public FlyingPrototypeTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; ExtraModuleNames.Add("FlyingPrototype"); }
public SFIIEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames.Add("SFII"); }
public SpaceShooterTemplateEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.AddRange(new string[] { "SpaceShooterTemplate" }); }
public UE4_BVH_ExampleTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; ExtraModuleNames.AddRange(new string[] { "UE4_BVH_Example" }); }
public Shadow_TaskEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames.AddRange(new string[] { "Shadow_Task" }); }
public ProjectCodeEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.AddRange(new string[] { "ProjectCode" }); }
public HiRSEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.AddRange(new string[] { "HiRS" }); }
public LostDiaryTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; ExtraModuleNames.AddRange(new string[] { "LostDiary" }); }
public RPGGameEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.AddRange(new string[] { "RPGGame" }); }
public ProjectOglowiaTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; ExtraModuleNames.AddRange(new string[] { "ProjectOglowia" }); }
public GameProjectEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.Add("GameProject"); }
public NinjaTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; ExtraModuleNames.AddRange(new string[] { "Ninja" }); }
public firstprojectTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; ExtraModuleNames.AddRange(new string[] { "firstproject" }); }
public MeshTestTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; ExtraModuleNames.AddRange(new string[] { "MeshTest" }); }
public CPP010Target(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames.AddRange(new string[] { "CPP010" }); }
public BeatThemUpTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames.Add("BeatThemUp"); }
public collectorEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.Add("collector"); }
public KHAGANDOVOYEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.Add("KHAGANDOVOY"); }
public Casino_IncEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.Add("Casino_Inc"); }
public DataRepresentationEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.AddRange(new string[] { "DataRepresentation" }); }
public Template_TopDownTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; ExtraModuleNames.Add("Template_TopDown"); }
public ProjectBreakfastTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames.Add("ProjectBreakfast"); }
public CPPLesson02Target(TargetInfo Target) : base(Target) { Type = TargetType.Game; ExtraModuleNames.Add("CPPLesson02"); }
public TP_BlankMonoEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.Add("TP_BlankMono"); }
public PanzerDragonEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.AddRange(new string[] { "PanzerDragon" }); }
public houdaiEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.AddRange(new string[] { "houdai" }); }
public UGenericStoryGraphEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.AddRange(new string[] { "UGenericStoryGraph" }); }
public UnrealStudyTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; ExtraModuleNames.AddRange(new string[] { "UnrealStudy" }); }
public HouseEscapeEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.AddRange(new string[] { "HouseEscape" }); }
public AutoGenDialoguePTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; ExtraModuleNames.AddRange(new string[] { "AutoGenDialogueP" }); }