// Use this for initialization void Start () { // Create a game result to send to the service GameResult result = new GameResult { GameId = GameClock.Instance.CurrentGameId, UserId = UserManager.Instance.Id, UserName = UserManager.Instance.Name, Score = ScoreManager.Instance.Score }; // Serialize the game result into JSON string serializedResult = result.ToJson(); // Setup HTTP request headers Dictionary<string, string> headers = new Dictionary<string, string>(); headers.Add("Content-Type", "application/json"); headers.Add("Content-Length", serializedResult.Length.ToString()); headers.Add("X-ZUMO-APPLICATION", "tEtsHvgLHoRZKUATnELAkzCLWXARVl99"); // Convert the serialized game result into a byte array byte[] body = Encoding.UTF8.GetBytes(serializedResult); WWW httpRequest = new WWW("http://blockparty.azure-mobile.net/tables/GameResult", body, headers); //WWW httpRequest = new WWW("http://localhost:49753/tables/GameResult", body, headers); StartCoroutine(OnHttpRequest(httpRequest)); }