if(PlayerNumber == 1) {
            GameManager.SetCurrentGrandpaState("GameStartGramp");
        } else {
            GameManager.SetCurrentChildState("Sleep");
        }

        audioSource = GetComponent<AudioSource>();
	}