void OnTriggerEnter(Collider other) { if (other.tag == "Player") { PlayerMovementController gc = other.gameObject.GetComponent <PlayerMovementController>(); if (null != gc) { Instantiate(m_tParticleEffect, other.transform.position, Quaternion.identity); FloorManager fm = GameObject.Find("FloorManager").GetComponent <FloorManager>(); fm.IncreaseSpeed(); // Play an Audio Sting GameGlobals.Instance.m_iCoinsCollected++; Destroy(gameObject); } } }