private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("enemy") && _type == BulletType.player) { //destroy enemy Destroy(other.gameObject); //destroy bullet Destroy(gameObject); if (_gameManager) { _gameManager.IncreateScore(); } } else if (other.gameObject.CompareTag("Player") && _type == BulletType.enemy) { //destroy bullet Destroy(gameObject); //end game _gameManager.ShowGameOver(); } }