void SetScoreBasedOnDifficulty() { if (GamePreferencesScript.GetEasyDifficultyState() == 1) { SetScore(GamePreferencesScript.GetEasyDifficultyHighScore(), GamePreferencesScript.GetEasyDifficultyCoinScore()); } else if (GamePreferencesScript.GetMediumDifficultyState() == 1) { SetScore(GamePreferencesScript.GetMediumDifficultyHighScore(), GamePreferencesScript.GetMediumDifficultyCoinScore()); } else if (GamePreferencesScript.GetHardDifficultyState() == 1) { SetScore(GamePreferencesScript.GetHardDifficultyHighScore(), GamePreferencesScript.GetHardDifficultyCoinScore()); } }
void SetTheDifficulty() { if (GamePreferencesScript.GetEasyDifficultyState() == 1) { SetInitialDifficulty("easy"); } else if (GamePreferencesScript.GetMediumDifficultyState() == 1) { SetInitialDifficulty("medium"); } else if (GamePreferencesScript.GetHardDifficultyState() == 1) { SetInitialDifficulty("hard"); } }
// Use this for initialization void Start() { //Set our speed based on the user preferences. if (GamePreferencesScript.GetEasyDifficultyState() == 1) { maxSpeed = easySpeed; } else if (GamePreferencesScript.GetMediumDifficultyState() == 1) { maxSpeed = mediumSpeed; } else if (GamePreferencesScript.GetHardDifficultyState() == 1) { maxSpeed = hardSpeed; } moveCamera = true; }
public void CheckGameStatus(int score, int coinScore, int lifeScore) { if (lifeScore < 0) { //Set Easy Difficulty Scores if (GamePreferencesScript.GetEasyDifficultyState() == 1) { int highScore = GamePreferencesScript.GetEasyDifficultyHighScore(); int coinHighScore = GamePreferencesScript.GetEasyDifficultyCoinScore(); if (score > highScore) { GamePreferencesScript.SetEasyDifficultyHighScore(score); } if (coinScore > coinHighScore) { GamePreferencesScript.SetEasyDifficultyCoinScore(coinScore); } } //Set Medium Difficulty Scores if (GamePreferencesScript.GetMediumDifficultyState() == 1) { int highScore = GamePreferencesScript.GetMediumDifficultyHighScore(); int coinHighScore = GamePreferencesScript.GetMediumDifficultyCoinScore(); if (score > highScore) { GamePreferencesScript.SetMediumDifficultyHighScore(score); } if (coinScore > coinHighScore) { GamePreferencesScript.SetMediumDifficultyCoinScore(coinScore); } } //Set Hard Difficulty Scores if (GamePreferencesScript.GetHardDifficultyState() == 1) { int highScore = GamePreferencesScript.GetHardDifficultyHighScore(); int coinHighScore = GamePreferencesScript.GetHardDifficultyCoinScore(); if (score > highScore) { GamePreferencesScript.SetHardDifficultyHighScore(score); } if (coinScore > coinHighScore) { GamePreferencesScript.SetHardDifficultyCoinScore(coinScore); } } gameStartedFromMainMenu = false; gameRestartedAfterPlayerDied = false; GameplayControllerScript.instance.GameOverShowPanel(score, coinScore); } else { this.score = score; this.coinScore = coinScore; this.lifeScore = lifeScore; gameRestartedAfterPlayerDied = true; gameStartedFromMainMenu = false; GameplayControllerScript.instance.PlayerDiedRestartTheGame(); } }