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C# (CSharp) FloorManager.ChangeFloor Examples
Programming Language:
C# (CSharp)
Class/Type:
FloorManager
Method/Function:
ChangeFloor
Examples at hotexamples.com:
1
C# (CSharp) FloorManager.ChangeFloor - 1 examples found
. These are the top rated real world C# (CSharp) examples of
FloorManager.ChangeFloor
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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GetFloorIndex(5)
GetAllFloors(3)
IsLevelStarted(3)
GetFirstFloorIndex(3)
GetCurrentFloorObj(3)
Floor0Management(2)
IsLevelCleared(2)
GetTileAtPosition(2)
GetNode(2)
GetLastFloorIndex(2)
Add(2)
Floor2Management(2)
Floor1Management(2)
LowerBlock(2)
ColorBlock(2)
DeleteFloorAsync(1)
IncreaseSpeed(1)
AtFloor(1)
GetRandomFloorPosition(1)
GetReferenceToAllFloors(1)
GetRoom(1)
GetRowOfIndex(1)
ApproxNoteToPos(1)
GoDownFloor(1)
Greedy(1)
Init(1)
GetHomeFloors(1)
Initialize(1)
Instantiate(1)
IsAvailableFloorPosition(1)
IsFloorCleared(1)
AllWallFloor(1)
AllTallFloor(1)
IsRowColumnValid(1)
LightOff(1)
LightOn(1)
LightUp(1)
ChangeFloor(1)
ClearAllFloor(1)
DungeonSceneChange(1)
FloorsOnAbove(1)
EditFloorAsync(1)
Enable_Collider(1)
FindFloorByName(1)
FixFloor(1)
FloodFill(1)
FloodFill3D(1)
Defult_To_MoveFloor(1)
CreateGrid(1)
CreateFloorAsync(1)
Frequently Used Methods
GetFloorIndex (5)
GetAllFloors (3)
IsLevelStarted (3)
GetFirstFloorIndex (3)
GetCurrentFloorObj (3)
Floor0Management (2)
IsLevelCleared (2)
GetTileAtPosition (2)
GetNode (2)
GetLastFloorIndex (2)
Frequently Used Methods
Add (2)
Floor2Management (2)
Floor1Management (2)
LowerBlock (2)
ColorBlock (2)
DeleteFloorAsync (1)
IncreaseSpeed (1)
AtFloor (1)
GetRandomFloorPosition (1)
GetReferenceToAllFloors (1)
GetRoom (1)
GetRowOfIndex (1)
ApproxNoteToPos (1)
GoDownFloor (1)
Greedy (1)
Init (1)
GetHomeFloors (1)
Initialize (1)
Instantiate (1)
IsAvailableFloorPosition (1)
Frequently Used Methods
GetRoom (1)
GetRowOfIndex (1)
ApproxNoteToPos (1)
GoDownFloor (1)
Greedy (1)
Init (1)
GetHomeFloors (1)
Initialize (1)
Instantiate (1)
IsAvailableFloorPosition (1)
IsFloorCleared (1)
AllWallFloor (1)
AllTallFloor (1)
IsRowColumnValid (1)
LightOff (1)
LightOn (1)
LightUp (1)
ChangeFloor (1)
ClearAllFloor (1)
DungeonSceneChange (1)
FloorsOnAbove (1)
EditFloorAsync (1)
Enable_Collider (1)
FindFloorByName (1)
FixFloor (1)
FloodFill (1)
FloodFill3D (1)
Defult_To_MoveFloor (1)
CreateGrid (1)
CreateFloorAsync (1)
Frequently Used Methods
IsFloorCleared (1)
AllWallFloor (1)
AllTallFloor (1)
IsRowColumnValid (1)
LightOff (1)
LightOn (1)
LightUp (1)
ChangeFloor (1)
ClearAllFloor (1)
DungeonSceneChange (1)
FloorsOnAbove (1)
EditFloorAsync (1)
Enable_Collider (1)
FindFloorByName (1)
FixFloor (1)
FloodFill (1)
FloodFill3D (1)
Defult_To_MoveFloor (1)
CreateGrid (1)
CreateFloorAsync (1)
FloorsOnUnder (1)
GetFloorImage (1)
GenerateMaze (1)
GenerateNewFloor (1)
GenerateNoise (1)
GenerateRooms (1)
Create (1)
GetColor (1)
GetColoursLength (1)
GetColumnOfIndex (1)
ConfigureCurrentFloor (1)
AStar (1)
Example #1
0
Show file
public override int Interact() { floorManager.ChangeFloor(nextFloor); return(0); }
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