private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Item") { //Point if (collision.gameObject.name.Contains("Bronze")) //~.Contains(""); 포함하고 있습니까? bool값 반환 { gameManager.stagePoint += 1; } else if (collision.gameObject.name.Contains("Silver")) { gameManager.stagePoint += 2; } else if (collision.gameObject.name.Contains("Gold")) { gameManager.stagePoint += 3; } //Deactive Item collision.gameObject.SetActive(false); //Sound PlayeSound(audioItem); } else if (collision.tag == "Finish") //Finish { //Next Stage gameManager.NextStage(); } }