Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (gameModel == null)
     {
         gameModel = LudumDare.Core.Models.GetModel <GameModel>();
     }
     gameModel.AddToList(transform.position, transform.rotation.eulerAngles);
 }
Example #2
0
 private void Update()
 {
     gameModel.AddToList(transform.position, transform.rotation.eulerAngles);
 }