public void HardDifficulty() { GamePreferencesScript.SetEasyDifficultyState(0); GamePreferencesScript.SetMediumDifficultyState(0); GamePreferencesScript.SetHardDifficultyState(1); easySign.SetActive(false); mediumSign.SetActive(false); hardSign.SetActive(true); }
void InitializeVariables() { //If we don't have any preferences if (!PlayerPrefs.HasKey("Game Initialized")) { GamePreferencesScript.SetEasyDifficultyState(0); GamePreferencesScript.SetEasyDifficultyHighScore(0); GamePreferencesScript.SetEasyDifficultyCoinScore(0); GamePreferencesScript.SetMediumDifficultyState(1); GamePreferencesScript.SetMediumDifficultyHighScore(0); GamePreferencesScript.SetMediumDifficultyCoinScore(0); GamePreferencesScript.SetHardDifficultyState(0); GamePreferencesScript.SetHardDifficultyHighScore(0); GamePreferencesScript.SetHardDifficultyCoinScore(0); GamePreferencesScript.SetMusicState(0); //Now we have player preferences, so set "Game Initialized" any time the user //uses this application in the future. PlayerPrefs.SetInt("Game Initialized", 1); } }