private void AddNewAsteroidsTimer_Tick(object sender, EventArgs e) { model.AddNewAsteroids(); }
public void GameModelAddNewAsteroids() { model.CreateMoreAsteroids(3); model.AddNewAsteroids(); Assert.AreEqual(4, model.ASTEROIDS.Count); }
private void AddNewAsteroidsTimer_Tick(object sender, EventArgs e) { model.AddNewAsteroids(); }
public void GameModelAddNewAsteroids() { model.CreateMoreAsteroids(3); model.AddNewAsteroids(); Assert.AreEqual(4, model.ASTEROIDS.Count); }