void SetTheDifficulty() { if (GamePreferencesScript.GetEasyDifficulty() == 1) { SetInitialDifficulty("easy"); } if (GamePreferencesScript.GetMedDifficulty() == 1) { SetInitialDifficulty("medium"); } if (GamePreferencesScript.GetHardDifficulty() == 1) { SetInitialDifficulty("hard"); } }
// Use this for initialization void Start() { moveCamera = true; if (GamePreferencesScript.GetEasyDifficulty() == 1) { maxSpeed = easySpeed; } if (GamePreferencesScript.GetMedDifficulty() == 1) { maxSpeed = medSpeed; } if (GamePreferencesScript.GetHardDifficulty() == 1) { maxSpeed = hardSpeed; } }
void SetScoreBasedonDifficulty() { if (GamePreferencesScript.GetEasyDifficulty() == 1) { SetScore(GamePreferencesScript.GetEasyDifficultyScore(), GamePreferencesScript.GetEasyDifficultyScoreCoin()); } if (GamePreferencesScript.GetHardDifficulty() == 1) { SetScore(GamePreferencesScript.GetHardDifficultyScore(), GamePreferencesScript.GetHardDifficultyScoreCoiny()); } if (GamePreferencesScript.GetMedDifficulty() == 1) { SetScore(GamePreferencesScript.GetMedDifficultyScore(), GamePreferencesScript.GetMedDifficultyScoreCoin()); } }
public void CheckGameStatus(int scores, int coinScores, int lifeScores) { if (lifeScores <= 0) { if (GamePreferencesScript.GetEasyDifficulty() == 1) { int highScore = GamePreferencesScript.GetEasyDifficultyScore(); int coin = GamePreferencesScript.GetEasyDifficultyScoreCoin(); if (scores > highScore) { GamePreferencesScript.SetEasyDifficultyScore(scores); } if (coinScores > coin) { GamePreferencesScript.SetEasyDifficultyScoreCoin(coinScores); } } if (GamePreferencesScript.GetMedDifficulty() == 1) { int highScore = GamePreferencesScript.GetMedDifficultyScore(); int coin = GamePreferencesScript.GetMedDifficultyScoreCoin(); if (scores > highScore) { GamePreferencesScript.SetMedDifficultyScore(scores); } if (coinScores > coin) { GamePreferencesScript.SetMedDifficultyScoreCoin(coinScores); } } if (GamePreferencesScript.GetHardDifficulty() == 1) { int highScore = GamePreferencesScript.GetHardDifficultyScore(); int coin = GamePreferencesScript.GetHardDifficultyScoreCoiny(); if (scores > highScore) { GamePreferencesScript.SetHardDifficultyScore(scores); } if (coinScores > coin) { GamePreferencesScript.SetHardDifficultyScoreCoin(coinScores); } } gameStartedFromMainMenu = false; gameStartedAfterPlayerDied = false; // Gameplay controller GamePlayControllerScript.instance.GameOverShowPanel(scores, coinScores); } else { this.score = scores; this.coinScore = coinScores; this.lifeScore = lifeScores; gameStartedAfterPlayerDied = true; gameStartedFromMainMenu = false; GamePlayControllerScript.instance.PlayerDiedRestartTheGame(); } }