Example #1
0
        private Tile generateTiles(char[,] lBoard)
        {
            Tile firstTile = null;

            for (int height = 0; height < LevelData.Level_height; height++)
            {
                bool firstOfRow = true;

                for (int width = 0; width < LevelData.Level_width; width++)
                {
                    char tile = lBoard[height, width];
                    Tile newTile;

                    switch (tile)
                    {
                    case 'R':
                        Player player = new Player();
                        newTile = new Floor(_Model, player);
                        player.CurrentLocation = (Floor)newTile;
                        _Controller.SetPlayer(player);
                        break;

                    case 'M':
                        Mud mud = new Mud();
                        newTile             = new Floor(_Model, mud);
                        mud.CurrentLocation = (Floor)newTile;
                        break;

                    case 'B':
                        Boulder boulder = new Boulder();
                        newTile = new Floor(_Model, boulder);
                        boulder.CurrentLocation = (Floor)newTile;
                        break;

                    case 'D':
                        Diamond diamond = new Diamond();
                        newTile = new Floor(_Model, diamond);
                        diamond.CurrentLocation = (Floor)newTile;
                        _Model.AddDiamond();
                        break;

                    case 'W':
                        Wall wall = new Wall();
                        newTile = new Floor(_Model, wall);
                        wall.CurrentLocation = (Floor)newTile;
                        break;

                    case 'S':
                        newTile = new SteelWall();
                        break;

                    case 'F':
                        FireFly fireFly = new FireFly();
                        newTile = new Floor(_Model, fireFly);
                        fireFly.CurrentLocation = (Floor)newTile;
                        _Model.AddFireFly(fireFly);
                        break;

                    case 'E':
                        Exit e = new Exit(_Model);
                        _Model.AddExit(e);
                        newTile = e;
                        break;

                    case 'H':
                        HardenedMud hardenedMud = new HardenedMud();
                        newTile = new Floor(_Model, hardenedMud);
                        hardenedMud.CurrentLocation = (Floor)newTile;
                        break;

                    case 'T':
                        TNT tnt = new TNT();
                        newTile             = new Floor(_Model, tnt);
                        tnt.CurrentLocation = (Floor)newTile;
                        break;

                    default:
                        newTile = new Floor(_Model);
                        break;
                    }

                    if (firstTile != null)
                    {
                        if (firstOfRow)
                        {
                            firstTile.SetTile(newTile, Direction.DOWN);
                            firstOfRow = false;
                        }
                        else
                        {
                            firstTile.SetTile(newTile, Direction.RIGHT);
                        }
                    }
                    else
                    {
                        firstTile  = newTile;
                        firstOfRow = false;
                    }
                }
            }

            return(firstTile);
        }