Example #1
0
 public void HardDifficulty()
 {
     GamePreferencesScript.SetEasyDifficultyState(0);
     GamePreferencesScript.SetMediumDifficultyState(0);
     GamePreferencesScript.SetHardDifficultyState(1);
     easySign.SetActive(false);
     mediumSign.SetActive(false);
     hardSign.SetActive(true);
 }
    void InitializeVariables()
    {
        //If we don't have any preferences
        if (!PlayerPrefs.HasKey("Game Initialized"))
        {
            GamePreferencesScript.SetEasyDifficultyState(0);
            GamePreferencesScript.SetEasyDifficultyHighScore(0);
            GamePreferencesScript.SetEasyDifficultyCoinScore(0);

            GamePreferencesScript.SetMediumDifficultyState(1);
            GamePreferencesScript.SetMediumDifficultyHighScore(0);
            GamePreferencesScript.SetMediumDifficultyCoinScore(0);

            GamePreferencesScript.SetHardDifficultyState(0);
            GamePreferencesScript.SetHardDifficultyHighScore(0);
            GamePreferencesScript.SetHardDifficultyCoinScore(0);

            GamePreferencesScript.SetMusicState(0);

            //Now we have player preferences, so set "Game Initialized" any time the user
            //uses this application in the future.
            PlayerPrefs.SetInt("Game Initialized", 1);
        }
    }